• 个人简介

    3.13 育才考试(可能有点没截到)

    3.19 (暂且不详)(可能有点没截到)

    船员:我们一定要把WA全都揪出来

    警长:消灭WA,一次只需一颗子弹

    工程师:不好意思让一下,我有一个WA要修

    侦探:这是最基本的AC,我的朋友

    医生:我觉得WA还可以抢救一下

    预言家:AC将指明我们的方向

    守卫:别担心AC,我就是你的盾牌

    保安:这里有我AC看着,别想闹事

    换票师:我觉得AC结果,嗯,应该这样

    情报员:我一定要把这份AC传递给大家,不惜一切代价

    黑客:AC不会出错,会出错的只有WA

    管道工:WA有问题,炸一炸就好了

    守望者:没人能逃过我的AC

    市长:我不会辜负大家的AC的

    老兵:保持AC,是战场的第一生存守则

    卧底:嘘,对不起啊,我是AC

    狱卒:咳,呵呵,没有WA能逃脱我的掌心

    诱饵:哈哈,WA上当了吧

    时间之主:时间,由我AC来掌控

    内鬼:我保证,没有WA能抵达目的地

    间谍:记住,你的WA会欺骗你

    清洁工:唉,这可比扫整条WA轻松多了

    守夜人:没有我去不了的AC

    咒术师:尽管逃,你WA是逃不掉的

    变色龙:只有聪明人才能看到我AC

    双面人:哈哈哈哈,AC,就是一场豪赌

    搬运工:垃圾WA,就该去它该去的地方

    闪光弹:AC配备检查完毕,准备行动

    女巫:嗯,宝贝,帮我做AC

    赏金猎人:我的眼里,只有AC和WA

    小丑:哈哈哈哈哈哈哈哈,现在,谁才是真正的WA

    纵火犯:芜湖,我从小就喜欢AC,我现在就想看

    幸存者:AC下去,只要,AC下去

    恶魔:我会将AC,分享给你

    幻影:来吧,欣赏这场盛大的AC吧

    饕餮:血肉苦弱,我会帮WA解脱的

    大胃王:WA?嗯~闻起来臭,吃起来香

    死神:WA,我来取你的性命了

    《唐诗三百首》

    1.日照香炉生紫烟,李白来到太平间。头朝地脚朝天,带着微笑上西天。

    2.床前明月光,小偷爬进窗。打开保险箱,钞票一张张。

    3.春眠不觉晓,处处蚊子咬。夜来香港脚,臭的不得了。

    4.朝辞白帝彩云间,某人坐在小河边。小李飞刀一瞬间,某人变成小太监。

    5.锄禾日当午,地雷埋下土。你娃挖地雷,变成二百五。

    6.日照香炉生紫烟,李白走进烤鸭店,口水流下三千尺,一摸兜里没有钱。

    7.墙角数枝梅,不知你爱谁。如果你不说,就是你同桌。

    8.春眠不觉晓,处处蚊子咬。夜来大狗熊,谁也跑不了。

    9.李白乘舟不给钱,渔夫一脚踢下船。桃花潭水深千尺,不知李白死没死。

    10.床前明月光,李白爬上窗。遇见X光,头发变光光。

    11.少小离家胖了回,乡音无改肉成堆。儿童相见不相识,笑问胖子你是谁。

    12.远上香山石径斜,白云深处我和她。原想王子见公主,实是恐龙见青蛙。

    13.大千网络绿映红,聊天见面心见空。见面四百八十次,多少恐龙在其中。

    14.北理朝雨浥清晨,满腹失望伤透心。劝君在莫找网友,明日出家奔少林。

    15.春眠不洗脚,处处蚊子咬。夜来鬼敲门,吓死乡巴佬。

    16.垂死病中惊坐起,小丑竟是我自己。

    17.巴山楚水凄凉地,Responsibility。

    18.劝君更尽一杯酒,你说我丑那我走。

    19.四面边声连角起,牛马竟是我自己。

    20.两岸野怪停不住,欢迎来到对抗路。

    21.先帝创业未办,蹦迪花光预算。

    22.宝剑锋从磨砺出,得来全不费工夫。

    23.乾坤未定,你我皆是牛马。

    24.老骥伏枥,志在千里,横扫饥饿,做回自己。

    25.如果巅峰留不住,那就进厂包吃包住。如果志同道合,那就流水线回合。有福就同享,有难就进厂,厂里包吃包住,大风大浪挺得住

    26.李白上山去拉屎,忽然想起忘带纸。 勇敢伸出大拇指,扣扣屁股全是屎

    27.放屁的人得意洋洋,闻屁的人愁眉苦脸

    28.有一种思念叫望穿秋水,有一种寒冷叫忘穿秋裤

    语文老师一回头,此地空余黄鹤楼。

    数学老师一回头,二次函数对称轴。

    英语老师一回头,sorry加上thank you。

    化学老师一回头,二氧化碳变汽油。

    物理老师一回头,一跟杠杆撬地球。

    生物老师一回头,试管婴儿水中游。

    地理老师一回头,大陆版块乱漂流。

    历史老师一回头,秦始皇来推铅球。

    劳技老师一回头,破铜烂铁来走秀。

    政治老师一回头,布什改行卖豆油。

    美术老师一回头,蒙娜丽莎也风流。

    体育老师一回头,奥运取消打篮球。

    电脑老师一回头,学生全成阿Q友。

    全体老师一回头,世界人民没自由。

    慈母手中剑,游子身上劈。 一秒十八剑,刀刀出暴击。 母见子未凉,挑出七匹狼。 子见七匹狼,瞬间透心凉。 透心凉,心飞扬,果冻我爱喜之郎。

    考试不翻书,简直是头猪。

    作弊不要慌,逮到就要装。

    生是中国人,死是中国魂。

    要我学洋文,死都不可能。

    干饭人,干饭魂,干饭都是人上人。

    干饭不积极,脑子有问题。

    上课不放屁,肠道有问题。

    英语不及格,说明我爱国。

    语文不及格,恋爱没资格。

    物理不及格,电死不负责。

    化学不及格,硫酸也喝得。

    政治不及格,老师没道德。

    信息不及格,网吧要打折。

    数学不及格,突出我性格。

    历史不及格,社会要改革。

    全科不及格,老妈动真格。

    三百六十行,行行出状元。

    人生自古谁无死 ,早死晚死都得死 那还不如现在死

    各科老师被困在电梯里的反应:

    语文老师正在写《困在电梯中的思考》。

    数学老师开始计算电梯的长宽高。

    英语老师开始说起电梯英语单词。

    物理老师在计算说几小时空气会呼吸完。

    化学老师在检查这个电梯的材质。

    生物老师在考虑他们需要的物质,比如氧气。

    地理老师在计算纬度叫人来救她们。

    历史老师开始感慨并回忆之前发生过的类似的事情。

    政治老师准备告物业。

    体育老师默默无闻走向电梯门口,一脚把门踹开说了句我们走吧! 事实证明体育才是主科! 骗分过样例,暴力出奇迹。

    数学先打表,DP看运气。

    穷举TLE,递推UKE。

    模拟MLE,贪心还CE。

    想要骗到分,就要有方法。

    图论背模板,数论背公式。

    动规背方程,高精背代码。

    如果都没背,干脆输样例。

    模拟只会猜题意,贪心只能过样例;

    数学上来先打表,DP一般看规律.

    组合数学靠运气,计算几何瞎暴力;

    图论强行套模板,数论只会GCD.

    递归递推伤不起,搜索茫然TLE;

    分治做得像枚举,暴力枚举数第一.

