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    #include<bits/stdc++.h>
    #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #define Nor if(B[b].x<5) B[b].x=5; #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} using namespace std; int ti(float a) {return ((int)(a10+5))/10;} void Setpos(float x,float y){COORD pos;pos.X=ti(y4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);} void Color(int a){if(a0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);} int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4]; float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2]; struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001]; void Map(int a,int b); void Pan(int a,float x,float y,int b){ float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y; if(Down1&&X22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0;i<3;i++){ if(a-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life0&&bbl) bl++;Map(3,b);break;}} if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down2) Vx=5;}if(B[b].what-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life0&&bbl) bl++;Map(3,b);break;}} }if(Wind0&&Thun0&&(B[b].kill!=0||Killb>=15||Ren1&&Killb>0)) return; for(int i=0;i<3;i++){ if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;} if(a1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}} if (a2||a6||a8||a9||a10||a11||a12) { if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) { if(a2)Blo-=20; else if(a8)Blo-=10; else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life0&&bbl) bl++;Map(3,b);break;}}} if(a4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}} } } void Map(int a,int b){ Color(0); if(a-1){ if(Boss1||Boss6){if(Bwhat15){if(ti(Bx1)20)Setpos(Bx1,By1),cout<<"";else Setpos(Bx1,By1),cout<<" ";}else{Setpos(Bx1-1,By1-0.5),cout<<" ";Setpos(Bx1,By1-1),cout<<" ";Setpos(Bx1+1,By1-0.5),cout<<" ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"";}} if(Boss2||Boss6){Setpos(Bx2-1,By2-1);cout<<" ";Setpos(Bx2,By2-1);cout<<" ";Setpos(Bx2+1,By2-1),cout<<" ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"";} if(Boss3||Boss6){Setpos(Bx3-1,By3-0.5);cout<<" ";Setpos(Bx3,By3);cout<<" ";Setpos(Bx3+1,By3-1),cout<<" ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=";} if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1),cout<<" ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-1),cout<<" ";}else if(X>23){Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-0.5),cout<<" ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1.5),cout<<" ";}else if(X<17){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-0.5),cout<<" ";}if(Thun>0){Setpos(X-2,Y-1),cout<<" ";Setpos(X+2,Y-1),cout<<" ";Setpos(X,Y+2),cout<<" ";Setpos(X,Y-2.5),cout<<" ";Setpos(X-1,Y+1),cout<<" ";Setpos(X+1,Y+1),cout<<" ";Setpos(X-1,Y-2),cout<<" ";Setpos(X+1,Y-2),cout<<" ";Setpos(20,Y-2.5),cout<<"";}if(Wind!=0){Setpos(X+1,Y-5);cout<<" ";Setpos(X,Y-5);cout<<" ";Setpos(X-1,Y-5);cout<<" ";Setpos(20,Y-5),cout<<"";}if(Water!=0){Setpos(X,Y-4);cout<<" ";Setpos(X+2,Y-3.5);cout<<" ";Setpos(X-2,Y-3.5);cout<<" ";Setpos(X+1,Y-3.5);cout<<" ";Setpos(X-1,Y-3.5);cout<<" ";Setpos(20,Y-5),cout<<"";}if(Fire!=0){Setpos(X,Y+1),cout<<" ";Setpos(X+1,Y),cout<<" ";Setpos(X-1,Y-1),cout<<" ";Setpos(20,Y-1);cout<<"";} } if(a0){ if(Boss1||Boss6){if(Bwhat15)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat14&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat12&&Bgo1[1]<=5)Color(1);else if(Bwhat13&&Bgo1[1]<=5)Color(5);else if(Bwhat16&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat14) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}} if(Boss2||Boss6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);} if(Boss3||Boss6){Setpos(Bx3-1,By3-0.5);if(Bwhat33||Bwhat39) Color(1);else if(Bwhat34||Bwhat310) Color(4);else if(Bwhat35||Bwhat311) Color(5);if(Bwhat311)cout<<' ';else if(Bwhat36) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat311)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";} if(X<0)return;if(Ren2) Color(12);if(Ren3) Color(1);if(Ren4) Color(3);if(Ren5) Color(4);if(Ren6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%50) Color(11);if(Ice!=0) Color(6);if(b1) Color(8);if(Li!=0) Color(5);if(Ren1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6); if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%30) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%31) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%32)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%30) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%31) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%32)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"---- --";Setpos(X,Y-5);cout<<"- --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------ ";Setpos(X,Y-5);cout<<" -- ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<" ------";Setpos(X,Y-5);cout<<"-- -- -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"-- ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3); cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";} } if(a1||a3){ if(B[b].what1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)20)cout<<"";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a1) Pan(1,B[b].x,B[b].y,b);}} if(B[b].what2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)20)cout<<"";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)20)cout<<"";else cout<<" ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)20)cout<<"";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";} if(a1) Pan(2,B[b].x,B[b].y,b);}} if(B[b].what3||B[b].what5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)20)cout<<"";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How1) Color(5);else Color(4);cout<<"◎";}} if(B[b].what4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a1) Pan(4,B[b].x,B[b].y,b);}} if(B[b].what6||B[b].what8||B[b].what9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-120)cout<<"";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+120)cout<<"";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)20)cout<<"";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%21) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a1) Pan(6,B[b].x,B[b].y,b);}} if(B[b].what7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<" ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a1) Pan(7,i,B[b].y,b);}}} if(B[b].what10||B[b].what11||B[b].what12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)20)cout<<"";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what11)Color(1);else if(B[b].what12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a1) Pan(B[b].what,B[b].x,B[b].y,b);}} if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)20)cout<<"";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what14) Color(1);else if(B[b].what15) Color(4);else if(B[b].what16) Color(5);else if(B[b].what17) Color(3);else Color(2);cout<<"●";if(B[b].what14)cout<<"";if(B[b].what15)cout<<"";if(B[b].what16)cout<<"<";if(B[b].what17)cout<<"X";} if(a1) Pan(1,B[b].x,B[b].y,b);} if(B[b].what98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x20))cout<<"";else cout<<" ";if(B[b].y<=3)B[b].life=0;} if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%50)cout<<"我";if(B[b].what%51)cout<<"是";if(B[b].what%52)cout<<"最";if(B[b].what%53)cout<<"强";if(B[b].what%54)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%60)cout<<"神";if(B[b].what%61)cout<<"级";if(B[b].what%62)cout<<"怪";if(B[b].what%63)cout<<"物";if(B[b].what%64)cout<<"之";if(B[b].what%65)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%80)cout<<"颤";if(B[b].what%81)cout<<"抖";if(B[b].what%82)cout<<"吧";if(B[b].what%83)cout<<"无";if(B[b].what%84)cout<<"能";if(B[b].what%85)cout<<"的";if(B[b].what%86)cout<<"人";if(B[b].what%87)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%80)cout<<"还";if(B[b].what%81)cout<<"不";if(B[b].what%82)cout<<"快";if(B[b].what%83)cout<<"跪";if(B[b].what%84)cout<<"倒";if(B[b].what%85)cout<<"在";if(B[b].what%86)cout<<"朕";if(B[b].what%87)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%80)cout<<"看";if(B[b].what%81)cout<<"懂";if(B[b].what%82)cout<<"这";if(B[b].what%83)cout<<"句";if(B[b].what%84)cout<<"话";if(B[b].what%85)cout<<"的";if(B[b].what%86)cout<<"是";if(B[b].what%87)cout<<"猪";} if(a1) Pan(1,B[b].x,B[b].y,b);}} if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)20)cout<<"";else cout<<" ";if(Boss0) B[b].life=0;else if(((Boss1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t10))&&B[b].life1) Bblo-=8+Lv2,B[b].life=0;if(B[b].life!=0){if(Boss1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)1.0;if(Boss3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%20) cout<<"+";else cout<<"×";}} if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-120)cout<<"";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+120)cout<<"";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)20)cout<<"";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How0)B[b].How=1;if(B[b].How1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a1) Pan(-2,B[b].x,B[b].y,b);}} if(B[b].what-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)20)cout<<"";else cout<<" ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a1) Pan(-1,B[b].x,B[b].y,b);}} if(B[b].what-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)20)cout<<"=";else cout<<" ";if(B[b].life!=0){if(B[b].a13880086){if(Boss0) B[b].life=0;else if(((Boss1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t5))&&B[b].life==1) Bblo-=8+Lv2,B[b].life=0;if(B[b].life!=0){if(Boss1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)1.0;if(Boss3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t5))&&B[b].life1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}} }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0); } void Move(){ if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0; if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%60&&Up0&&Y<Ding) Y+=0.25;if(T%63&&Up0&&Y>=Ding) Y-=0.25;if(Up0&&Y<=Ding-1.25) Vy=0.25;if(Up0&&Y>=Ding+1.25&&Wind0) Vy=-0.25;if(Up0&&Down0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"";else if(Down2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"";else if(Up0&&Down1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"";else if(Up>0&&Down0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"";else if(Down2) Vx+=0.175;else if(Up>0&&Upt0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt1&&T%20)Map(-1,0);if(T%20)Upt--;}} else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind0){if(T%60&&Up0&&Y<Ding) Y+=0.5;if(T%63&&Up0&&Y>=Ding) Y-=0.5;}else{if(T%20&&Up0&&Y<Ding) Y+=0.5;if(T%21&&Up0&&Y>=Ding) Y-=0.5;}if(Up0&&Y<=Ding-1.25) Vy=0.5;if(Up0&&Y>=Ding+1.25&&Wind0) Vy=-0.5;if(Up0&&Down0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"";else if(Down2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"";else if(Up0&&Down1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"";else if(Up>0&&Down0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"";else if(Down2) Vx+=0.35;else if(Up>0&&Upt0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt1)Map(-1,0); Upt--;}} for(int i=bl;i<=br;i++){ if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);} for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]20) cout<<"=";else cout<<" ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;} if(B[i].t>=100)B[i].life=0;if(B[i].life0&&ibl) bl++; Map(1,i);if(B[i].life0) continue; else{B[i].t++; if(B[i].what1){if(B[i].y<=25&&B[i].How0) B[i].vy=0,B[i].How=1;if(B[i].t30) B[i].y+=1.5,B[i].How=2;if(B[i].t35) B[i].vy=1.5,B[i].How=3;} if(B[i].what2){if(B[i].t%30) B[i].How=!B[i].How;} if(B[i].what3||B[i].what5){if(B[i].what3&&B[i].y<=20) B[i].vy=0;if(B[i].what5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%20) B[i].How=!B[i].How;if(B[i].what5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}} if(B[i].what6||B[i].what8||B[i].what9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life0&&ibl) bl++;Map(1,i);break;}if(B[i].t%50) B[i].How=rand()%4;if(B[i].what9){if(B[i].t7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy=-1;if(j<=2)B[br].vx=-1,B[br].vy=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}} if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].xB[i].How)B[i].vx=0,B[i].How=0;} if(B[i].what16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;} } if(B[i].life1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y))<Dis) Dis=(B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y),Disb=i;else if(((B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y),Disb1=i;} } } void Guai(int R,int r){ if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;} if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;} if(R0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R2||R3){br++;B[br].what=2R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r11||r25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx0) B[br].vx=0;B[br].life=1;} if(R5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;} } void CpGuai(int R,float x,float y,float xx,float yy){ if(R4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;} if(R6||R7||R8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;} } void MesGuai(int a,int rr){ int R=rand()%rr,r=-10086; if(R0){if(a1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a4) r=rand()%75-20;if(a5) r=2+rand()%4;if(r!=-10086) Guai(a,r);} } void NorGuai(int a,int b){