    数据结构干瞪眼,怒刷水题找信心;

    涨姿势也不容易,考试一来全懵逼! 新《满江红》 怒发冲冠,凭栏处、潇潇雨歇。 抬望眼,满天UKE,怒火激烈。 三十WA尘与土,八千RE云和月。 莫抄袭,没了AC记录,空悲切! CE耻,犹未雪。蒟蒻恨,何时灭! 驾电脑,踏破题目列表。 闭眼不会Helloworld,笑谈不懂头文件。 待从头、收拾A+B,还不会。

    《将进酒》程序版 君不见,OJ之题天上来,复杂到海不舍回。 君不见,高堂明镜悲白发,朝如青丝暮成雪。 人生重在写算法,莫使电脑空对题。 天生OJ必有用,千方百计还CE。 AC一点且为乐,会须一刷三百WA。 吾团友,牛大佬, 将刷题,手莫停!!! 一天我去买考试用的2B铅笔,到了文具店给店员说成了买2B用的考试铅笔。 image

    勒内·笛卡尔(René Descartes,1596年3月31日–1650年2月11日 1596年3月31日生于**[法国]安德尔–[卢瓦尔省]的图赖讷(现笛卡尔,因笛卡尔得名),1650年2月11日逝于[瑞典][斯德哥尔摩],[法国]哲学家、数学家、物理学家。他对[现代数学]的发展作出了重要的贡献,由于他的几何坐标系的公式化而被认为是[解析几何]之父。

    他还是[西方现代哲学]思想的奠基人之一,是近代[唯心论]的开拓者,提出了“普遍怀疑”的主张。他的[哲学思想]深深影响了之后的几代欧洲人,并为欧洲的“[理性主义]”哲学奠定了基础。

    笛卡尔最为世人熟知的是其作为数学家的成就。他于1637年发明了[现代数学]的基础工具之一——[坐标系],将[几何]和代数相结合,创立了解析[几何学]。同时,他也推导出了[笛卡尔定理]等几何学公式。值得一提的是,传说著名的[心形线]方程也是由笛卡尔提出的。

    在哲学上,笛卡尔是一个二元论者以及理性主义者。他是欧陆“理性主义”的先驱。关于笛卡尔的哲学思想,最著名的就是他那句“[我思故我在]”。他的《[第一哲学沉思集]》(又名《[形而上学的沉思]》)仍然是许多大学哲学系的[必读书目]之一。

    在物理学方面,笛卡尔将其坐标几何学应用到光学研究上,在《屈光学》中第一次对[折射定律]作出了理论上的推证。在他的《哲学原理》第二章中以第一和[第二自然]定律的形式首次比较完整地表述了[惯性定律],并首次明确地提出了[动量守恒定律]。这些都为后来牛顿等人的研究奠定了一定的基础。 image "AC=Answer Coarse=粗劣的答案"

    "WA=Wonderful Answer=好答案"

    "TLE=Time Limit Enough=时间充裕"

    "MLE=Memory Limit Enough=内存充裕"

    "CE=Compile Easily=轻松通过编译"

    "RE=Run Excellently=完美运行"

    "UKE=Unbelievablly Keep Enough Score=难以置信地保持足够的分数"

    "AU=All Unaccepted=全都不正确"

    This person is lazy and didn't join any contests or homework^_^.

    Waiting 评测:评测请求正在等待被评测机抓取 Fetched 评测:评测请求已被评测机抓取,正在准备开始评测 Compiling 评测:正在编译中 Judging 评测:编译成功,正在评测中 Accepted 通过:程序输出完全正确 Wrong Answer 不通过:程序输出与标准答案不一致(不包括行末空格以及文件末空行) Time Limit Exceeded 不通过:程序运行时间超过了题目限制 Memory Limit Exceeded 不通过:程序运行内存空间超过了题目限制 Runtime Error 不通过:程序运行时错误(如数组越界、被零除、运算溢出、栈溢出、无效指针等) Compile Error 不通过:编译失败 System Error 错误:系统错误(如果您遇到此问题,请及时在讨论区进行反馈) Canceled 其他:评测被取消 Unknown Error 其他:未知错误 Ignored 其他:被忽略

    TWJLBDQ(头文件列表大全)

    #include<iostream>
    #include<fstream>
    #include<vector>
    #include<string>
    #include<cmath>
    #include<bits/stdc++.h>
    #include<algorithm>
    #include<ctime>
    #include<cstdlib>
    #include<cassert>
    #include<cstddef>
    #include<cstdio>
    #include<cstring>
    #include<ctime>
    #include<cctype>
    #include<iomanip>
    #include<cmath>
    #include<cstdlib>
    #include<stdexcept>
    #include<fstream>
    #include<stack>
    #include<sstream>
    #include<queue>
    

    Copy

    • 炼气筑基
    • 金丹凝成
    • 元婴出窍
    • 化神渡劫
    • 炼体成圣
    • 合道悟真
    • 大乘飞升
    • 仙界证道

    不好好上课 ฅ ( ̳• ◡ • ̳) ฅ

    王八历险记 (电脑版) 不许抄袭!!!!!!!!!!!!!!!!!!

    第一季----荒岛求生---------------------------------------------------------------------------

    第一章----人类杀手???

    这天王八坐在飞机上看着窗外的风景,突然飞机一阵摇晃王八就晕了过去。 王八在过了一个世纪后醒了过来。他发现自己正在一个小岛上,他又看了看周围,发现了躺在地上的电摇坤坤。王八连忙跑过去朝电摇坤坤只因上一戳,电摇坤坤顿时捂着坤坤尖叫着跳了起来,王八淡淡一笑说:“小样,跟我斗再过一百年吧!”电摇坤坤说:“什么东西,你能不能不要当‘人类杀手’”

    第二章----偶遇黑衣人(上)

    突然,远处传来一声巨响,王八看向声音传来的方向说:”不是哪个傻子玩儿​核弹​,脑子没问题吧。“说完后就走了过去,电摇坤坤捂着只因追了上去。几分钟后,一个黑影从一旁的草丛走出,竟然是黑衣人!poki.com<-游戏网址(1)

    第三章----偶遇黑衣人(下)

    黑衣人嘴巴张了几下,也不知道说了什么,朝王八离开的方向赶去。再看王八他们,他们走着走着发现有些不对劲,只听一个人说道:”现在才发现,晚了!“王八一个后空翻躲过了攻击,而电摇坤坤却吓倒在地,黑衣人也没管太多,把电摇坤坤拖走了。

    第四章----大战黑衣人(上)

    王八看着电摇坤坤被拖走,也是非常的开心,因为他终于可以'解放'啦。

    一寸光阴一寸金,三寸光阴一寸鑫

    集训三年不吃苦,要吃苦三十年,集训三年吃苦,你会发现你要吃苦三十三年

    规则,就是用来打破的

    愿你的诡计,永不败露

    image image

    贪吃蛇

    #include <windows.h>
    #include <stdlib.h>
    #include <conio.h>
    #include <time.h>
    #include <cstring>
    #include <cstdio>
    #include <iostream>
    #define  N 22
    using namespace std;
    
        int gameover;
    
        int x1, y1; // 随机出米
    
        int x,y;
    
        long start;
    
    //=======================================
    //类的实现与应用initialize
    //=======================================
    
    //下面定义贪吃蛇的坐标类
    class snake_position
    {
    public:
    
        int x,y;      //x表示行,y表示列
    
        snake_position(){};
    
        void initialize(int &);//坐标初始化
    
    
    };
    
    snake_position position[(N-2)*(N-2)+1]; //定义贪吃蛇坐标类数组,有(N-2)*(N-2)个坐标
    
    void snake_position::initialize(int &j)
    {
            x = 1;
    
            y = j;
    }
    
    
    //下面定义贪吃蛇的棋盘图
    
    class snake_map
    {
    
    private:
    
        char s[N][N];//定义贪吃蛇棋盘,包括墙壁。
    
        int grade, length;
    
        int gamespeed; //前进时间间隔
    
        char direction; // 初始情况下,向右运动
    
        int head,tail;
    
        int score;
    
        bool gameauto;
    
    public:
    
        snake_map(int h=4,int t=1,int l=4,char d=77,int s=0):length(l),direction(d),head(h),tail(t),score(s){}
    
        void initialize();   //初始化函数
    
        void show_game();
    
        int updata_game();
    
        void setpoint();
    
        void getgrade();
    
        void display();
    