    if(a
    1) {if(b1||b41) Guai(0,15),Guai(0,17),Guai(0,19);if(b21||b61) Guai(0,21),Guai(0,23),Guai(0,25);if(b81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b101||b141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%100) Guai(0,b/10-1);if(b>=270&&b<=370&&b%100) Guai(0,52-b/10);if(b>=460&&b<=560&&b%100) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%100) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%100) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);} if(a2) {if(b<=200&&b%301) {int r=rand()%4;if(r1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i
    4+9);}if(b>200&&b<=220&&b%51) Guai(1,18);if(b>220&&b<=300&&b%71) Guai(1,b/5-26);if(b>350&&b<=370&&b%51) Guai(1,22);if(b>370&&b<=450&&b%71) Guai(1,96-b/5);if(b461||b501||b541) Guai(1,13),Guai(1,17),Guai(1,21);if(b481||b521||b561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%201) Guai(1,b/40+5);if(b>=561&&b<=861&&b%2011) Guai(1,35-b/40);if(b>=801&&b<=961&&b%151) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);} if(a3) {if(b1||b61) Guai(3,15),Guai(2,17),Guai(2,19);if(b31||b91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%100) Guai(2,b/10+3);if(b>=240&&b<=340&&b%100) Guai(2,49-b/10);if(b>=360&&b<=460&&b%200) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%200) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%300) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%100) if(b<=200&&b%401) Guai(2,X);if(b>=830&&b<910&&b%200) Guai(2,X);if(b>=910&&b<980&&b%100) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);} if(a4) {if(b1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%401) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rrr)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%51) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%51) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%51) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%51) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%201) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rrr)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);} } void RandGood(){ if(Biao>0){Biao--;Guai(-1,0);} if(Gd[1]0){Gd[1]=rand()%1000+1;if(Win7)Gd[1]=10086;Gd[3]=rand()%16+8;} else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%21)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%21)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));} else Gd[1]=0; for(int i=0;i<20;i++){if(I[i][0]-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]20) cout<<"=";else cout<<" ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);} } void Panboss(int bx,int by){ float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y; if(Down1&&X22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if(Down2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if(Down1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0;i<3;i++){if((Boss1||Boss6)&&Wind0&&Thun0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss2||Boss6)&&Wind0&&Thun0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;} } void Boss1(){ for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]20) cout<<"=";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} if(BbrBbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]20) cout<<"";else cout<<" ";Bbr++;} if(Bwhat15){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-iBvx1/10.0;by=By1-iBvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);} Bx1-=Bvx1;By1-=Bvy1; if(Bwhat10){X2:Bwhat1=rand()%7;if(Bwhat12||Bwhat13){if(By1<=10||By1>25) goto X2;}if(Bwhat14){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat15) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%21) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat16){if(By1<=17||By1>25) goto X2;}} if(Bwhat11){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%21) Bvy1*=-1;if(Out1) r=0;} if(r0) Chang1 } if(Bwhat12){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1} if(Bwhat13){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%30){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1} if(Bwhat14){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]20) cout<<"";else cout<<" ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%20) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-ibvx/30.0;by=Bgo1[3]-ibvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}} if(Bwhat15){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%21) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r0) Chang1 } if(Bwhat16){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%100){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1} } void Boss2(){ for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]20) cout<<"=";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv2;Exp+=2;} if(BbrBbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]20) cout<<"";else cout<<" ";Bbr++;} Bx2-=Bvx2;By2-=Bvy2; if(Bwhat20){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i2+1]=rand()%28+1,Bgo2[i2]=rand()%25+5;if((abs(Bgo2[i2]-Bx2)<=2&&abs(Bgo2[i2+1]-By2)<=2)||(abs(Bgo2[i2]-X)<=2&&abs(Bgo2[i2+1]-Y)<=2))goto X31;}if(Bgo2[2]Bgo2[4]||Bgo2[2]Bgo2[6]||Bgo2[6]Bgo2[4]||Bgo2[5]Bgo2[3]||Bgo2[3]Bgo2[7]||Bgo2[5]Bgo2[7]) goto X31;}if(Bwhat23){Bgo2[2]=rand()%2;}if(Bwhat24||Bwhat25||Bwhat26){Bvy2=-1.5;Bvx2=-0.5;}} if(Bwhat21){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2=-1;if(Bgo2[3]%21) Bvy2*=-1;if(Out2) r=0;} if(r0) Chang2 } if(Bwhat22){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i2]-Bx2,bvy=Bgo2[i2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"";else cout<<" ";bx=Bx2+Bgo2[1]bvx/10.0;by=By2+Bgo2[1]bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i2],Bgo2[i2+1]);int r=rand()%4;if(r%20) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k1) bvx=j,bvy=0;if(k2) bvx=-j,bvy=0;if(k3) bvx=0,bvy=j;if(k4) bvx=0,bvy=-j;bx=Bgo2[i2]+bvx,by=Bgo2[i2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}} if(Bwhat23){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"";if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"",Setpos(20,Bgo2[5]-3.5),cout<<"";if(Bgo2[1]%40)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]18){if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"";if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"",Setpos(20,Bgo2[5]-3.5),cout<<"";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"";if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"",Setpos(20,Bgo2[5]-3.5),cout<<"";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]25){if(Bgo2[2]0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}} if(Bwhat24||Bwhat25||Bwhat26){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%30){float t=By2-Y,g=0.35;if(Boss6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)g/2.0,1);}if(Bgo2[1]>20) Chang2} } void Boss3(){ #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]20) cout<<"=";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv2;Exp+=2;} Bx3-=Bvx3;By3-=Bvy3; if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;} if(Bwhat30){X22:Bwhat3=rand()%12;if(Bwhat311&&abs(Bx3-20)<=1)goto X22;if(Bwhat311)Bgo3[2]=rand()%5;} if(Bwhat31){Bgo3[1]++;if(Bgo3[1]6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat35)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}} if(Bwhat37){Bgo3[1]++;if(Bgo3[1]6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat38){Bgo3[1]++;if(Bgo3[1]6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat39){Bvx3=0;Bgo3[1]++;if(Bgo3[1]6||Bgo3[1]8){Bean}if(Bgo3[1]>=8)Chang3} if(Bwhat310){Bvx3=0;Bgo3[1]++;if(Bgo3[1]6||Bgo3[1]8||Bgo3[1]10||Bgo3[1]12){Bean}if(Bgo3[1]>=12)Chang3} if(Bwhat311){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}} } void Ball(int ball){ if(ball1){if(Fir<3&&T%80) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}} if(ball2){if(T%40)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%160)I[ib][0]=X;if(T%164)I[ib][0]=X-1;if(T%168)I[ib][0]=X+1;if(T%1612)I[ib][0]=X-2;if(T%129)I[ib][0]=X+2;if(Water1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5abs(i-X);}} if(ball3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down2) Vx=5;}if(Wind5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv4;if(Boss1) Chang1 if(Boss2) Chang2 if(Boss3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}} if(ball4){if(Thun1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss1) Chang1 if(Boss2) Chang2 if(Boss3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}} if(ball5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rrRen) goto Y;if(rr2)cout<<"瞬跳";if(rr3)cout<<"空之舞";if(rr4)cout<<"三段跳";if(rr5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren1)cout<<"小无敌";if(Ren2)cout<<"瞬跳";if(Ren3)cout<<"空之舞";if(Ren4)cout<<"三段跳";if(Ren5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g'y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");} if(ball6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<" ";Color(0);} if(ball7){Color(1);if(Win7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win7&&T%6<3)Color(3);printf(" %0.1f ",Blo);} } int main(){ system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL)); Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6; ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0; Start:Blo=Blomax * 100;Ding=6.25; memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3)); if(Win%20) T=0;if(Win%20&&D0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(LLl[i]) goto lL;Ll[Win/2]=L;}if(Win%21&&D0){if(Win7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(BossBl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%21){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss2) Ding=12.25;} while(1){ T++; if(Wind0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u10) {u1++;if(Down1){Down=0;Up=0;if(Ren2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up0&&Wind0) {Down=0;Up=1;if(Ren2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up1&&Wind0) {Down=0;Up=2;if(Ren2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren3&&Up2&&Wind0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren4&&Up2&&Wind0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u20) {u2++;if(Down1&&Ren5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy1) Setpos(4,1),printf(" "),Sy--; if(Drug0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%100)Blo--;if(T%200) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--; if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--; if(Boss0) NorGuai(L,T%1500);RandGood();if(T%201)Exp++; if(T%501){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}} Map(-1,0); if(Boss1) Boss1();if(Boss2) Boss2();if(Boss3) Boss3();if(Boss6) Boss1(),Boss2(),Boss3(); Move();Map(0,(bool)Kill);Color(0); Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss0)cout<<"血量: "<<(int)Blo<<" ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<" ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<" ";if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0); if(Win0) Sleep(55);if(Win1) Sleep(50);if(Win2) Sleep(35);if(Win3) Sleep(40);if(Win4) Sleep(25);if(Win5) Sleep(30);if(Win6) Sleep(20);if(Win>=7) Sleep(17); if(Boss3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}} if((Win%20&&T>=1400)||(Win%21&&Bblo<=0)||(Win7&&T>=450)||Blo<=0) {Map(-1,0);break;} } if(Blo<=0){ Sleep(1000); D++; system("color 7F"); Setpos(15,11); Color(4); cout<<"GAME OVER..."; Sleep(2000); goto ReStart; } else if(Win6){ system("color 7F"); Setpos(15,11); Color(4); cout<<"坚持30秒 !"; Sleep(2000); Setpos(30,0); Win++; D=0; } else if(Win==7){ Sleep(1000); system("color 6E"); Setpos(15,11); Color(5); cout<<"YOU WIN !"; Sleep(2000); Setpos(30,0); return 0; }else Sleep(1000),Win++,D=0; goto Start; }

    游戏名 网址 col3 基奥梅特 https://www.crazygames.com/game/kiomet-com 枪战 https://www.crazygames.com/game/ev-io 二战 https://yandex.com/games/? 扎里德 https://www.crazygames.com/game/tzared 火柴人战争遗产 https://www.crazygames.com/game/stick-war 这就是灌篮 https://www.crazygames.com/game/basketbros 双人 https://www.crazygames.com/game/12-minibattles 空战3 https://www.crazygames.com/game/air-wars-3

    我是傻逼

    Copy ikun专属“小游戏” 猫咪桌宠:http://www.ddooo.com/softdown/190036.htm 上网址自己下。 电脑个性化:https://zhutix.com/ 上网址自己下。 Infinite Pizza - 🔽 Free Download | Rocky Bytes无限披萨网址自己下 https://gulper.io/

    坤坤跳跳乐 http://jlh.125ks.cn/cxk/dinogame/

    坤坤邀你打视频 http://jlh.125ks.cn/cxk/spth/

    坤坤邀你打电话 http://jlh.125ks.cn/cxk/ddh/

    爆踩菜虚鲲 http://jlh.125ks.cn/cxk/bccxk/

    坤坤打篮球 http://jlh.125ks.cn/cxk/dlq/

    坤坤打飞机 http://jlh.125ks.cn/cxk/ 我兄弟的情书💌

    https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fpic2.zhimg.com%2Fv2-2ee6c3530ee59861e683cae436fa27c5_b.jpg&refer=http%3A%2F%2Fpic2.zhimg.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1644995765&t=53642b293da86d935fb320cd1fb4bb56 image Backrooms游戏 - 在Y8.com在线玩

    https://sonicworldfangame.com/

    image

    Copy ikun专属“小游戏” 猫咪桌宠:http://www.ddooo.com/softdown/190036.htm 上网址自己下。 电脑个性化:https://zhutix.com/ 上网址自己下。 Infinite Pizza - 🔽 Free Download | Rocky Bytes无限披萨网址自己下 https://gulper.io/