    
    };
    
    //定义初始化函数,将贪吃蛇的棋盘图进行初始化
    
    void snake_map::initialize()
    {
        int i,j;
    
        for(i=1;i<=3;i++)
    
            s[1][i] = '*';
    
        s[1][4] = '#';
    
        for(i=1;i<=N-2;i++)
    
            for(j=1;j<=N-2;j++)
    
                s[i][j]=' '; // 初始化贪吃蛇棋盘中间空白部分
    
        for(i=0;i<=N-1;i++)
    
            s[0][i] = s[N-1][i] = '-'; //初始化贪吃蛇棋盘上下墙壁
    
        for(i=1;i<=N-2;i++)
    
            s[i][0] = s[i][N-1] = '|'; //初始化贪吃蛇棋盘左右墙壁
    }
    
    
    //============================================
    //输出贪吃蛇棋盘信息
    
    void snake_map::show_game()
    
    {
    
        system("cls"); // 清屏
    
        int i,j;
    
        cout << endl;
    
        for(i=0;i<N;i++)
        {
    
            cout << '\t';
    
            for(j=0;j<N;j++)
    
                cout<<s[i][j]<<' '; // 输出贪吃蛇棋盘
    
            if(i==2) cout << "\t等级:" << grade;
    
            if(i==6) cout << "\t速度:" << gamespeed;
    
            if(i==10) cout << "\t得分:" << score << "分" ;
    
            if(i==14) cout << "\t暂停:按一下空格键" ;
    
            if(i==18) cout << "\t继续:按两下空格键" ;
    
            cout<<endl;
        }
    }
    
    //输入选择等级
    void snake_map::getgrade()
    {
        cin>>grade;
    
        while( grade>7 || grade<1 )
        {
            cout << "请输入数字1-7选择等级,输入其他数字无效" << endl;
    
            cin >> grade;
        }
        switch(grade)
        {
            case 1: gamespeed = 1000;gameauto = 0;break;
    
            case 2: gamespeed = 800;gameauto = 0;break;
    
            case 3: gamespeed = 600;gameauto = 0;break;
    
            case 4: gamespeed = 400;gameauto = 0;break;
    
            case 5: gamespeed = 200;gameauto = 0;break;
    
            case 6: gamespeed = 100;gameauto = 0;break;
    
            case 7: grade = 1;gamespeed = 1000;gameauto = 1;break;
    
        }
    
    }
    
    //输出等级,得分情况以及称号
    
    void snake_map::display()
    {
    
        cout << "\n\t\t\t\t等级:" << grade;
    
        cout << "\n\n\n\t\t\t\t速度:" << gamespeed;
    
        cout << "\n\n\n\t\t\t\t得分:" << score << "分" ;
    
    }
    
    //随机产生米
    void snake_map::setpoint()
    {
        srand(time(0));
    
        do
        {
    
            x1 = rand() % (N-2) + 1;
    
            y1 = rand() % (N-2) + 1;
    
        }while(s[x1][y1]!=' ');
    
        s[x1][y1]='*';
    }
    
    char key;
    
    int snake_map::updata_game()
    {
        gameover = 1;
    
        key = direction;
    
        start = clock();
    
        while((gameover=(clock()-start<=gamespeed))&&!kbhit());
    
        //如果有键按下或时间超过自动前进时间间隔则终止循环
    
    
    
            if(gameover)
            {
    
                getch();
    
                key = getch();
            }
    
            if(key == ' ')
    
            {
                while(getch()!=' '){};//这里实现的是按空格键暂停,按空格键继续的功能,但不知为何原因,需要按两下空格才能继续。这是个bug。
            }
    
            else
    
                direction = key;
    
            switch(direction)
            {
                case 72: x= position[head].x-1; y= position[head].y;break; // 向上
    
                case 80: x= position[head].x+1; y= position[head].y;break; // 向下
    
                case 75: x= position[head].x; y= position[head].y-1;break; // 向左
    
                case 77: x= position[head].x; y= position[head].y+1; // 向右
    
            }
    
            if(!(direction==72||direction==80||direction==75 ||direction==77))   // 按键非方向键
    
                gameover = 0;
    
            else if(x==0 || x==N-1 ||y==0 || y==N-1)   // 碰到墙壁
    
                gameover = 0;
    
            else if(s[x][y]!=' '&&!(x==x1&&y==y1))    // 蛇头碰到蛇身
    
                gameover = 0;
    
            else if(x==x1 && y==y1)
    
            { // 吃米,长度加1
    
                length ++;
    
                if(length>=8 && gameauto)
    
                {
    
                    length -= 8;
    
                    grade ++;
    
                    if(gamespeed>=200)
    
                        gamespeed -= 200; // 改变贪吃蛇前进速度
    
                    else
    
                        gamespeed = 100;
    
                }
    
                s[x][y]= '#';  //更新蛇头
    
                s[position[head].x][position[head].y] = '*'; //吃米后将原先蛇头变为蛇身
    
                head = (head+1) % ( (N-2)*(N-2) );   //取蛇头坐标
    
                position[head].x = x;
    
                position[head].y = y;
    
                show_game();
    
                gameover = 1;
    
                score += grade*20;  //加分
    
                setpoint();   //产生米
    
            }
    
            else
            { // 不吃米
    
                s[position[tail].x][position[tail].y]=' ';//将蛇尾置空
    
                tail= (tail+1) % ( (N-2) * (N-2) );//更新蛇尾坐标
    
                s[position[head].x][position[head].y]='*';  //将蛇头更为蛇身
    
                head= (head+1) % ( (N-2) * (N-2) );
    
                position[head].x = x;
    
                position[head].y = y;
    
                s[position[head].x][position[head].y]='#'; //更新蛇头
    
                gameover = 1;
    
            }
        return gameover;
    
    }
    //====================================
    //主函数部分
    //====================================
    int main()
    {
        char ctn = 'y';
    
        int nodead;
    
        cout<<"\n\n\n\n\n\t\t\t 欢迎进入贪吃蛇游戏!"<<endl;//欢迎界面;
    
        cout<<"\n\n\n\t\t\t 按任意键马上开始。。。"<<endl;//准备开始;;
    
        getch();
    
        while( ctn=='y' )
        {
            system("cls"); // 清屏
    
            snake_map snake;
    
            snake.initialize();
    
            cout << "\n\n请输入数字选择游戏等级:" << endl;
    
            cout << "\n\n\n\t\t\t1.等级一:速度 1000 \n\n\t\t\t2.等级二:速度 800 \n\n\t\t\t3.等级三:速度 600 ";
    
            cout << "\n\n\t\t\t4.等级四:速度 400 \n\n\t\t\t5.等级五:速度 200 \n\n\t\t\t6.等级六:速度 100 \n\n\t\t\t7.自动升级模式" << endl;
    
            snake.getgrade();//获取等级
    
            for(int i=1;i<=4;i++)
            {
                position[i].initialize(i);//初始化坐标
            }
    
            snake.setpoint();  // 产生第一个米
    
            do
            {
                snake.show_game();
    
                nodead = snake.updata_game();
    
            }while(nodead);
    
            system("cls"); //清屏
    
    
    
            cout << "\n\n\n\t\t\t\tGameover!\n\n"<<endl;
    
            snake.display();//输出等级/得分情况
    
            cout << "\n\n\n\t\t    是否选择继续游戏?输入 y 继续,n 退出" << endl;
    
            cin >> ctn;
    