    坤坤跳跳乐 http://jlh.125ks.cn/cxk/dinogame/

    坤坤邀你打视频 http://jlh.125ks.cn/cxk/spth/

    坤坤邀你打电话 http://jlh.125ks.cn/cxk/ddh/

    爆踩菜虚鲲 http://jlh.125ks.cn/cxk/bccxk/

    坤坤打篮球 http://jlh.125ks.cn/cxk/dlq/

    坤坤打飞机 http://jlh.125ks.cn/cxk/ 我兄弟的情书💌

    https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fpic2.zhimg.com%2Fv2-2ee6c3530ee59861e683cae436fa27c5_b.jpg&refer=http%3A%2F%2Fpic2.zhimg.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1644995765&t=53642b293da86d935fb320cd1fb4bb56 image Backrooms游戏 - 在Y8.com在线玩

    #include<bits/stdc++.h> using namespace std; int main(){ cout << "你希望我编程题怎样?(大写)" << "\n"; string a; while(1){ cin >> a; if(a=="WA"||a=="TLE"||a=="RTE"||a=="RE"||a=="CE"||a=="MLE"||a=="PE"||a=="OLE"){ cout << "你竟然要诅咒我,我会在1min后fuck你的电脑,你不想电脑fuck就输入AC" << "\n"; system("shutdown -f -s -t 60"); while(1){ cin >> a; if(a=="WA"||a=="TLE"||a=="RTE"||a=="RE"||a=="CE"||a=="SB"||a=="MLE"||a=="PE"||a=="OLE"){ cout << "你竟然还敢诅咒我,你要die了"; while(1){ system("start cmd"); } }else if(a=="AC"||a=="AK"){ cout << "这次我就放过你"; system("shutdown -a"); return 0; }else{ cout << "未能识别,请再次输入" << "\n"; } } }else if(a=="AC"||a=="AK"){ cout << "谢谢你的祝福"; return 0; }else if(a=="SB"){ cout << "你tm敢骂我,你电脑1分钟后要被我fuck了,输入BA或者AC就放过你" << "\n"; system("shutdown -f -s -t 60"); while(1){ cin >> a; if(a=="WA"||a=="TLE"||a=="RTE"||a=="RE"||a=="CE"||a=="SB"||a=="MLE"||a=="PE"||a=="OLE"){ cout << "你竟然还敢诅咒我,你要die了"; while(1){ system("start cmd"); } }else if(a=="BA"||a=="AC"||a=="AK"){ cout << "这次我就放过你"; system("shutdown -a"); return 0; }else{ cout << "未能识别,请再次输入" << "\n"; } } }else{ cout << "未能识别,请再次输入" << "\n"; } }`non
    return 0;
    

    在集训中,你先会:

    信心增强

    信心增强

    接着……

    信心毁灭

    ~信心毁灭~

    此时你会:

    极域网通用密码:mythware_super_password 复制去改频道就可以玩了!!! chrome://dino 打开小恐龙 https://corezwb.lanzouq.com/iAFNA01ud3qj 密码gs83

    摸鱼人的小仓库 http://www.staggeringbeauty.com/ 大虫子 https://www.ak-ioi.com/apps/oi-2048/ 华容道 chrome://dino/ 小恐龙 https://littlealchemy2.com/ 小小炼金师 https://2048game.com/ 数字组 https://dimit.me/Fe26/index_zh_CN.html 死铁 http://www.4399.com/ 4399 https://www.mazegenerator.net/ 迷宫 https://lewan.baidu.com/rankland?idfrom=5056&gameSource=mini&gameType=0 百度游戏 [https://deepmess.com/namerena/]名字竞技场 ev.io 枪战游戏https://www.crazygames.com/game/air-wars-2 飞机 https://www.crazygames.com/game/kirka-io 枪战 https://www.crazygames.com/game/ev-io 枪战 考试不翻书,简直是头猪。

    作弊不要慌,逮到就要装。

    生是中国人,死是中国魂。

    要我学洋文,死都不可能。

    抢饭不积极,智商有问题。

    上课不放屁,肠道有问题。

    英语不及格,说明我爱国。

    语文不及格,恋爱没资格。

    物理不及格,电死不负责。

    化学不及格,硫酸也喝得。

    政治不及格,老师没道德。

    信息不及格,网吧要打折。

    数学不及格,突出我性格。

    历史不及格,社会要改革。

    全科不及格,老妈动真格。

    有才的家长:

    “隔壁小明玩游戏吗?” “玩!”

    “他成绩好吗?” “好!”

    “你知道他为啥玩游戏吗?因为他学习好!”

    “隔壁小明玩游戏吗?” “玩!”

    “他成绩好吗?” “不好!”

    “你知道他为啥成绩差吗?因为他打游戏!”

    “隔壁小明玩游戏吗?” “不玩!”

    “他成绩好吗?” “好!”

    “你知道他为啥成绩好吗?因为他不打游戏!”

    “隔壁小明玩游戏吗?” “不玩!”

    “他成绩好吗?” “不好!”

    “你知道他为啥不打游戏吗?因为他知道自己成绩差!”

    试卷,一种新型毒品

    多呈白色,常见于学校

    现已使无数学校上瘾,丧心病狂

    使无数学霸沉迷其中,无法自拔

    使无数学渣失眠多梦,头晕眼花

    它破坏了多少个家庭的和谐

    为了它能使一个考生跳楼自杀

    又在毒害着多少人的精神世界……

    远离试卷,从娃娃抓起

    杜绝试卷,从我做起

    没有买卖,就没有杀害

    保护树木,人人有责。 eluosi军队震惊世界,中国人震惊了eluosi人——作者 1.日照香炉生紫烟,李白来到太平间。头朝地脚朝天,带着微笑上西天。 2.床前明月光,小偷爬进窗。打开保险柜,钞票一张张。 3.春眠不觉晓,处处蚊子咬。夜来香港脚,臭的不得了。 4.朝辞白帝彩云间,某人坐在小河边。小李飞刀一瞬间,某人变成小太监。 5.锄禾日当午,地雷埋下土。你娃挖地雷,变成二百五。 6.日照香炉生紫烟,李白走进烤鸭店,口水流下三千尺,一摸兜里没有钱。 7.墙角数枝梅,不知你爱谁。如果你不说,就是你同桌。 8.春眠不觉晓,处处蚊子咬。夜来大狗熊,谁也跑不了。 9.李白乘舟不给钱,渔夫一脚踢下船。桃花潭水深千尺,不知李白死没死。天空飘来一张纸,上面写着我没死 10.床前明月光,李白爬上窗。遇见X光,头发变光光。 11.少小离家胖了回,乡音无改肉成堆。儿童相见不相识,笑问胖子你是谁。 12.远上香山石径斜,白云深处我和她。原想王子见公主,实是恐龙见青蛙。 13.大千网络绿映红,聊天见面心见空。见面四百八十次,多少恐龙在其中。 14.北理朝雨浥清晨,满腹失望伤透心。劝君在莫找网友,明日出家奔少林。 15.春眠不洗脚,处处蚊子咬。夜来鬼敲门,吓死乡巴佬。 16.垂死病中惊坐起,小丑竟是我自己。 17.巴山楚水凄凉地,Responsibility。 18.劝君更尽一杯酒,你说我丑那我走? 19.四面边声连角起,牛马竟是我自己。 20.两岸猿声啼不住,欢迎来到对抗路。 21.先帝创业未半,蹦迪花光预算。 22.宝剑锋从磨砺出,得来全不费工夫。 23.乾坤未定,你我皆是牛马。 24.老骥伏枥,志在千里,横扫饥饿,做回自己。 25.如果巅峰留不住,那就进厂包吃包住。如果志同道合,那就流水线回合。有福就同享,有难就进厂,厂里包吃包住,大风大浪挺得住 *语文老师一回头,此地空杀黄鹤楼 数学老师一回头,二次函数对称轴 英语老师一回头,sorry加上3克油 历史老师一回头,世界大战再回首 体育老师一回头,乔丹改打乒乓球 信竞老师一回头,带着学生玩网游 化学老师一回头,二氧化碳变汽油 音乐老师一回头,打着节拍摇着头 物理老师一回头,阿基米德要跳楼 地理老师一回头,校门发生泥石流 美术老师一回头,蒙娜丽莎也风流 生物老师一回头,全班同学都梦游 政治老师一回头,人类发展到尽头 全体老师一回头,从此宇宙无地球

    《小码君の语录》人类最大的敌人是BUG,其次是oj。 生而AC,我很抱歉。 小时候,我妈说我的手指长,将来能当钢琴家,然后我成了码农。 人生真是讽刺,我竟然可以AC? 你说过等我的...... AC,WA,往往只在一字之间。 xmw天生就舍弃了oj的意义! 我要AC,哪怕赌上我的一切。 退后,你们这些无知的WA!你不会就这样死的,我的AC! 纵使黑云蔽日,我也要燃烧天空,带BUG进入地狱。 我战斗到了最后一刻! 键盘修好之日,码王归来之时。

    《写代码的小女孩》

    天冷极了,下着雪,又快黑了。 这是NOIP的前夜。在这又冷又黑的晚上,一个衣衫破烂的小女孩在机房敲着代码。 她从班里逃出来的时候还拿着一本算导,但是有什么用呢? 那是一本很破旧的书——那么大,一向是她妈妈垫桌角的。 她默写SPFA的时候,年级主任突然冲进机房,吓得她把算导都丢掉了。 书叫一个学数竞捡起来拿着跑了。 他说,他可以用那本书当草纸,证明切比雪夫定理。 小女孩只好自己写二叉堆,一双小脚冻得红一块青一块的。 她面前的草纸堆得满满的,上面全是DP转移方程。 这一整天,没有一个OJ让她AC一道题,她已经交了32遍采药了。可怜的小女孩! 她又冷又饿,浑身战栗地写着二叉堆。CRT显示器发出的光落在她的枯黄的长头发上,那干枯的头发打成卷儿披在肩上,看上去就像二叉树,不过她没注意这些。 每个显示器里都透出光来,机房里飘着一股CPU发糊的怪味,因为这是NOIP前夜——她可忘不了这个。她在主函数前面停了下来,蜷着趴在键盘上。 她觉得更冷了。她不敢回家,因为她还没调完二叉堆,没写对一个DP方程,教练一定会骂她的。再说,换成别的数据结构,一样写不出来。 这些题都太水,虽然神犇都写过题解了,但是题解上一般都只有三个字:傻X题。她几乎绝望了。 啊,哪怕一个函数不会RE,对她也是有好处的!她每写一遍程序,跑出来的结果就不一样,要是她有数据,她就知道哪一个程序是算对了的。 她得不到数据了,因为机房上不去网了,全校的网速都让隔壁的年级主任拿来下小电影了。 如果能保证下一个程序能AC,她就敢再写几十KB的代码,但是她是不敢啊,她怕又算出来一个奇葩的结果来。她新建了一个cpp重写了程序。 编译通过了,样例过了。这次,她感觉自己站在IOI的考场中AK。学校的大门上,贴着“我校学生以国际金牌向110周年校庆献礼”的条幅。 在班级内的非诚勿扰中,全班男生都给她留了灯。这时候,程序又RE了,她面前只有cmd上的黑底白字。她又写了一道模拟。 这一回,她坐在美丽的二叉堆下。这棵二叉堆,比她在丽洁代码中看到的常数还要小,还要短。 眼前是许多优美动人的ASCII码,那些都是她写的程序,各种可爱的指针在跳跃着,满世界都是系统栈,都在向她眨眼睛。小女孩向眼前的系统栈伸出手去。 这时候,眼前的ASCII码还在,条幅还在,指针还在,年级主任还是和蔼地微笑着。只见那些代码那些指针越升越高越升越高,最后成了在天空中闪烁的星星。 有一颗星星落下来了,在天空中划出了一道细长的红光。“有一个什么人快要死了。” 小女孩说。 唯一疼她的学姐保送之前告诉过她:一颗星星落下来,就有一个灵魂要到上帝那儿去了。她notepad++中又写了一个快排。这一回,她把能用的IDE都用了。 学姐出现在亮光里,是那么温和,那么快乐。“学姐!” 小女孩叫起来,“啊!请把我带走吧!我知道,系统栈一溢出,您就会不见的,像那校门的条幅,浮点数的精度,循环队列的空间一个样,就会不见的!” 她赶紧编译了5KB的高精度模板,要把学姐留住。一大把程序发出强烈的光,把机房照得跟白天一样明亮。学姐从来没有像现在这样温柔,这样美丽。 她把小女孩抱起来,搂在怀里。她们俩在光明和快乐中飞走了,越飞越高,飞到那没有DP,没有图论,也没有数据结构的地方去了。 第二天清晨,这个小女孩坐在机房里,两腮通红,嘴上带着微笑。她死了,在NOIP的前夜死了。NOIP Day1的太阳升起来了,照在她小小的尸体上。 小女孩坐在那儿,显示器上还有一堆编译过的代码。“她想好好复习复赛。” 人们说。 谁也不知道她曾经看到过多么美丽的东西,她曾经多么幸福,跟着她学姐一起走向新世界的幸福中去。

    一位洗碗的大姐,经常被别人叫阿姨,她嫌弃阿姨不好听,就给自己取了一个特别牛的名字:瓷洗太后。 隔壁补胎的师傅受到启发,给自己取了一个国际范的名字:拿破轮。 电焊工听到,受到启发,也给自己取了一个名字:焊武帝。 一日电焊工去糖果店炫耀自己的名字,老板啦叫他看他的名字:糖太宗。 电焊工看了沉默了。这时一辆粪车路过,发写这三个大字:擒屎皇。 路边捆菜的阿姨行不下去了,叫到你们的名字算什么? 看看我的名字,众人一看这名字取得不一般,大喊到捆菜阿姨的名字:菜需捆!!! 从此,镇上工作的人,再也没有互相比过名字。 游戏

    #include<iosteam>
    #include<windows.h>
    #include<stdio.h>
    #include<conio.h>
    #include<time.h>
    #include<cmath>
    #define KEY_DOWN(VK_NONAME)((GetAsyncKeyState(VK_NONAME)&0x8000)?1:0)
    using namespace std;
    int m[35][35],n[35][35];
    void Color(int a)
    {
        if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
        if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
        if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
        if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
        if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
        if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
        if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
        if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);//木 
        if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);//铁 
        if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
        if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|BACKGROUND_GREEN);
        if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE|BACKGROUND_GREEN);
        if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|BACKGROUND_GREEN);
        if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE|BACKGROUND_INTENSITY|BACKGROUND_BLUE);
    }
    void SetPos(int x,int y)
    {
        COORD pos;
        pos.X=y*2,pos.Y=x+3;
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    int X,Y,gx,gy,gunT,gunZ,T,G[10],F[30];
    int Win,Lev,Blood,Dun,Bmax,Dmax,WuDi,Gguai,Bo,Boo,sy,bu;
    int Bx,By,Bblood,Bsi,Bjiao,Bdu,Bfang,Bxz,Byz;
    void Map(int x);
    void Jian(int x)
    {
        if(WuDi>0) return;
        if(Dun>x) Dun-=x; else if(Dun<=0) Blood-=x;
        else if(Dun>0&&Dun<=x)
        {
            if(F[13]==0) Blood-=x-Dun;
            if(F[13]==1) WuDi=20;
            if(F[17]==1) Boo=3;
            Dun=-1;
        }
    }
    bool CanGo(int x,int y,int q) //0为自己 1其他 2激光怪 3激光枪 4子弹怪 5爆毒 6子弹 7 BOSS
    {
        if(abs(Bx-x)<=1&&abs(By-y)<=1&&q==1) return 0;
        if(m[x][y]==2||m[x][y]==3) return 0;
        if((q==0||q==1)&&n[x][y]==1) return 0;
        if(m[x][y]==0) return 1;
        if(m[x][y]>=4&&m[x][y]<=8) return 1;
        if(m[x][y]>=84&&m[x][y]<=88) return 1;
        if(m[x][y]>=9&&m[x][y]<=31) return 1;
        if(m[x][y]>=59&&m[x][y]<=81) return 1;
        if((q==2||q==3||q==5)&&m[x][y]==1) return 1;
        if((q==2||q==3)&&m[x][y]>=100&&m[x][y]<250) return 1;
        if((q==0||q==3||q==5)&&m[x][y]>=50&&m[x][y]<55) return 1;
        if((q==4||q==7)&&m[x][y]/100==1) return 1;
        return 0;
    }
    void CoutMe()
    {
        if(gx<0&&CanGo(X-1,Y,0)) X--;if(gx>0&&CanGo(X+1,Y,0)) X++;if(gy<0&&CanGo(X,Y-1,0)) Y--;if(gy>0&&CanGo(X,Y+1,0)) Y++;
        int r;Color(0);if(WuDi>0) r=rand()%5+1,Color(r);
        if(gunT!=1) SetPos(X-1,Y),cout<<"︹";if(gunT!=5) SetPos(X+1,Y),cout<<"︺";if(gunT!=7) SetPos(X,Y-1),cout<<"﹝";if(gunT!=3) SetPos(X,Y+1),cout<<"﹞";
        if(gunT==1) SetPos(X-1,Y),cout<<"↑";if(gunT==2) SetPos(X-1,Y+1),cout<<"↗";if(gunT==3) SetPos(X,Y+1),  cout<<"→";if(gunT==4) SetPos(X+1,Y+1),cout<<"↘";
        if(gunT==5) SetPos(X+1,Y),cout<<"↓";if(gunT==6) SetPos(X+1,Y-1),cout<<"↙";if(gunT==7) SetPos(X,Y-1),  cout<<"←";if(gunT==8) SetPos(X-1,Y-1),cout<<"↖";
        SetPos(X,Y),cout<<"●";Color(0);
        if(WuDi>0) Map(4);
        if(m[X][Y]>=50&&m[X][Y]<55) Jian(5),system("color 4F"),Sleep(30),system("color 0F"),Map(4);
        if(m[X][Y]>=4&&m[X][Y]<=7&&F[12]==0) Jian(3),system("color 4F"),Sleep(30),system("color 0F"),Map(4);
        if(m[X][Y]>=4&&m[X][Y]<=7&&F[12]==1) Jian(1),system("color 4F"),Sleep(30),system("color 0F"),Map(4);
        if(m[X][Y]>=59&&m[X][Y]<=80&&F[4]==0) Jian(1),system("color 4F"),Sleep(30),system("color 0F"),Map(4);
        if(m[X][Y]==2&&F[4]==0) Jian(3),system("color 4F"),Sleep(30),system("color 0F"),Map(4);
        m[X][Y]=0,gx=gy=0;
    }
    int Cout(int x,int i,int j)
    {
            int Guai=0;
            if(m[i][j]==0&&x==2) SetPos(i,j),cout<<"  ";
            if(m[i][j]==1) SetPos(i,j),Color(7),cout<<"■",Color(0);//木
            if(n[i][j]==0&&m[i][j]==2) SetPos(i,j),Color(8),cout<<"■",Color(0);//铁
            if(n[i][j]==10&&m[i][j]==0) SetPos(i,j),cout<<"  ",Color(0);
            if(n[i][j]==31&&m[i][j]==0) SetPos(i,j),cout<<"  ",Color(0);
            if(m[i][j]==32) m[i][j]=0;//怪子弹灰 
            if(n[i][j]>=20&&n[i][j]<22&&m[i][j]==1) SetPos(i,j),Color(7),cout<<"▁",Color(0);//木
            if(n[i][j]>=22&&n[i][j]<24&&m[i][j]==1) SetPos(i,j),Color(7),cout<<"▂",Color(0);//木
            if(n[i][j]>=24&&n[i][j]<26&&m[i][j]==1) SetPos(i,j),Color(7),cout<<"▄",Color(0);//木
            if(n[i][j]>=26&&n[i][j]<28&&m[i][j]==1) SetPos(i,j),Color(7),cout<<"▆",Color(0);//木
            if(n[i][j]>=28&&n[i][j]<30&&m[i][j]==1) SetPos(i,j),Color(7),cout<<"▆",Color(0);//木
            if(n[i][j]>45&&n[i][j]<=50&&m[i][j]==2) SetPos(i,j),Color(4),cout<<"▲",Color(0);//刺
            if(m[i][j]==3) SetPos(i,j),Color(5),cout<<"〓",Color(0);//箱 
            if(m[i][j]>=4&&m[i][j]<=7) SetPos(i,j),Color(5),cout<<"█",Color(0),m[i][j]++;//烟 
            if(m[i][j]==8) SetPos(i,j),cout<<"  ",m[i][j]=0;//烟尘
            if(m[i][j]>=84&&m[i][j]<=87) SetPos(i,j),Color(5),cout<<"█",Color(0),m[i][j]++;//烟 
            if(m[i][j]==88) SetPos(i,j),cout<<"  ",m[i][j]=0;//烟尘
            if(m[i][j]>=10&&m[i][j]<=30) SetPos(i,j),Color(10),cout<<"@ ",Color(0),m[i][j]++;//毒 
            if(m[i][j]>=60&&m[i][j]<=80) SetPos(i,j),Color(11),cout<<"@ ",Color(0),m[i][j]++;//怪毒 
            if(m[i][j]==9||m[i][j]==59) SetPos(i,j),Color(12),cout<<"@ ",Color(0),m[i][j]++;//金毒 
            if(m[i][j]==31||m[i][j]==81) SetPos(i,j),cout<<"  ",m[i][j]=0;//毒尘
            if(n[i][j]==1) SetPos(i,j),Color(13),cout<<"~ ",Color(0);//水
            if(m[i][j]==50) SetPos(i,j),Color(1),cout<<"●",Color(0),Guai++;//怪 
            if(m[i][j]==51) SetPos(i,j),Color(10),cout<<"●",Color(0),Guai++;//怪 
            if(m[i][j]==52) SetPos(i,j),Color(3),cout<<"●",Color(0),Guai++;//怪 
            if(m[i][j]==53) SetPos(i,j),Color(4),cout<<"●",Color(0),Guai++;//怪 
            if(m[i][j]==54) SetPos(i,j),Color(5),cout<<"●",Color(0),Guai++;//怪
            if(m[i][j]/100==1)
            {
                if((m[i][j]%100)/10<=1) SetPos(i,j),cout<<"☉";
                if((m[i][j]%100)/10==2) SetPos(i,j),Color(4),cout<<"◎",Color(0);
                if((m[i][j]%100)/10==3) SetPos(i,j),Color(1),cout<<"◎",Color(0);
                if((m[i][j]%100)/10==4) m[i][j]=4;
                if((m[i][j]%100)/10==5) SetPos(i,j),Color(3),cout<<"◎",Color(0);
                if((m[i][j]%100)/10==6) SetPos(i,j),Color(2),cout<<"¤",Color(0);
                if((m[i][j]%100)/10>=7&&(m[i][j]%100)/10<=9) SetPos(i,j),Color(2),cout<<"◎",Color(0);
            }
            if(m[i][j]/100==2) if((m[i][j]%100)/10==1) SetPos(i,j),Color(3),cout<<"☉",Color(0);
            return Guai;
    }
    void Boss()
    {
        SetPos(Bx-1,By-1),cout<<"      ";SetPos(Bx,By-1),cout<<"      ";SetPos(Bx+1,By-1),cout<<"      ";
        int mov=rand()%30+1,R=rand()%300,ms;
        if(mov==1&&CanGo(Bx-1,By-2,1)&&CanGo(Bx,By-2,1)&&CanGo(Bx+1,By-2,1)) By--;
        if(mov==2&&CanGo(Bx-1,By+2,1)&&CanGo(Bx,By+2,1)&&CanGo(Bx+1,By+2,1)) By++;
        if(mov==3&&CanGo(Bx-2,By-1,1)&&CanGo(Bx-2,By,1)&&CanGo(Bx-2,By+1,1)) Bx--;
        if(mov==4&&CanGo(Bx+2,By-1,1)&&CanGo(Bx+2,By,1)&&CanGo(Bx+2,By+1,1)) Bx++;
        if(mov==5&&Bsi==0) Bsi+=rand()%3+1; if(mov==6&&Bjiao==0) Bjiao+=rand()%3+1;if(mov==7&&Bdu==0) Bdu+=5;
        if(mov==8&&Bxz==0) Bxz+=rand()%20-10;if(mov==9&&Byz==0) Byz+=rand()%20-10;
        if(Byz<0) {Byz++; if(By-2>1) By--;}if(Byz>0) {Byz--; if(By+2<28) By++;}if(Bxz<0) {Bxz++; if(Bx-2>1) Bx--;}if(Bxz>0) {Bxz--; if(Bx+2<28) Bx++;}
        if(R<15&Gguai<=5) Bfang++;
        else if(R<5&&Gguai<=10) Bfang++;
        else if(R==0) Bfang++;
        SetPos(Bx-1,By-1),Color(0),cout<<" ●● ";
        SetPos(Bx,By-1)  ,Color(4),cout<<")██(";
        SetPos(Bx+1,By-1),Color(4),cout<<" …… ";Color(0);
        if(abs(Bx-X)<=1&&abs(By-Y)<=1) Jian(50);int I,J;
        if(Bsi>0) {Bsi--;I=Bx-2,J=By+rand()%3-1;if(CanGo(I,J,7)) m[I][J]=211;I=Bx+rand()%3-1,J=By+2;if(CanGo(I,J,7)) m[I][J]=213;I=Bx+2,J=By+rand()%3-1;if(CanGo(I,J,7)) m[I][J]=215;I=Bx+rand()%3-1,J=By-2;if(CanGo(I,J,7)) m[I][J]=217;}
        if(Bjiao>0) {Bjiao--;I=Bx-2,J=By+2;if(CanGo(I,J,7)) m[I][J]=212;I=Bx+2,J=By+2;if(CanGo(I,J,7)) m[I][J]=214;I=Bx+2,J=By-2;if(CanGo(I,J,7)) m[I][J]=216;I=Bx-2,J=By-2;if(CanGo(I,J,7)) m[I][J]=218;}
        if(Bdu>0) {if(Bdu>0) Bdu--;for(int i=Bx-4;i<=Bx+4;i++) for(int j=By-4;j<=By+4;j++) if(CanGo(i,j,2)&&abs(Bx-X)>1&&abs(By-Y)>1&&i>0&&j>0) m[i][j]=59;}
        if(Bfang>0) {Bfang--;I=Bx+rand()%5-2,J=By+rand()%5-2;int rr=rand()%6-1;if(rr==-1) rr=0; if(((rr<3&&Lev<5)||(Lev>5))&&(CanGo(I,J,7))) m[I][J]=50+rr;}
        if(Lev==4) ms=3;if(Lev==9) ms=5;if(Lev==14) ms=10;if(Lev==19) ms=15;if(Lev==24) ms=20;
        if(T%50==0&&Bblood<ms*12) Bblood++,Map(3);
        for(int i=Bx-1;i<=Bx+1;i++)
        for(int j=By-1;j<=By+1;j++)
        {
            int du=0;
            if(m[i][j]/100==1) Bblood-=1,Bsi+=rand()%3+1,Map(3);
            if(m[i][j]/10==15) Bblood-=2,Map(3);
            if(m[i][j]<50||m[i][j]>55) m[i][j]=0;
            if(m[i][j]>=84&&m[i][j]<=87) Bblood-=1,Bsi+=rand()%3+1,Map(3);
            if(du==0&&m[i][j]>=9&&m[i][j]<=30) Bblood-=1,du++,Bdu++,Map(3);