        }
    
        return 0;
    }
    

    Copy

    坑爹大闯关

    #include<bits/stdc++.h>
    using namespace std;
    int main(){
    	int n,q=1;
    	cout<<"======坑爹大闯关======"<<endl;
    	cout<<"场景:"<<q<<endl;
    	cout<<"你看见了一袋钱,你想......"<<endl;
    	cout<<"请选择:"<<endl;
    	cout<<"1.捡走,跑"<<endl;
    	cout<<"2.不管"<<endl; 
    	cout<<"3.紫砂(自杀)"<<endl;
    	cin>>n;
    	if(n==1){
    		cout<<endl<<endl;
    		q++;
    		cout<<"场景:"<<q<<endl; 
    		cout<<"后面有个警察,拿枪指着你..."<<endl;
    		cout<<"你要?" <<endl;
    		cout<<"1.把钱丢了" <<endl;
    		cout<<"2.自首"<<endl;
    		cout<<"3.砸死警察" <<endl;
    		cin>>n;
    		if(n==1){
    			q++;
    			cout<<"场景:"<<q<<endl; 
    			cout<<"警察把你带进了警局,开始审问你..."<<endl;
    			cout<<"“(警)你哪里来的钱啊?”"<<endl;
    			cout<<"(回答)1.捡的"<<endl; 
    			cout<<"(回答)2.抢的"<<endl; 
    			cout<<"(回答)3.偷的"<<endl; 
    			cout<<"(回答)4.天上掉下来的"<<endl; 
    			cin>>n;
    			if(n==1){
    				cout<<"(警)不交给警局...坐下(peng!)"<<endl; 
    				cout<<"你...坐下了"<<endl; 
    				return 0; 
    			}
    			else if(n==2){
    				cout<<"(警)还敢抢东西...坐下(peng!)"<<endl; 
    				cout<<"你...坐下了"<<endl; 
    			}
    			else if(n==3){
    				cout<<"(警)还敢抢东西...坐下(peng!)"<<endl; 
    				cout<<"你...坐下了"<<endl; 
    			}
    			else if(n==4){
    				q++;
    				cout<<"场景:"<<q<<endl; 
    				cout<<"你刚说完,天上掉下来一坨**,把警察砸死了"<<endl; 
    				cout<<"警察的大部队来了,你要?"<<endl; 
    				cout<<"1.跳楼"<<endl; 
    				cout<<"2.躲起来"<<endl;  
    				cin>>n;
    				if(n==1){
    					q++;
    					cout<<"场景:"<<q<<endl; 
    					cout<<"你跳到了消防垫上,活了下来"<<endl;
    					cout<<"你走着走着就(散了)来到了小赛码的基地,"<<endl;
    					cout<<"你回到了寝室,(平底)郭老师正在查寝"<<endl;
    					cout<<"你的钱袋子还在身上,郭老师会报警,你要?"<<endl;
    					cout<<"1.把钱甩到天上"<<endl;
    					cout<<"2.把钱藏起来"<<endl;
    					cout<<"3.不管"<<endl;
    					cout<<"4.把钱送给郭老师"<<endl;
    					cin>>n;
    					if(n==1){
    						q++;
    						cout<<"场景:"<<q<<endl;
    						cout<<"郭老师突然眼瞎,没看见。"<<endl;
    						cout<<"";
    					}
    					else if(n==2){
    						cout<<"郭老师突然眼冒金星,找到了你的钱袋并报了个警"<<endl<<endl<<endl;
    						return 0;
    					}
    					else if(n==3){
    						cout<<"郭老师报了个警,你去屎了"<<endl<<endl<<endl;
    						return 0;
    					}
    					else if(n==4){
    						cout<<"郭老师肥肠高兴,交给了警察,你被警察发现了,你死了"<<endl<<endl<<endl;
    						
    					}
    					else{
    						cout<<"神经病!!!";
    						return 0;
    					}
    				}
    			    else if(n==2){
    					cout<<"你躲到了箱子后,被警察发现了(你死了)"<<endl<<endl<<endl;
    					return 0; 
    				}
    				else{
    					cout<<"神经病!!!";
    					return 0;
    				}
    			}
    			else{
    		cout<<"神经病!!!";
    		return 0;
    			}
    		}
    		else if(n==2){
    			cout<<"警察不信你,把你击毙(鸡哔你~~~)了,OK,你又死了"<<endl; 
    			return 0; 
    		}
    		else if(n==3){
    			cout<<"你打不过警察,你死了";
    			return 0;
    		}
    		else{
    		cout<<"神经病!!!";
    		return 0;	
    		}
    	}
    	else if(n==2){
    		cout<<"前面个井盖,你走了进去......"<<endl;
    		cout<<"你死了!!!";
    		return 0;
    	}
    	else if(n==3){
    		cout<<"OK,你死了!!!";
    		return 0;
    	}
    	else{
    		cout<<"神经病!!!";
    		return 0;
    	}
    	return 0;
    }
    
    ``
    

    Copy

    #include<bits/stdc++.h>
    #include<windows.h>
    #include<stdio.h>
    #include<conio.h>
    #include<time.h>
    #define Nor if(B[b].x<5) B[b].x=5;
    #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
    #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
    #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
    #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
    #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
    using namespace std;
    int ti(float a) {return ((int)(a*10+5))/10;}
    void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
    void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
    int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
    float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
    struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
    void Map(int a,int b);
    void Pan(int a,float x,float y,int b){
        float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
        if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        for(int i=0;i<3;i++){
            if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
            if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
        }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
        for(int i=0;i<3;i++){
            if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
            if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
            if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
    			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
    				if(a==2)Blo-=20;
    				else if(a==8)Blo-=10;
    				else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
            if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
        }
    }
    void Map(int a,int b){
        Color(0);
        if(a==-1){
            if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<"  ";}else{Setpos(Bx1-1,By1-0.5),cout<<"    ";Setpos(Bx1,By1-1),cout<<"      ";Setpos(Bx1+1,By1-0.5),cout<<"    ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
            if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<"    ";Setpos(Bx2,By2-1);cout<<"      ";Setpos(Bx2+1,By2-1),cout<<"      ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
            if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<"     ";Setpos(Bx3,By3);cout<<"  ";Setpos(Bx3+1,By3-1),cout<<"      ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
            if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X+1,Y-1),cout<<"   ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X-1,Y-1),cout<<"    ";}else if(X>23){Setpos(X,Y-1);cout<<"    ";Setpos(X-1,Y-0.5),cout<<"   ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-1.5),cout<<"    ";}else if(X<17){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-0.5),cout<<"   ";}if(Thun>0){Setpos(X-2,Y-1),cout<<"    ";Setpos(X+2,Y-1),cout<<"    ";Setpos(X,Y+2),cout<<"  ";Setpos(X,Y-2.5),cout<<"  ";Setpos(X-1,Y+1),cout<<"  ";Setpos(X+1,Y+1),cout<<"  ";Setpos(X-1,Y-2),cout<<"  ";Setpos(X+1,Y-2),cout<<"  ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<"        ";Setpos(X,Y-5);cout<<"        ";Setpos(X-1,Y-5);cout<<"        ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<"       ";Setpos(X+2,Y-3.5);cout<<"     ";Setpos(X-2,Y-3.5);cout<<"     ";Setpos(X+1,Y-3.5);cout<<"     ";Setpos(X-1,Y-3.5);cout<<"     ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<"  ";Setpos(X+1,Y),cout<<"  ";Setpos(X-1,Y-1),cout<<"  ";Setpos(20,Y-1);cout<<"======";}
        }
        if(a==0){
            if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
            if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
            if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
            if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
            if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"----  --";Setpos(X,Y-5);cout<<"-  --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------  ";Setpos(X,Y-5);cout<<" --  ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<"  ------";Setpos(X,Y-5);cout<<"-- --  -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"--  ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3);  cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
        }
        if(a==1||a==3){
            if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
            if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
            if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
            if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
            if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
            if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
            if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
            if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<"    ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
            if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<"  ";if(B[b].y<=3)B[b].life=0;} 
            if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
            if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
            if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
            if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
            if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<"   ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
        }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
    }
    void Move(){
        if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
        if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
        else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
        for(int i=bl;i<=br;i++){
            if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
            for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
            if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
            Map(1,i);if(B[i].life==0) continue;
            else{B[i].t++;
                if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
                if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;} 
                if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
                if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
                if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
                if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
            }
            if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
        }
    }
    void Guai(int R,int r){
        if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
        if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
        if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
        if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
    }
    void CpGuai(int R,float x,float y,float xx,float yy){
        if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
        if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
    }
    void MesGuai(int a,int rr){
        int R=rand()%rr,r=-10086;
        if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
    }
    void NorGuai(int a,int b){
        if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
        if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
        if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
        if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
    }
    void RandGood(){
        if(Biao>0){Biao--;Guai(-1,0);}
        if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
        else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
        else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else Gd[1]=0;
        for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<"   ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
    }
    void Panboss(int bx,int by){
        float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
        if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
        else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
        else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
    }
    void Boss1(){
        for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
        for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
        if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
        Bx1-=Bvx1;By1-=Bvy1;
        if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
        if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
        if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
        if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
        if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<"  ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
        if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
        if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
    }
    void Boss2(){
        for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
        for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
        Bx2-=Bvx2;By2-=Bvy2;
        if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
        if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
        if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<"  ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
        if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
        if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
    }
    void Boss3(){
        #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
        for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        Bx3-=Bvx3;By3-=Bvy3;
        if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
        if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
        if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
        if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
        if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
        if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
    }
    void Ball(int ball){
        if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
        if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
        if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
        if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
        if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
        if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<"                              ";Color(0);}
        if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f                              ",Blo);}
    }
    int main(){
        system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
        Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;
        ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
        Start:Blo=Blomax * 100;Ding=6.25;
        memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
        if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
        while(1){
            T++;
            if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
            if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
            if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
            if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
            if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
            Map(-1,0);
            if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
            Move();Map(0,(bool)Kill);Color(0);
            Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<"  ";if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
            if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
            if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
            if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
        }
    	if(Blo<=0){
    		Sleep(1000);
    		D++;
    		system("color 7F");
    		Setpos(15,11);
    		Color(4);
    		cout<<"GAME OVER...";
    		Sleep(2000);
    		goto ReStart;
    	}
    	else if(Win==6){
    		system("color 7F");
    		Setpos(15,11);
    		Color(4);
    		cout<<"坚持30秒 !";
    		Sleep(2000);
    		Setpos(30,0);
    		Win++;
    		D=0;
    	}
    	else if(Win==7){
    		Sleep(1000);
    		system("color 6E");
    		Setpos(15,11);
    		Color(5);
    		cout<<"YOU WIN !";
    		Sleep(2000);
    		Setpos(30,0);
    		return 0;
    	}else Sleep(1000),Win++,D=0;
    	goto Start;
    }
    

    Copy

    #include<bits/stdc++.h>
    using namespace std;
    int main(){
    	int k; 
    	cout<<"————————————---------------------读心术魔术------------------——————————————"<<endl;
    	cout<<"魔术开始!!!\n"; 
    	cout<<"现在请你想一个两位数,用这个两位数减去它的个位上的数字再减去十位上的数字,得到一个新的数字n,请你记住这个数字n。\n请按下回车键\n"; 
    	getchar();
    	cout<<"接下来请你找到数字n后面对应的字符。一定不要说出来哦!!!\n\n" ;
    	srand(time(0));//设置随机数种子,保证每次运行的结果不一样 
    	char c=rand()%60+65;//9的倍数对应的字符初始值 
    	for(int i=1;i<=100;i++){
    		printf("%5d ",i);
    		if(i%9==0)	cout<<c<<" ";
    		else cout<<(char)(rand()%61+65)<<" ";
    		if(i%5==0) cout<<"\n";//每5个换一行 
    	}
    	cout<<"\n接下来就是见证奇迹的时刻了!:\n请按下回车键\n";
    	getchar();
    	cout<<"你心里想的字符是:"<<c<<endl;
    	cout<<"怎么样,很神奇吧!你以为这就完了吗,nonono。接下来还有更神奇的事情,我还能猜到你算出来的数字n,你信不信?"<<endl;
    	cout<<"现在请回答我,数字n的个位数字减去十位数字等于多少,如果不够减就是负数哦!!!\n";
    	cout<<"请你输入算出的这个值:";
    	cin>>k;
    	cout<<"\n见证奇迹的时刻又到了!!!\n你的数字n是:"<<(9-(9+k)/2)*10+(9+k)/2;
    	cout<<"\n\n好啦,本次的读心术程序就分享到这儿,其实我还有个终极读心术,能够猜到你最开始想的两位数!\n欲知后事如何,请听下回分解!"; 
    	return 0;
    }
    