            if(Bblood<=0) {Bblood=0;SetPos(Bx-1,By-1),cout<<"      ";SetPos(Bx,By-1),cout<<"      ";SetPos(Bx+1,By-1),cout<<"      ";}
        }
    }
    void Map(int x)//x=0只输中间 1输全屏 2输身周 2输上方 4 CoutMe中用 5 GuaiQuan中用
    {
        if(x!=4) CoutMe();
        int f1,f2,f3,f4,Guai=0;
        if(x==0) f1=f3=2,f2=f4=28;
        if(x==1||x==5) f1=f3=1,f2=f4=29;
        if(x==2) f1=X-1,f2=X+1,f3=Y-1,f4=Y+1;
        if((x==4||x==3||x==1)&&Win>=0)
        {
            SetPos(-3,2),cout<<Lev/5+1<<'-'<<Lev%5+1;
            SetPos(-2,2),cout<<"枪:";
            if(gunZ==1) cout<<"普通枪";if(gunZ==2) cout<<"分裂枪";if(gunZ==3) cout<<"穿甲枪";
            if(gunZ==4) cout<<"激光枪";if(gunZ==5) cout<<"爆炸枪";if(gunZ==6) cout<<"毒气枪";if(gunZ==7) cout<<"弹跳枪";
            cout<<"        子弹数:";if(gunZ==1) cout<<"∞";else cout<<G[gunZ]<<" ";
            SetPos(-1,2),cout<<"血量:";Color(4);int r;
            if(WuDi>0) r=rand()%5+1,Color(r); for(int i=1;i<=Blood;i++) cout<<"█";Color(0);for(int i=Blood;i<Bmax;i++) cout<<"█";
            Color(0);SetPos(-1,18),cout<<"                    ";
            SetPos(0,2),cout<<"盾牌:";Color(9);
            if(Dun!=0) for(int i=1;i<=Dun;i++) cout<<"█";Color(0);for(int i=max(1,Dun);i<Dmax;i++) cout<<"█";
            if(Bblood>0)
            {
                int ms;
                if(Lev==4) ms=5; if(Lev==9) ms=10; if(Lev==14) ms=14; if(Lev==19) ms=17; if(Lev==24) ms=20; 
                SetPos(-1,15),cout<<"                                ";
                SetPos(-1,15),cout<<"Boss:";Color(4);for(int i=1;i<=(Bblood-1)%12+1;i++) cout<<"█";
                SetPos(-1,24),Color(3);cout<<(Bblood-1)/12+1;
            }
        }
        if(x==5)
        {
            Color(0);
            SetPos(-3,2),cout<<"  ↑           W 开箱(当有箱子在旁时)    开局无敌3秒";
            SetPos(-2,2),cout<<"←  →移动     A/D 顺/逆时针转枪     空格 暂停";
            SetPos(-1,2),cout<<"  ↓           S 发射子弹 清除所有怪进下一关    盾会恢复";
            SetPos(0,2), cout<<" 每五关可获得一个天赋   完成 5-5 通关   ",Color(3),cout<<"按 y 进第一关";
            for(int i=f1;i<=f2;i++)
            for(int j=f3;j<=f4;j++) Cout(x,i,j);
        }
        if(x!=3&&x!=4)
        {
            for(int i=f1;i<=f2;i++)
            for(int j=f3;j<=f4;j++) Guai+=Cout(x,i,j);
            if(x!=2)
            {
                int Rr=rand()%3;
                if(Guai<Gguai&&Guai!=0&&F[15]==1&&Rr==0&&Lev%5==4)
                Dun=min(Dmax,Dun+1),Map(3);
                Gguai=Guai;
            }
            if(Guai==0&&x==0&&Win==0&&Bblood<=0)
            {
                if(Lev!=24)
                {   
                    system("color 6E"),Color(5);
                    SetPos(2,2),cout<<"You! Win!!!";Sleep(500);
                    SetPos(3,2),cout<<"Please point 'y' to Play AGain.",Sleep(1000);
                    system("color 0F");Map(1);
                }
                Win++,Lev++;
            }
        }
    }
    void Fan(int i,int j,int M)
    {
        if(M%10==1||M%10==3) m[i][j]=M+4;
        if(M%10==5||M%10==7) m[i][j]=M-4;
        if(M%10==2)
        {
            if(m[i][j+1]!=0||m[i-2][j+1]!=0) m[i][j]=M+6;
            else if(m[i-1][j]!=0||m[i-1][j+2]!=0) m[i][j]=M+2;
            else m[i][j]=M+4;
        }
        if(M%10==4)
        {
            if(m[i+1][j]!=0||m[i+1][j+2]!=0) m[i][j]=M-2;
            else if(m[i][j+1]!=0||m[i+2][j+1]!=0) m[i][j]=M+2;
            else m[i][j]=M+4;
        }
        if(M%10==6)
        {
            if(m[i][j-1]!=0||m[i+2][j-1]!=0) m[i][j]=M-2;
            else if(m[i+1][j]!=0||m[i+1][j-2]!=0) m[i][j]=M+2;
            else m[i][j]=M-4;
        }
        if(M%10==8)
        {
            if(m[i][j-1]!=0||m[i-2][j-1]!=0) m[i][j]=M-6;
            else if(m[i-1][j]!=0||m[i-1][j-2]!=0) m[i][j]=M-2;
            else m[i][j]=M-4;
        }
    }
    void Light(int i,int j,int M,int x)
    {
        if(M%10==1) for(int k=1;CanGo(i-k,j,x);k++)  {if(x==3) m[i-k][j]=84; else m[i-k][j]=4;}
        if(M%10==2) for(int k=1;CanGo(i-k,j+k,x);k++){if(x==3) m[i-k][j+k]=84; else m[i-k][j+k]=4;}
        if(M%10==3) for(int k=1;CanGo(i,j+k,x);k++)  {if(x==3) m[i][j+k]=84; else m[i][j+k]=4;}
        if(M%10==4) for(int k=1;CanGo(i+k,j+k,x);k++){if(x==3) m[i+k][j+k]=84; else m[i+k][j+k]=4;}
        if(M%10==5) for(int k=1;CanGo(i+k,j,x);k++)  {if(x==3) m[i+k][j]=84; else m[i+k][j]=4;}
        if(M%10==6) for(int k=1;CanGo(i+k,j-k,x);k++){if(x==3) m[i+k][j-k]=84; else m[i+k][j-k]=4;}
        if(M%10==7) for(int k=1;CanGo(i,j-k,x);k++)  {if(x==3) m[i][j-k]=84; else m[i][j-k]=4;}
        if(M%10==8) for(int k=1;CanGo(i-k,j-k,x);k++){if(x==3) m[i-k][j-k]=84; else m[i-k][j-k]=4;}
    }
    void Move()
    {
        bool nx[32][32];
        memset(nx,0,sizeof(nx));
        for(int i=2;i<=28;i++)
        for(int j=2;j<=28;j++)
        {
            if(m[i][j]==50&&nx[i][j]==0&&T%2==0)//无脑怪
            {
                int r,I=i,J=j,rr=rand()%5,rrr=rand()%2;
                if(rrr==0) {if(X<i) r=1;if(X>i) r=4;}
                if(rrr==1) {if(Y>j) r=2;if(Y<j) r=3;} if(rr==0) r=rand()%4+1;
                if(r==1) I=i-1,J=j;if(r==2) I=i,J=j+1;if(r==3) I=i,J=j-1;if(r==4) I=i+1,J=j;
                if(CanGo(I,J,1)) m[i][j]=0,m[I][J]=50,SetPos(i,j),cout<<"  ",SetPos(I,J),cout<<"●",nx[I][J]=1;
            }
            if(m[i][j]==51&&nx[i][j]==0)//毒怪
            {
                int R=rand()%10;
                int r,I=i,J=j,rr=rand()%30,rrr=rand()%2,mr=rand()%15;
                if(rrr==0) {if(X<i) r=1;if(X>i) r=4;}
                if(rrr==1) {if(Y>j) r=2;if(Y<j) r=3;} if(rr!=0) r=rand()%4+1;
                if(r==1) I=i-1,J=j;if(r==2) I=i,J=j+1;if(r==3) I=i,J=j-1;if(r==4) I=i+1,J=j;
                if(mr==0) {for(int k=I-2;k<=I+2;k++) for(int l=J-2;l<=J+2;l++) if(k>1&&l>1&&k<=28&&l<=28&&(CanGo(k,l,1)||m[k][l]==1)) m[k][l]=59;}
                if(CanGo(I,J,1)||m[I][J]==1) m[i][j]=59,m[I][J]=51,SetPos(i,j),cout<<"  ",SetPos(I,J),cout<<"●",nx[I][J]=1;
            }
            if(m[i][j]==52&&nx[i][j]==0)//散弹怪 
            {
                int R=rand()%10;
                if(R==0)
                {
                    int I,J,r,rn=0;
                    int rr=rand()%8,Rn=rand()%3+1;
                    Xr:
                    rr=rand()%8,rn++;
                    if(rr==0) {r=1,I=i-1,J=j;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    if(rr==1) {r=3,I=i,J=j+1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    if(rr==2) {r=5,I=i+1,J=j;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    if(rr==3) {r=7,I=i,J=j-1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    if(rr==4) {r=2,I=i-1,J=j+1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    if(rr==5) {r=4,I=i+1,J=j+1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    if(rr==6) {r=6,I=i+1,J=j-1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    if(rr==7) {r=8,I=i-1,J=j-1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    if(rr==8) {r=rand()%7+2;I=i+1,J=j;if(m[I][J]!=2) m[I][J]=210+r;}nx[I][J]=1;
                    if(rn<Rn) goto Xr;
                }
                else if(R<=2)
                {
                    int r=rand()%4+1,Ie,Je;
                    if(r==1) Ie=i-1,Je=j;if(r==2) Ie=i,Je=j+1;if(r==3) Ie=i,Je=j-1;if(r==4) Ie=i+1,Je=j;
                    if(CanGo(Ie,Je,1)) m[i][j]=0,m[Ie][Je]=52,SetPos(i,j),cout<<"  ",SetPos(Ie,Je),cout<<"●";
                }
            }
            if(m[i][j]==53&&nx[i][j]==0)//瞄准怪 
            {
                int R=rand()%6;
                if(R==0)
                {
                    int I,J,r,rr=rand()%5;
                    if(X-i<0&&abs(Y-j)<=2) {r=1,I=i-1,J=j;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    else if(Y-j>0&&abs(X-i)<=2) {r=3,I=i,J=j+1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    else if(X-i>0&&abs(Y-j)<=2) {r=5,I=i+1,J=j;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    else if(Y-j<0&&abs(X-i)<=2) {r=7,I=i,J=j-1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    else if(X-i<0&&Y-j>0&&abs((i-X)-(Y-j))<=2) {r=2,I=i-1,J=j+1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    else if(X-i>0&&Y-j>0&&abs((X-i)-(Y-j))<=2) {r=4,I=i+1,J=j+1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    else if(X-i>0&&j-Y>0&&abs((X-i)-(j-Y))<=2) {r=6,I=i+1,J=j-1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    else if(X-i<0&&Y-j<0&&abs((i-X)-(j-Y))<=2) {r=8,I=i-1,J=j-1;if(CanGo(I,J,6)) m[I][J]=210+r;}
                    else if(rr==0) {r=rand()%7+2;I=i+1,J=j;if(CanGo(I,J,6)) m[I][J]=210+r;}
                }
                else if(R==1)
                {
                    int r=rand()%4+1,Ie,Je;
                    if(r==1) Ie=i-1,Je=j;if(r==2) Ie=i,Je=j+1;if(r==3) Ie=i,Je=j-1;if(r==4) Ie=i+1,Je=j;
                    if(CanGo(Ie,Je,1)) m[i][j]=0,m[Ie][Je]=53,SetPos(i,j),cout<<"  ",SetPos(Ie,Je),cout<<"●";
                }
            }
            if(m[i][j]==54&&nx[i][j]==0)//激光怪
            {
                int R=rand()%10;
                if(R==0) {int r=rand()%4; Light(i,j,231+2*r,2);}
                else if(R<=3)
                {
                    int r=rand()%4+1,Ie,Je;
                    if(r==1) Ie=i-1,Je=j;if(r==2) Ie=i,Je=j+1;if(r==3) Ie=i,Je=j-1;if(r==4) Ie=i+1,Je=j;
                    if(CanGo(Ie,Je,1)) m[i][j]=0,m[Ie][Je]=54,SetPos(i,j),cout<<"  ",SetPos(Ie,Je),cout<<"●";
                }
            }
            if(m[i][j]/100==2&&F[3]==1&&T%2==0) nx[i][j]=1;
            if((m[i][j]/100==1||m[i][j]/100==2)&&nx[i][j]==0)//子弹 
            {
                int M=m[i][j],I,J;m[i][j]=0;SetPos(i,j),cout<<"  ";
                if(M%10==1) I=i-1,J=j;if(M%10==2) I=i-1,J=j+1;if(M%10==3) I=i,J=j+1;if(M%10==4) I=i+1,J=j+1;
                if(M%10==5) I=i+1,J=j;if(M%10==6) I=i+1,J=j-1;if(M%10==7) I=i,J=j-1;if(M%10==8) I=i-1,J=j-1;
    
                if(I==X&&J==Y&&M/100==2) {Jian(2),system("color 4F"),Sleep(30);system("color 0F"),m[i][j]=0;Map(4);}
                else if(I==X&&J==Y&&M/100==1) m[I][J]=0;
                else if(M/100==2&&m[I][J]/100==1) m[i][j]=32;
                else if(M/100==2&&m[I][J]<55&&m[I][J]>=50) m[i][j]=0;
                else if(m[I][J]==2||m[I][J]==3)//石
                {
                    if((M%100)/10==0)
                    {
                        int rr=rand()%3;
                        if(rr==0) Fan(i,j,M),m[i][j]+=10;
                        else m[i][j]=84;
                    }
                    if((M%100)/10==1)
                    {
                        m[i][j]=84;
                        int rr=rand()%5;
                        if(rr==0&&F[14]==1&&M/100==1)
                        {
                                for(int ii=i-1;ii<=i+1;ii++)
                                for(int jj=j-1;jj<=j+1;jj++)
                                if(m[ii][jj]!=2&&m[ii][jj]!=3&&ii<=28&&jj<=28) m[ii][jj]=84;
                        }
                    }
                    if((M%100)/10==2)
                    {
                        m[i][j]=84;
                        if(m[i-1][j]!=2&&m[i-1][j]!=3)     m[i-1][j]=111;
                        if(m[i-1][j+1]!=2&&m[i-1][j+1]!=3) m[i-1][j+1]=112;
                        if(m[i][j+1]!=2&&m[i][j+1]!=3)     m[i][j+1]=113;
                        if(m[i+1][j+1]!=2&&m[i+1][j+1]!=3) m[i+1][j+1]=114;
                        if(m[i+1][j]!=2&&m[i+1][j]!=3)     m[i+1][j]=115;
                        if(m[i+1][j-1]!=2&&m[i+1][j-1]!=3) m[i+1][j-1]=116;
                        if(m[i][j-1]!=2&&m[i][j-1]!=3)     m[i][j-1]=117;
                        if(m[i-1][j-1]!=2&&m[i-1][j-1]!=3) m[i-1][j-1]=118;
                    }
                    if((M%100)/10==3) {if(m[I][J]==2&&(I!=1&&J!=1&&I!=29&&J!=29)) m[I][J]=84;else m[i][j]=84;}
                    if((M%100)/10==4) m[i][j]=84;
                    if((M%100)/10==5)
                    {
                        for(int ii=i-2;ii<=i+2;ii++)
                        for(int jj=j-2;jj<=j+2;jj++)
                        if(m[ii][jj]!=2&&m[ii][jj]!=3&&ii<=28&&jj<=28) m[ii][jj]=84;
                    }
                    if((M%100)/10==6)
                    {
                        for(int ii=i-1;ii<=i+1;ii++)
                        for(int jj=j-1;jj<=j+1;jj++)
                        if(m[ii][jj]!=2&&m[ii][jj]!=3&&ii<=28&&jj<=28) m[ii][jj]=9;
                    }
                    if((M%100)/10>=7&&(M%100)/10<9) Fan(i,j,M),m[i][j]+=(rand()%2)*10;
                    if((M%100)/10==9) m[i][j]=84;
                }
                else if(!CanGo(I,J,6))//其他
                {
                    if((M%100)/10==0) m[I][J]=84,Fan(i,j,M),m[i][j]+=10;
                    if((M%100)/10==1)
                    {
                        if(M/100==2&&m[I][J]==50) m[i][j]=0;
                        else m[I][J]=84;
                        if(F[14]==1&&M/100==1)
                        {
                                for(int ii=I-1;ii<=I+1;ii++)
                                for(int jj=J-1;jj<=J+1;jj++)
                                if(m[ii][jj]!=2&&m[ii][jj]!=3&&ii<=28&&jj<=28) m[ii][jj]=84;
                        }
                    }
                    if((M%100)/10==2)
                    {
                        m[I][J]=84;
                        if(m[I-1][J]!=2&&m[I-1][J]!=3)     m[I-1][J]=111;
                        if(m[I-1][J+1]!=2&&m[I-1][J+1]!=3) m[I-1][J+1]=112;
                        if(m[I][J+1]!=2&&m[I][J+1]!=3)     m[I][J+1]=113;
                        if(m[I+1][J+1]!=2&&m[I+1][J+1]!=3) m[I+1][J+1]=114;
                        if(m[I+1][J]!=2&&m[I+1][J]!=3)     m[I+1][J]=115;
                        if(m[I+1][J-1]!=2&&m[I+1][J-1]!=3) m[I+1][J-1]=116;
                        if(m[I][J-1]!=2&&m[I][J-1]!=3)     m[I][J-1]=117;
                        if(m[I-1][J-1]!=2&&m[I-1][J-1]!=3) m[I-1][J-1]=118;
                    }
                    if((M%100)/10==3) m[I][J]=M,nx[I][J]=1;
                    if((M%100)/10==4) Light(i,j,M,3);
                    if((M%100)/10==5)
                    {
                        for(int ii=I-2;ii<=I+2;ii++)
                        for(int jj=J-2;jj<=J+2;jj++)
                        if(m[ii][jj]!=2&&m[ii][jj]!=3&&ii<=28&&jj<=28) m[ii][jj]=84;
                    }
                    if((M%100)/10==6)
                    {
                        for(int ii=I-1;ii<=I+1;ii++)
                        for(int jj=J-1;jj<=J+1;jj++)
                        if(m[ii][jj]!=2&&m[ii][jj]!=3&&ii<=28&&jj<=28) m[ii][jj]=9;
                    }
                    if((M%100)/10>=7&&(M%100)/10<9) m[I][J]=84,Fan(i,j,M);
                    if((M%100)/10==9) m[I][J]=84;
                }
                else//空地
                {
                    if((M%100)/10==6)
                    {
                        m[i][j]=9;
                        if(CanGo(i,j-1,5)) m[i][j-1]=9;if(CanGo(i,j+1,5)) m[i][j+1]=9;
                        if(CanGo(i-1,j,5)) m[i-1][j]=9;if(CanGo(i-1,j,5)) m[i+1][j]=9;
                        m[I][J]=M,nx[I][J]=1;
                    }
                    if((M%100)/10==4) m[i][j]=84,m[I][J]=M,i=2,j=2;
                    else m[I][J]=M,nx[I][J]=1;
                }
            }
        }
        if(Bblood>0) Boss();
    }
    void Bullet()
    {
        int I=0,J=0,R=rand()%10,Rr=rand()%3,Rrr,K=0,tg=gunT;
        Hh:Rrr=rand()%20;
        if(gunT==1&&m[X-1][Y]!=2&&m[X-1][Y]!=3) I=X-1,J=Y;
        if(gunT==2&&m[X-1][Y+1]!=2&&m[X-1][Y+1]!=3) I=X-1,J=Y+1;
        if(gunT==3&&m[X][Y+1]!=2&&m[X][Y+1]!=3) I=X,J=Y+1;
        if(gunT==4&&m[X+1][Y+1]!=2&&m[X+1][Y+1]!=3) I=X+1,J=Y+1;
        if(gunT==5&&m[X+1][Y]!=2&&m[X+1][Y]!=3) I=X+1,J=Y;
        if(gunT==6&&m[X+1][Y-1]!=2&&m[X+1][Y-1]!=3) I=X+1,J=Y-1;
        if(gunT==7&&m[X][Y-1]!=2&&m[X][Y-1]!=3) I=X,J=Y-1;
        if(gunT==8&&m[X-1][Y-1]!=2&&m[X-1][Y-1]!=3) I=X-1,J=Y-1;
        if(I!=0&&J!=0) m[I][J]=100+10*gunZ+gunT;
        if(K==1) m[I][J]=110+gunT;
        if(F[2]==1&&gunZ==1) m[I][J]=100+gunT;
        if(F[8]==1&&R==0&&K==0) {gunT=rand()%8+1;K=1;goto Hh;}
        if(F[8]==1&&K!=0&&K<Rr) {gunT=rand()%8+1;K++;goto Hh;} if(K>=Rr) gunT=tg;
        if(Rrr==0&&F[11]==1&&K==0) {m[I][J]=100+10*(rand()%7+1)+gunT;}
        if(gunZ!=1) {G[gunZ]--; if(G[gunZ]<=0) G[gunZ]=0,gunZ=1;Map(3);}
    }
    void OpenBox(int a)
    {
        for(int i=X-1;i<=X+1;i++)
        for(int j=Y-1;j<=Y+1;j++)
        if(m[i][j]==3)
        {
            int r=2;//
            if(a==1) r=rand()%6+2;
            if(F[9]==1) r=rand()%12+2;
            SetPos(i,j);Color(5);
            if(r==2) cout<<"分裂枪!";
            if(r==3) cout<<"穿甲枪!";
            if(r==4) cout<<"激光枪!";
            if(r==5) cout<<"爆炸枪!";
            if(r==6) cout<<"毒气枪!";
            if(r==7) cout<<"弹跳枪!";
            if(r==8) cout<<"生命药水!",Blood=min(Blood+5,Bmax+2),Map(3);
            if(r==9) cout<<"盾牌药水!",Dun=min(Dun+5,Dmax+2),Map(3);
            if(F[9]==1&&r>=8&&r<=13) cout<<"生命药水!",Blood=min(Blood+5,Bmax+2),Map(3);
            Sleep(1000);m[i][j]=84;if(r<=7&&F[6]==0) gunZ=r,G[r]+=10;if(r<=7&&F[6]==1) gunZ=r,G[r]+=20;
            SetPos(i,j); cout<<"         ";Map(0);
        }
    }
    void Sheng()
    {
        memset(m,0,sizeof(m));memset(n,0,sizeof(n));
        int q=0,T=0,II=0,JJ=0;
        Re: q++;
        int r=rand()%15+1;
        if(F[19]==1) r=rand()%20+1;
        if(r==1) {for(int i=5;i<=7;i++)for(int j=5;j<=7;j++) m[i][j]=2;for(int i=23;i<=25;i++)for(int j=5;j<=7;j++) m[i][j]=2;for(int i=5;i<=7;i++)for(int j=23;j<=25;j++) m[i][j]=2;for(int i=23;i<=25;i++)for(int j=23;j<=25;j++) m[i][j]=2;}
        if(r==2) {for(int i=13;i<=17;i++) for(int j=13;j<=17;j++) m[i][j]=1;}
        if(r==3) {for(int i=2;i<=28;i++) m[i][6]=m[i][24]=m[6][i]=m[24][i]=1;}
        if(r==4) {for(int i=2;i<=28;i++) m[i][15]=m[15][i]=1;}
        if(r==5) {for(int i=2;i<=28;i++) if(abs(i-15)>=3) m[i][15]=m[15][i]=2;}
        if(r==6) {for(int i=2;i<=28;i++) for(int j=2;j<=28;j++) if(i==j||i+j==30) m[i][j]=1;}
        if(r==7) {for(int i=2;i<=28;i++) for(int j=2;j<=28;j++) if(abs(i-15)+abs(j-15)==10) m[i][j]=1;}
        if(r==8) {for(int i=5;i<=25;i++) if(abs(i-15)>=2) m[i][10]=m[i][20]=m[10][i]=m[20][i]=2;}
        if(r==9) {for(int i=2;i<=28;i++) for(int j=2;j<=28;j++) {int rr=rand()%20; if(rr==0&&m[i][j]==0) m[i][j]=1;}}
        if(r>=10&&II==0) {T--;int ii=rand()%27+2;int jj=rand()%27+2; for(int i=ii-1;i<=ii+1;i++) for(int j=jj-1;j<=jj+1;j++) if(m[i][j]==0) m[i][j]=1;II=ii,JJ=jj;}
        if(r>=10&&II!=0) goto Re;if(Lev<=5&&q<2) goto Re;
        T++;if(T==1) goto Re;if(II!=0) m[II][JJ]=3;
        r=rand()%15+1;
        if(r==1) {for(int i=5;i<=25;i++) n[i][4]=n[i][9]=n[i][15]=n[i][21]=n[i][26]=31;}
        if(r==2) {for(int i=8;i<=22;i++) n[i][8]=n[i][22]=n[8][i]=n[22][i]=31;}
        if(r==3) {for(int i=1;i<=5;i++) {int ii=rand()%23+4,jj=rand()%23+4;for(int ki=ii-2;ki<=ii+2;ki++)for(int kj=jj-2;kj<=jj+2;kj++) if(abs(ki-X)>2||abs(kj-Y)>2) n[ki][kj]=1;}}
        if(r==4) {for(int i=1;i<=7;i++) {int ii=rand()%23+4,jj=rand()%23+4;for(int ki=ii-1;ki<=ii+1;ki++)for(int kj=jj-1;kj<=jj+1;kj++) n[ki][kj]=11;}}
        if(r==5) {for(int i=1;i<=20;i++) {int ii=rand()%23+4,jj=rand()%13+1;jj*=2;for(int ki=ii-1;ki<=ii+1;ki++) n[jj+1][ki]=31;}}
        if(r==6) {for(int i=2;i<=28;i++) n[i][9]=n[i][10]=n[i][20]=n[i][21]=11;}
        if(r==7) {for(int i=5;i<=25;i++) n[4][i]=n[9][i]=n[15][i]=n[21][i]=n[26][i]=31;}
        if(r==8) {for(int i=7;i<=23;i++) for(int j=7;j<=23;j++) if(i==j||i+j==30) n[i][j]=31;}
        if(r==9) {for(int i=2;i<=28;i++) {if(i!=4&&i!=26&&!(i==Y&&(14<=X&&16>=X))) n[14][i]=n[15][i]=n[16][i]=1; m[14][i]=m[15][i]=m[16][i]=0;}}
        if(r==10) {for(int i=7;i<=23;i++) if(abs(i-15)>1) n[i][7]=n[i][23]=n[7][i]=n[23][i]=1;}
        Kk:
        int k=0,K[35][35]; memset(K,0,sizeof(K));
        if(Lev%5!=4)
        {
            for(int i=2;i<=28;i++)//怪
            for(int j=2;j<=28;j++)
            {
                if(Lev<=1) {int r=rand()%150;if(r==0) K[i][j]=50,k++;}
                else if(Lev<=2) {int r=rand()%200;if(r==0) K[i][j]=50;if(r==1) K[i][j]=51;if(r<=1) k++;}
                else if(Lev<=3) {int r=rand()%300;if(r==0) K[i][j]=50;if(r==1) K[i][j]=51;if(r==2) K[i][j]=52;if(r<=2) k++;}
                else if(Lev<=5) {int r=rand()%400;if(r==0) K[i][j]=50;if(r==1) K[i][j]=51;if(r==2) K[i][j]=52;if(r==3) K[i][j]=53;if(r<=3) k++;}
                else if(Lev<=7) {int r=rand()%350;if(r==0) K[i][j]=50;if(r==1) K[i][j]=51;if(r==2) K[i][j]=52;if(r==3) K[i][j]=53;if(r==4) K[i][j]=54;if(r<=4) k++;}
                else {int r;if(Lev<=10) r=rand()%300;if(Lev<=15) r=rand()%280;if(Lev<=20) r=rand()%250;if(Lev<=25) r=rand()%230;if(r==0) K[i][j]=50;if(r==1) K[i][j]=51;if(r==2) K[i][j]=52;if(r==3) K[i][j]=53;if(r==4) K[i][j]=54;if(r<=4) k++;}
            }if(k<3) goto Kk;if(k>5&&Lev<=3) goto Kk;if(k<5&&Lev>=10) goto Kk;if(k>10&&Lev<=10) goto Kk;if(k>15&&Lev<=15) goto Kk;if(k<10&&Lev>=20) goto Kk;if(k>20&&Lev<=20) goto Kk;