    三国杀

    #include<iostream>
    #include<time.h>
    #include<stdio.h>
    #include <stdlib.h>
    using namespace std;
    struct pai
    {
        int paifu;
        int huase;
        int yanse;
        int dianshu;
        int leixing;
        int changdu;
        void Kanpai()
        {
            if (paifu == 0 || paifu == 1);
            else
                printf("牌副参数错误!\n");
            switch (huase)
            {
            case 0:cout << "黑桃"; break;
            case 1:cout << "红桃"; break;
            case 2:cout << "草花"; break;
            case 3:cout << "方片"; break;
            case -1:cout << "无色"; break;
            default:printf("花色错误!\n"); break;
            }
            switch (dianshu)
            {
            case 0:cout << "A "; break;
            case 1:cout << "2 "; break;
            case 2:cout << "3 "; break;
            case 3:cout << "4 "; break;
            case 4:cout << "5 "; break;
            case 5:cout << "6 "; break;
            case 6:cout << "7 "; break;
            case 7:cout << "8 "; break;
            case 8:cout << "9 "; break;
            case 9:cout << "10 "; break;
            case 10:cout << "J "; break;
            case 11:cout << "Q "; break;
            case 12:cout << "K "; break;
            case -1:cout << "无点数"; break;
            default:printf("点数错误!\n"); break;
            }
            switch (leixing)
            {
            case 101:cout << "【杀】" << endl; break;
            case 102:cout << "【闪】" << endl; break;
            case 103:cout << "【桃】" << endl; break;
            case 201:cout << "【过河拆桥】" << endl; break;
            case 202:cout << "【顺手牵羊】" << endl; break;
            case 203:cout << "【无中生有】" << endl; break;
            case 204:cout << "【决斗】" << endl; break;
            case 205:cout << "【借刀杀人】" << endl; break;
            case 206:cout << "【桃园结义】" << endl; break;
            case 207:cout << "【五谷丰登】" << endl; break;
            case 208:cout << "【南蛮入侵】" << endl; break;
            case 209:cout << "【万箭齐发】" << endl; break;
            case 210:cout << "【无懈可击】" << endl; break;
            case 251:cout << "【乐不思蜀】" << endl; break;
            case 252:cout << "【闪电】" << endl; break;
            case 301:cout << "【诸葛连弩(1)】" << endl; break;
            case 302:cout << "【雌雄双股剑(2)】" << endl; break;
            case 303:cout << "【青釭剑(2)】" << endl; break;
            case 304:cout << "【青龙偃月刀(3)】" << endl; break;
            case 305:cout << "【丈八蛇矛(3)】" << endl; break;
            case 306:cout << "【贯石斧(3)】" << endl; break;
            case 307:cout << "【方天画戟(4)】" << endl; break;
            case 308:cout << "【麒麟弓(5)】" << endl; break;
            case 331:cout << "【八卦阵】" << endl; break;
            case 361:cout << "【赤兔(-1)】" << endl; break;
            case 362:cout << "【大宛(-1)】" << endl; break;
            case 363:cout << "【紫辛(-1)】" << endl; break;
            case 381:cout << "【爪黄飞电(+1)】" << endl; break;
            case 382:cout << "【的卢(+1)】" << endl; break;
            case 383:cout << "【绝影(+1)】" << endl; break;
            default:printf("类型参数错误!"); break;
            }
        }
    };
    void Qishixipai(pai A[2][4][13], pai paidui[104])
    {
        int i, m, x, y, z, a[104] = { 0 };
        srand((unsigned)time(NULL));
        for (i = 1; i <= 104; i++)
        {
            while (a[m = rand() % 104]);
            a[m] = i;
        }
        for (i = 0; i <= 103; i++)
        {
            x = (a[i] - 1) / 52;
            y = ((a[i] - 1) - 52 * x) / 13;
            z = (a[i] - 1) % 13;
            paidui[i] = A[x][y][z];
        }
    }
    void Xipai(pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        int i, m, a[104] = { 0 };
        srand((unsigned)time(NULL));
        for (i = 1; i <= (*qipaishu); i++)
        {
            while (a[m = rand() % (*qipaishu)]);
            a[m] = i;
        }
        for (i = 0; i <= ((*qipaishu) - 1); i++)
        {
            paidui[i] = qipaidui[a[i]];
            qipaidui[a[i]].leixing = -1;
            (*paiduishu)++;
            (*qipaishu)--;
        }
        for (i = (*paiduishu); i <= 103; i++)paidui[i].leixing = -1;
    }
    pai Mo1pai(pai A[104], int* x, pai B[104], int* y, int* b)
    {
        pai p;
        if ((*x) == 0)Xipai(A, x, B, y);
        else if ((*x) < 0)printf("摸牌参数错误!");
        else;
        p = A[104 - (*x)];
        (*x)--;
        (*b)++;
        return(p);
    }
    struct wujiang
    {
        char name;
        int tili;
        int tilishangxian;
        int shoupaishangxian;
        int huihekaishi;
        int panding;
        int mopai;
        int chupai;
        int qipai;
        int huihejieshu;
        int juese;
        pai shoupai[20];
        int shoupaishu;
        pai zhuangbei[4];
        int zhuangbeishu;
        pai pandingpai[3];
        int pandingshu;
        int juli[1];
        void Kanshoupai()
        {
            printf("玩家当前手牌:\n");
            if (shoupaishu)
            {
                int m;
                for (m = 0; m <= (shoupaishu - 1); m++)
                {
                    printf("%d ", m);
                    (shoupai[m]).Kanpai();
                }
            }
            else printf("空城!\n");
            printf("\n");
        }
        void Kanzhuangbei()
        {
            if (juese)printf("玩家");
            else printf("电脑");
            printf("当前装备:\n");
            printf("0 武器: ");
            if ((zhuangbei[0]).leixing == -1)printf("空\n");
            else (zhuangbei[0]).Kanpai();
            printf("1 防具: ");
            if ((zhuangbei[1]).leixing == -1)printf("空\n");
            else (zhuangbei[1]).Kanpai();
            printf("2 进攻马: ");
            if ((zhuangbei[2]).leixing == -1)printf("空\n");
            else (zhuangbei[2]).Kanpai();
            printf("3 防御马: ");
            if ((zhuangbei[3]).leixing == -1)printf("空\n");
            else (zhuangbei[3]).Kanpai();
            printf("\n");
        }
        void Kanpandingpai()
        {
            if (juese)printf("玩家");
            else printf("电脑");
            printf("当前判定区:\n");
            if ((pandingpai[0]).leixing == -1)printf("空\n");
            else
            {
                printf("0 ");
                (pandingpai[0]).Kanpai();
                if ((pandingpai[1]).leixing == -1);
                else
                {
                    printf("1 ");
                    (pandingpai[1]).Kanpai();
                    if ((pandingpai[2]).leixing == -1);
                    else
                    {
                        printf("2 ");
                        (pandingpai[2]).Kanpai();
                    }
                }
            }
        }
    };
    void Mopai(int* shoupaishu, pai shoupai[20], pai A[104], int* x, pai B[104], int* y, int juese)
    {
        if (juese)printf("玩家从牌堆摸2张牌\n");
        else printf("电脑从牌堆摸2张牌\n");
        pai p;
        p = Mo1pai(A, x, B, y, shoupaishu);
        shoupai[*shoupaishu - 1] = p;
        pai q;
        q = Mo1pai(A, x, B, y, shoupaishu);
        shoupai[*shoupaishu - 1] = q;
        int m;
        if (juese)
        {
            printf("玩家当前手牌:\n");
            for (m = 0; m <= (*shoupaishu - 1); m++)
            {
                printf("%d ", m);
                (shoupai[m]).Kanpai();
            }
        }
        printf("牌堆还剩%d张牌!\n\n", *x);
    }
    void Qishishoupai(wujiang* w, pai A[104], int* x, pai B[104], int* y)
    {
        pai a;
        a = Mo1pai(A, x, B, y, &((*w).shoupaishu));
        (*w).shoupai[(*w).shoupaishu - 1] = a;
        pai b;
        b = Mo1pai(A, x, B, y, &((*w).shoupaishu));
        (*w).shoupai[(*w).shoupaishu - 1] = b;
        pai c;
        c = Mo1pai(A, x, B, y, &((*w).shoupaishu));
        (*w).shoupai[(*w).shoupaishu - 1] = c;
        pai d;
        d = Mo1pai(A, x, B, y, &((*w).shoupaishu));
        (*w).shoupai[(*w).shoupaishu - 1] = d;
        int m;
        if ((*w).juese)printf("玩家从牌堆摸4张牌\n");
        else printf("电脑从牌堆摸4张牌\n");
        if ((*w).juese)
        {
            printf("玩家当前手牌:\n");
            for (m = 0; m <= ((*w).shoupaishu - 1); m++)
            {
                printf("%d ", m);
                ((*w).shoupai[m]).Kanpai();
            }
        }
        printf("牌堆还剩%d张牌!\n\n", *x);
    }
    void Panding(pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        paidui[*paiduishu].Kanpai();
        qipaidui[*qipaishu] = paidui[*paiduishu];
        (*paiduishu)--;
        (*qipaishu)++;
    }
    pai Zhangba(wujiang* w, pai qipaidui[104], int* qipaishu)
    {
        int x, y;
        pai p;
        for (;;)
        {
            int i, j;
            printf("请输入任意两张手牌之前的编号,以空格隔开,以回车结束!\n");
            scanf("%d", &x);
            scanf("%d", &y);
            if ((x >= 0) && (x < (*w).shoupaishu) && (y >= 0) && (y < (*w).shoupaishu - 1))
            {
                switch ((((*w).shoupai[x].huase) % 2) + (((*w).shoupai[y].huase) % 2))
                {
                case 0:p.yanse = 0; break;
                case 2:p.yanse = 1; break;
                case 1:p.yanse = 2; break;
                default:printf("【丈八蛇矛】函数参数错误!\n");
                }
                qipaidui[*qipaishu] = (*w).shoupai[x];
                (*w).shoupai[x].leixing = -1;
                ((*w).shoupaishu)--;
                (*qipaishu)++;
                qipaidui[*qipaishu] = (*w).shoupai[y];
                (*w).shoupai[y].leixing = -1;
                ((*w).shoupaishu)--;
                (*qipaishu)++; printf("弃牌数:%d", *qipaishu);
                for (i = 0; i <= (((*w).shoupaishu) + 1); i++)
                {
                    if ((*w).shoupai[i].leixing == -1)
                    {
                        for (j = i + 1; j <= (((*w).shoupaishu) + 2); j++)
                            (*w).shoupai[j - 1] = (*w).shoupai[j];
                        i--;
                    }
                }
                printf("玩家把:\n");
                qipaidui[(*qipaishu) - 2].Kanpai();
                qipaidui[(*qipaishu) - 1].Kanpai();
                printf("当作一张");
                switch (p.yanse)
                {
                case 0:printf("黑色"); break;
                case 2:printf("红色"); break;
                case 1:printf("无色"); break;
                default:printf("绿色"); break;
                }
                printf("无点数的【杀】");
                p.dianshu = -1;
                p.leixing = 101;
                return p;
                break;
            }
            printf("你将两张空气当作一张空气属性的【杀】使用或打出!\n");
        }
    }
    int Xuanpai(wujiang* w, int t)
    {
        int x;
        if ((*w).juese)
        {