        }
        for(int i=2;i<=28;i++) for(int j=2;j<=28;j++) {if(n[i][j]!=0) m[i][j]=0;if(K[i][j]!=0&&(m[i-1][j]!=2||m[i+1][j]!=2||m[i][j-1]!=2||m[i][j+1]!=2)) m[i][j]=K[i][j];}
        if(Lev%5==4) {int ms;if(Lev==4) ms=3;if(Lev==9) ms=5;if(Lev==14) ms=10;if(Lev==19) ms=15;if(Lev==24) ms=20;Bx=rand()%23+4,By=rand()%23+4;Bblood=ms*12;for(int i=14;i<=16;i++) for(int j=14;j<=16;j++) m[i][j]=n[i][j]=0;}
        for(int i=X-1;i<=X+1;i++) for(int j=Y-1;j<=Y+1;j++) if(i!=1&&i!=29&&j!=1&&j!=29) m[i][j]=0;
        for(int i=1;i<=29;i++) m[1][i]=2,m[29][i]=2; for(int i=1;i<=29;i++) m[i][1]=2,m[i][29]=2;//周围石块
    }
    void TianFu()
    {
        int A[4],ss=0;
        system("cls");
        SetPos(5,5),cout<<"选择一个天赋!(数字键选择)"; 
        Tf:
        int R=rand()%20+1;
        for(int i=1;i<=3;i++) if(R==A[i]) goto Tf;
        if(F[R]==1) goto Tf;
        ss++,A[ss]=R; SetPos(4*ss+5,8),cout<<ss<<"、";
        if(R==1) SetPos(4*ss+5,10),cout<<"盾牌恢复速度增加";
        if(R==2) SetPos(4*ss+5,10),cout<<"普通子弹有概率弹跳";
        if(R==3) SetPos(4*ss+5,10),cout<<"怪物子弹速度变慢";
        if(R==4) SetPos(4*ss+5,10),cout<<"免疫地刺和怪物的毒";
        if(R==5) SetPos(4*ss+5,10),cout<<"开局无敌时间增加";
        if(R==6) SetPos(4*ss+5,10),cout<<"宝箱子弹量增加";
        if(R==7) SetPos(4*ss+5,10),cout<<"盾牌上限增加";
        if(R==8) SetPos(4*ss+5,10),cout<<"有概率发射散弹";
        if(R==9) SetPos(4*ss+5,10),cout<<"宝箱抽出生命水概率增加";
        if(R==10) SetPos(4*ss+5,10),cout<<"每次开局有概率增加生命";
        if(R==11) SetPos(4*ss+5,10),cout<<"有概率发射特殊子弹";
        if(R==12) SetPos(4*ss+5,10),cout<<"激光伤害减半";
        if(R==13) SetPos(4*ss+5,10),cout<<"盾牌爆后无敌一段时间";
        if(R==14) SetPos(4*ss+5,10),cout<<"普通子弹有概率爆炸";
        if(R==15) SetPos(4*ss+5,10),cout<<"杀死怪有几率加盾(BOSS关除外)";
        if(R==16) SetPos(4*ss+5,10),cout<<"出场释放冲击波";
        if(R==17) SetPos(4*ss+5,10),cout<<"盾牌爆后释放冲击波";
        if(R==18) SetPos(4*ss+5,10),cout<<"有概率在身周放毒";
        if(R==19) SetPos(4*ss+5,10),cout<<"刷出宝箱概率增加";
        if(R==20) SetPos(4*ss+5,10),cout<<"每次开局获得一把枪";
        if(ss<3) goto Tf;
        tF:
        char c=_getch();
        if(c>='1'&&c<='3') F[A[c-'0']]=1;
        else goto tF;
        if(A[c-'0']==7) Dmax+=3;
    }
    void GuaiQuan()
    {
        X=3,Y=3;Win=-1;system("cls");Color(0);
        memset(m,0,sizeof(m));memset(n,0,sizeof(n));
        for(int i=1;i<=29;i++) m[1][i]=2,m[29][i]=2;
        for(int i=1;i<=29;i++) m[i][1]=2,m[i][29]=2;//周围石块 
        for(int i=4;i<=12;i++) m[i][4]=m[i][12]=m[4][i]=m[12][i]=m[i][18]=m[i][26]=m[18][i]=m[26][i]=2;
        for(int i=18;i<=26;i++) m[i][4]=m[i][12]=m[4][i]=m[12][i]=m[i][18]=m[i][26]=m[18][i]=m[26][i]=2;
        for(int i=11;i<=19;i++) m[i][11]=m[i][19]=m[11][i]=m[19][i]=2;
        for(int i=6;i<=10;i++) for(int j=13;j<=17;j++) m[i][j]=1; 
        m[8][8]=50;m[8][21]=51;m[15][15]=52;m[21][8]=53;m[21][21]=54;m[16][23]=3;Map(5);
        SetPos(3,5);cout<<"←你";SetPos(4,14);cout<<"木箱↓";SetPos(17,4);cout<<"铁块↓";SetPos(17,21);cout<<"宝箱↑";
        SetPos(13,5);cout<<"无脑小怪↑";SetPos(14,21);cout<<"剧毒小怪↑";
        SetPos(20,13);cout<<"散弹小怪↑";SetPos(27,5);cout<<"狙击小怪↑";SetPos(27,21);cout<<"激光小怪↑";
        while(1)
        {
            if(bu>0) bu--;
            if(GetAsyncKeyState(VK_UP)&0x8000) Map(2),gx--; 
            else if(GetAsyncKeyState(VK_DOWN)&0x8000) Map(2),gx++;
            else if(GetAsyncKeyState(VK_LEFT)&0x8000) Map(2),gy--;
            else if(GetAsyncKeyState(VK_RIGHT)&0x8000) Map(2),gy++;
            if(kbhit())
            {
                char g=_getch();
                if(g=='a') {Map(2); if(gunT!=1) gunT--;else gunT=8;}
                if(g=='d') {Map(2); if(gunT!=8) gunT++;else gunT=1;}
                if(g=='w') OpenBox(1);
                if(g=='s'&&bu<=2) Bullet(),bu+=2;
                if(g==' ') Sleep(100),SetPos(-1,18),sy++,system("pause");
                if(g=='y'&&Win<0) {break;}
            }
            if(sy==1) SetPos(-1,18),cout<<"                           ",sy--;
            Move(); Map(0); Sleep(50);
        }Lev=0;Blood=10,Dun=10,Bmax=10,Dmax=10;
    }
    void Start()
    {
        Color(5);
        SetPos(2,3);cout<<"     ■■■■■■            ■                  ";
        SetPos(3,3);cout<<"                            ■■■■■■■■     ";
        SetPos(4,3);cout<<"                           ■                    ";
        SetPos(5,3);cout<<" ■■■■■■■■■■    ■  ■■■■■■        ";
        SetPos(6,3);cout<<"       ■    ■                                  ";
        SetPos(7,3);cout<<"       ■    ■              ■■■■■■■      ";
        SetPos(8,3);cout<<"      ■     ■  ■                    ■        ";
        SetPos(9,3);cout<<"   ■■       ■■■                  ■        ";
        SetPos(10,3);cout<<"                                      ■    ■  ";
        SetPos(11,3);cout<<"                         小            ■■■■ ";
        SetPos(13,3);cout<<" 2.0版本:                                      ";
        SetPos(14,3);cout<<"                               ■■■     ■    ";
        SetPos(15,3);cout<<" 新增BOSS!Crab-Dave!         ■  ■    ■     ";
        SetPos(16,3);cout<<"                               ■■■  ■    ■ ";
        SetPos(17,3);cout<<" 水,生木块,地刺加入战场!      ■  ■ ■■■■■";
        SetPos(18,3);cout<<"                               ■  ■           ";
        SetPos(19,3);cout<<" 身周不会刷出石和水了!        ■■■  ■■■■ ";
        SetPos(20,3);cout<<"                               ■  ■  ■    ■ ";
        SetPos(21,3);cout<<" BUG修正于小优化!努力通关吧! ■  ■  ■    ■ ";
        SetPos(22,3);cout<<"                            ■■   ■  ■■■■ ";
        SetPos(25,4);Color(1);cout<<"按 y 开始游戏!";
        SetPos(29,3);Color(3);cout<<"注意!这里 绝对不能是拼音输入法!";
        A:char y=_getch();
        if(y=='y') return;
        else goto A;
    }
    void Bling()
    {
        for(int i=0;i<=3;i++)
        {
            system("color 1A");Sleep(10);
            system("color 2B");Sleep(10);
            system("color 3C");Sleep(10);
            system("color 4D");Sleep(10);
            system("color 5D");Sleep(10);
            system("color 6E");Sleep(10);
            system("color 7F");Sleep(10);
        }system("color 0F");system("cls");
    }
    void BaoBo(int B)
    {
        for(int i=X-B;i<=X+B;i++) if(CanGo(i,Y-B,3)&&i>0&&Y-B>0) m[i][Y-B]=86,m[i][Y-B+1]=8;
        for(int i=X-B;i<=X+B;i++) if(CanGo(i,Y+B,3)&&i>0&&Y+B>0) m[i][Y+B]=86,m[i][Y+B-1]=8;
        for(int j=Y-B;j<=Y+B;j++) if(CanGo(X+B,j,3)&&j>0&&X+B>0) m[X+B][j]=86,m[X+B-1][Y]=8;
        for(int j=Y-B;j<=Y+B;j++) if(CanGo(X-B,j,3)&&j>0&&X-B>0) m[X-B][j]=86,m[X-B+1][Y]=8;
    }
    void Ci()
    {
        for(int i=1;i<=29;i++)
        for(int j=1;j<=29;j++)
        {
            if(n[i][j]>=10&&n[i][j]<50&&n[i][j]!=30) n[i][j]++;
            if(n[i][j]==50) {n[i][j]=31;if(m[i][j]==2) m[i][j]=0;}
            if(n[i][j]==45&&!(m[i][j]>=50&&m[i][j]<55)&&!(abs(Bx-i)<=1&&abs(By-i)<=1)) m[i][j]=2;
            if(n[i][j]>20&&n[i][j]<=30&&m[i][j]==0) n[i][j]=10;
            if(n[i][j]==20&&m[i][j]==0&&!(abs(Bx-i)<=1&&abs(By-i)<=1)) m[i][j]=1;
        }
    }
    int main()
    {
        system("mode con cols=62 lines=34");
        CONSOLE_CURSOR_INFO cursor_info={1,0};
        SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
        srand((unsigned)time(NULL));
        SSt: 
        Start();Bling();
        X=4,Y=8,gx=gy=0,gunT=1,gunZ=1,Lev=0,T;
        Blood=10,Dun=10,Bmax=10,Dmax=10;
        memset(G,0,sizeof(G)); memset(F,0,sizeof(F));
        GuaiQuan();
        St:
        Win=0;Bo=Boo=0;
        memset(m,0,sizeof(m));
        if(Lev%5==0&&Lev!=0) TianFu();
        Bling();T=0;Sheng();Map(1);int rr=rand()%3;
        if(F[5]==1) WuDi=60;else WuDi=30;
        if(rr==0&&F[10]==1) Blood=min(Blood+1,Bmax);
        if(F[16]==1) Bo=4;
        if(F[20]==1) {int Q=rand()%7+2;gunZ=Q,G[Q]=5;}
        while(Win<=0&&Blood>0&&Lev<25)
        {
            T++;
            if(bu>0) bu--;
            if(WuDi>0) WuDi--;
            if(WuDi==1) WuDi--,Map(4);
            if(Bo>0) BaoBo(5-Bo),Bo--;
            if(Boo>0) BaoBo(4-Boo),Boo--;
            if(F[18]==1)
            {
                int Rrr=rand()%30;
                if(Rrr==0)
                for(int i=X-2;i<=X+2;i++)
                for(int j=Y-2;j<=Y+2;j++) if(CanGo(i,j,5)&&i>0&&j>0) m[i][j]=9;
            }
            if(Dun<Dmax)
            {
                if(F[1]==1&&T%30==0) Dun++,Map(3);
                if(F[1]==0&&T%70==0) Dun++,Map(3);
            }
            if(GetAsyncKeyState(VK_UP)&0x8000) Map(2),gx--; 
            else if(GetAsyncKeyState(VK_DOWN)&0x8000) Map(2),gx++;
            else if(GetAsyncKeyState(VK_LEFT)&0x8000) Map(2),gy--;
            else if(GetAsyncKeyState(VK_RIGHT)&0x8000) Map(2),gy++;
            if(kbhit())
            {
                char g=_getch();
                if(g=='a') {Map(2); if(gunT!=1) gunT--;else gunT=8;}
                if(g=='d') {Map(2); if(gunT!=8) gunT++;else gunT=1;}
                if(g=='w') OpenBox(0);
                if(g=='s'&&bu<=2) Bullet(),bu+=2;
                if(g==' ') Sleep(100),SetPos(-1,18),sy++,system("pause");
            }
            if(sy==1) SetPos(-1,18),cout<<"                           ",sy--;
            if(T%2==0) Ci();
            Move();Map(0);Sleep(50);
        }
        if(Win==0&&Blood<=0&&Lev<25)
        {
            system("color 7F"),Color(4);Lev=0;Blood=Dun=Bmax=Dmax=10;
            Bblood=Bsi=Bjiao=Bdu=Bfang=0;
            memset(G,0,sizeof(G)); memset(F,0,sizeof(F));
            SetPos(2,2);cout<<"You! Die!!!",Sleep(1000);
            SetPos(3,2);cout<<"Please point 'y' to Play AGain.";
        }
        if(Lev<25) { A:char e=_getch();if(e=='y') goto St;else goto A;}
        if(Lev==25)
        {
            system("color 6E"),Color(5);
            SetPos(2,2),cout<<"You! Pass All The Level!!!";Sleep(3000);
            system("color 0F");system("cls");goto SSt;
        }
        return 0;
    }
    

    ********
                   ************
                   ####....#.
                 #..###.....##....
                 ###.......######              ###            ###
                    ...........               #...#          #...#
                   ##*#######                 #.#.#          #.#.#
                ####*******######             #.#.#          #.#.#
               ...#***.****.*###....          #...#          #...#
               ....**********##.....           ###            ###
               ....****    *****....
                 ####        ####
               ######        ######
    ##############################################################
    #...#......#.##...#......#.##...#......#.##------------------#
    ###########################################------------------#
    #..#....#....##..#....#....##..#....#....#####################
    ##########################################    #----------#
    #.....#......##.....#......##.....#......#    #----------#
    ##########################################    #----------#
    #.#..#....#..##.#..#....#..##.#..#....#..#    #----------#
    ##########################################    ############
    

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