            for (;;)
            {
                printf("出牌请输入手牌之前的编号,以回车结束!\n如果你想结束出牌阶段,请输入“-1”,以回车结束!\n");
                scanf("%d", &x);
                if ((x >= -1 && x < ((*w).shoupaishu)) || ((x == 100) && ((*w).zhuangbei[0].leixing == 305)))
                {
                    return x;
                    break;
                }
                printf("你打出了一张空气!\n");
            }
        }
        else return t;
    }
    pai Panpai(wujiang* w1, int* sha, int y, pai qipaidui[104], int* qipaishu)
    {
        pai p, q;
        p.leixing = 0;
        q.leixing = -1;
        if (y == -1)return q;
        else
        {
            if (y == 100)
            {
                if ((*sha) > 0)
                {
                    q = Zhangba(w1, qipaidui, qipaishu);
                    printf("使用!\n");
                    return q;
                }
                else
                {
                    printf("当前回合使用【杀】的次数已用尽,你也不能使用【丈八蛇矛】效果!\n");
                    return p;
                }
            }
            switch ((*w1).shoupai[y].leixing)
            {
            case 101:
                if (((*sha) > 0) || ((*w1).zhuangbei[0].leixing == 301))
                {
                    if (((*w1).zhuangbei[0].leixing == 301))printf("武器【诸葛连弩】效果被触发!\n");
                    return (*w1).shoupai[y];
                    break;
                }
                else
                {
                    if ((*w1).juese)printf("当前回合使用【杀】的次数已用尽,你不能使用【杀】!\n");
                    return p; break;
                }
            case 102:
                if ((*w1).juese)
                    printf("当前不需要响应任何操作,你不能主动打出【闪】!\n");
                return p; break;
            case 103:
                if (((*w1).tili) < ((*w1).tilishangxian))
                {
                    return (*w1).shoupai[y];
                    break;
                }
                else
                {
                    if ((*w1).juese)
                        printf("你并未受伤,不能对自己使用【桃】!\n");
                }
                return p; break;
            case 210:
                if ((*w1).juese)
                    printf("当前不需要响应任何锦囊,你不能主动打出【无懈可击】!\n");
                return p; break;
            case 201:
            case 202:
            case 203:
            case 204:
            case 205:
            case 206:
            case 207:
            case 208:
            case 209:
            case 251:
            case 252:
            case 301:
            case 302:
            case 303:
            case 304:
            case 305:
            case 306:
            case 307:
            case 308:
            case 331:
            case 361:
            case 362:
            case 363:
            case 381:
            case 382:
            case 383:return (*w1).shoupai[y]; break;
            default:printf("手牌类型参数错误!\n"); return p; break;
            }
        }
    }
    int Mubiao(pai p, wujiang* w1, wujiang* w2, int* sha)
    {
        int x;
        switch (p.leixing)
        {
        case 101:
            if ((*w1).juese)
            {
                printf("请选择【杀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x == 0)
                {
                    if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0])
                    {
                        (*sha)--;
                        return((*w2).juese);
                    }
                    else
                    {
                        printf("武器长度不够!\n");
                        return -2;
                    }
                }
                else
                {
                    printf("目标错误!\n");
                    return -2;
                }
            }
            else
            {
                if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0])
                {
                    (*sha)--;
                    return((*w2).juese);
                }
                else return -2;
            }
            break;
        case 103:return((*w1).juese); break;
        case 201:
            if ((*w1).juese)
            {
                printf("请选择【过河拆桥】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x == 0)
                {
                    if ((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu)return((*w2).juese);
                    else
                    {
                        printf("目标没有牌!\n");
                        return -2;
                    }
                }
                else
                {
                    printf("目标错误!\n");
                    return -2;
                }
            }
            else return((*w2).juese);
            break;
        case 202:
            if ((*w1).juese)
            {
                printf("请选择【顺手牵羊】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x == 0)
                {
                    if (((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu) && ((*w1).juli[0] <= 1))return((*w2).juese);
                    else
                    {
                        printf("目标没有牌!\n");
                        return -2;
                    }
                }
                else
                {
                    printf("目标错误!\n");
                    return -2;
                }
            }
            else
            {
                if ((*w1).juli[0] <= 1)return((*w2).juese);
                else return -2;
            }
            break;
        case 203:
            return((*w1).juese); break;
        case 204:
            if ((*w1).juese)
            {
                printf("请选择【决斗】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x == 0)return((*w2).juese);
                else
                {
                    printf("目标错误!\n");
                    return -2;
                }
            }
            else return((*w2).juese);
            break;
        case 205:
            int y;
            if ((*w1).juese)
            {
                printf("请选择【借刀杀人】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x != 0)
                {
                    printf("目标错误!\n");
                    return -2;
                }
                else
                {
                    if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331)
                    {
                        printf("目标装备区里没有武器!\n");
                        return -2;
                    }
                    else
                    {
                        printf("请选择【杀】的目标!\n提示:【杀】的目标必须在【借刀杀人】的目标的攻击范围之内!\n输入目标前的编号,以回车结束!\n0 玩家\n");
                        scanf("%d", &y);
                        if (y != 0)
                        {
                            printf("目标错误!\n");
                            return -2;
                        }
                        else
                        {
                            if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0])
                            {
                                printf("武器距离不够!\n");
                                return -2;
                            }
                            else
                                return((*w2).juese);
                        }
                    }
                }
            }
            else
            {
                if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331)return -2;
                else
                {
                    if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0])return -2;
                    else return((*w2).juese);
                }
            }
            break;
        case 206:
        case 207:return 99; break;
        case 208:
        case 209:return 100; break;
        case 251:
            if ((*w1).juese)
            {
                printf("请选择【乐不思蜀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x == 0)
                {
                    int i;
                    for (i = 0; i <= 2; i++)
                    {
                        if ((*w2).pandingpai[i].leixing == 251)
                            i = -1;
                        break;
                    }
                    if (i == -1)
                    {
                        printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n");
                        return -2;
                    }
                    else return((*w2).juese);
                }
                else
                {
                    printf("目标错误!\n");
                    return -2;
                }
            }
            else
            {
                int i;
                for (i = 0; i <= 2; i++)
                {
                    if ((*w2).pandingpai[i].leixing == 251)
                        i = -1;
                    break;
                }
                if (i == -1)return -2;
                else return((*w2).juese);
            }
            break;
        case 252:
            int i;
            for (i = 0; i <= 2; i++)
            {
                if ((*w1).pandingpai[i].leixing == 252)
                    i = -1;
                break;
            }
            if (i == -1)
            {
                if ((*w1).juese)printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n");
                return -2;
            }
            else return ((*w1).juese);
            break;
        case 301:
        case 302:
        case 303:
        case 304:
        case 305:
        case 306:
        case 307:
        case 308:
        case 331:
        case 361:
        case 362:
        case 363:
        case 381:
        case 382:
        case 383:return((*w1).juese); break;
        default:return -2; break;
        }
    }
    void Da1pai(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu, int x)
    {
        int i;
        if ((x < 0 || x >= ((*w1).shoupaishu)) && x != 100)
            printf("你的牌呢?!\n");
        else
        {
            switch (((*w1).shoupai)[x].leixing)
            {
            case 101:
            case 102:
            case 103:
            case 201:
            case 202:
            case 203:
            case 204:
            case 205:
            case 206:
            case 207:
            case 208:
            case 209:
            case 210:
                qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                (*qipaishu)++;
                break;
            case 251:
                for (i = 1; i >= 0; i--)(*w2).pandingpai[i + 1] = (*w2).pandingpai[i];
                (*w2).pandingpai[0] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                ((*w2).pandingshu)++;
                break;
            case 252:
                for (i = 1; i >= 0; i--)(*w1).pandingpai[i + 1] = (*w1).pandingpai[i];
                (*w1).pandingpai[0] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                ((*w1).pandingshu)++;
                break;
            case 301:
            case 302:
            case 303:
            case 304:
            case 305:
            case 306:
            case 307:
            case 308:
                if ((*w1).zhuangbei[0].leixing == -1)((*w1).zhuangbeishu)++;
                else
                {
                    qipaidui[*qipaishu] = ((*w1).zhuangbei)[0];
                    (*qipaishu)++;
                }
                (*w1).zhuangbei[0] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                break;
            case 331:
                if ((*w1).zhuangbei[1].leixing == -1)((*w1).zhuangbeishu)++;
                else
                {
                    qipaidui[*qipaishu] = ((*w1).zhuangbei)[1];
                    (*qipaishu)++;
                }
                (*w1).zhuangbei[1] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                break;
            case 361:
            case 362:
            case 363:
                if ((*w1).zhuangbei[2].leixing == -1)((*w1).zhuangbeishu)++;
                else
                {
                    qipaidui[*qipaishu] = ((*w1).zhuangbei)[2];
                    (*qipaishu)++;
                }
                (*w1).zhuangbei[2] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                break;
            case 381:
            case 382:
            case 383:
                if ((*w1).zhuangbei[3].leixing == -1)((*w1).zhuangbeishu)++;
                else
                {
                    qipaidui[*qipaishu] = ((*w1).zhuangbei)[3];
                    (*qipaishu)++;
                }
                (*w1).zhuangbei[3] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                break;
            default:break;
            }
        }
    }
    void Miaoshu(pai p, int juese, int duixiang)
    {
        if (juese == 0)printf("电脑");
        else if (juese == 1)printf("玩家");
        else printf("角色参数错误!\n");
        if (p.leixing <= 300 && p.leixing > 100)
        {
            switch (duixiang)
            {
            case -1:printf("打出"); break;
            case 0:printf("对电脑使用"); break;
            case 1:printf("对玩家使用"); break;
            case 99:printf("使用"); break;
            case 100:printf("对所有人使用"); break;
            default:printf("对象参数错误\n"); break;
            }
        }
        else if (p.leixing >= 301 && p.leixing <= 400)
            printf("装备");
        else printf("你出的是什么东西?\n");
        p.Kanpai();
        if (!juese && (p.leixing == 101 || p.leixing == 204 || p.leixing == 205 || p.leixing == 207 || p.leixing == 208 || p.leixing == 209))printf("请响应!\n");
    }
    int Wuxie(pai* p, wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu, int a)
    {
        int x;
        if ((*w1).juese)
        {
            printf("是否使用【无懈可击】响应?\n\n");
            for (;;)
            {
                (*w1).Kanshoupai();
                printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n");
                scanf("%d", &x);
                if (x == -1)
                {
                    for (x = 0; x < ((*w2).shoupaishu); x++)
                    {
                        if ((*w2).shoupai[x].leixing == 210)
                        {
                            printf("电脑使用");
                            ((*w2).shoupai)[x].Kanpai();
                            printf("对象是");
                            (*p).Kanpai();
                            (*p) = ((*w2).shoupai)[x];
                            qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                            for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                            ((*w2).shoupaishu)--;
                            (*qipaishu)++;
                            a++;
                            break;
                        }
                    }
                    break;
                }
                else if ((*w1).shoupai[x].leixing == 210)
                {
                    printf("玩家使用");
                    ((*w1).shoupai)[x].Kanpai();
                    printf("对象是");
                    (*p).Kanpai();
                    (*p) = ((*w1).shoupai)[x];
                    qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                    for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                    ((*w1).shoupaishu)--;
                    (*qipaishu)++;
                    (*w1).Kanshoupai();
                    a++;
                    break;
                }
                else printf("你确定你使用的是【无懈可击】?\n");
            }
        }
        else
        {
            printf("是否使用【无懈可击】响应?\n");
            for (;;)
            {
                (*w2).Kanshoupai();
                printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n");
                scanf("%d", &x);
                if (x == -1)break;
                else if ((*w2).shoupai[x].leixing == 210)
                {
                    printf("玩家使用");
                    ((*w2).shoupai)[x].Kanpai();
                    printf("对象是");
                    (*p).Kanpai();
                    (*p) = ((*w2).shoupai)[x];
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    (*w2).Kanshoupai();
                    a++;
                    break;
                }
                else printf("你确定你使用的是【无懈可击】?\n");
            }
        }
        return a;
    }
    int Qiutao(wujiang* w, pai qipaidui[104], int* qipaishu)
    {
        int x;
        if ((*w).juese)
        {
            for (;;)
            {
                printf("如果要使用【桃】请输入手牌之前的编号,不需要请输入“-1”,以回车结束!\n");
                scanf("%d", &x);
                if (x == -1)
                {
                    return -1;
                    break;
                }
                else if ((*w).shoupai[x].leixing == 103)
                {
                    qipaidui[*qipaishu] = ((*w).shoupai)[x];
                    for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((*w).shoupai)[i];
                    ((*w).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
                else printf("你确定你使用的是【桃】?\n");
            }
        }
        else
        {
            for (x = 0; x < ((*w).shoupaishu); x++)
            {
                if ((*w).shoupai[x].leixing == 103)
                {
                    qipaidui[*qipaishu] = ((*w).shoupai)[x];
                    for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((*w).shoupai)[i];
                    ((*w).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
            }
            return -1;
        }
    }
    int Binsi(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
    {
        if (((*w2).tili) > 0)return 0;
        else
        {
            int i;
            if ((*w1).juese)
            {
                for (;;)
                {
                    printf("电脑濒死,是否使用【桃】?\n");
                    i = Qiutao(w1, qipaidui, qipaishu);
                    if (i == 0)((*w2).tili)++;
                    if ((i == -1) || ((*w2).tili > 0))break;
                }
                if ((*w2).tili > 0)return 0;
                else
                {
                    for (;;)
                    {
                        i = Qiutao(w2, qipaidui, qipaishu);
                        if (i == 0)((*w2).tili)++;
                        if ((i == -1) || ((*w2).tili > 0))break;
                    }
                    if ((*w2).tili > 0)return 0;
                    else return -1;
                }
            }
            else
            {
                for (;;)
                {
                    printf("玩家濒死,是否使用【桃】?\n");
                    i = Qiutao(w2, qipaidui, qipaishu);
                    if (i == 0)((*w2).tili)++;
                    if ((i == -1) || ((*w2).tili > 0))break;
                }
                if ((*w2).tili > 0)return 0;
                else return -1;
            }
        }
    }
    int Shan(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        int x;
        if ((*w2).juese)
        {
            if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303))
            {
                for (;;)
                {
                    int m;
                    printf("是否发动【八卦阵】防具效果?\n0 否\n1 是\n请输入选项之前的编号,以回车结束!\n");
                    scanf("%d", &m);
                    if (m == 1)
                    {
                        Panding(paidui, paiduishu, qipaidui, qipaishu);
                        if (qipaidui[(*qipaishu) - 1].huase % 2)
                        {
                            printf("【八卦阵】判定成功!\n");
                            return 0;
                        }
                    }
                    else if (m == 0)
                    {
                        printf("【八卦阵】判定失败!\n");
                        break;
                    }
                    else printf("你确定你输入的是“0”或“1”?\n");
                }
            }
            else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n");
            for (;;)
            {
                printf("请输入手牌之前的编号,或者输入“-1”放弃打出【闪】,以回车结束!\n");
                scanf("%d", &x);
                if (x == -1)
                {
                    return -1;
                    break;
                }
                else if ((*w2).shoupai[x].leixing == 102)
                {
                    printf("玩家打出");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
                else printf("你确定你打出的是【闪】?\n");
            }
        }
        else
        {
            if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303))
            {
                Panding(paidui, paiduishu, qipaidui, qipaishu);
                if (qipaidui[(*qipaishu) - 1].huase % 2)
                {
                    printf("【八卦阵】判定成功!\n");
                    return 0;
                }
                else printf("【八卦阵】判定失败!\n");
            }
            else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n");
            int i;
            for (x = 0; x < ((*w2).shoupaishu); x++)
            {
                if ((*w2).shoupai[x].leixing == 102)
                {
                    printf("电脑打出");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
            }
            return -1;
        }
    }
    int Sha(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        int x;
        if ((*w2).juese)
        {
            printf("请打出【闪】响应【杀】!否则你将受到1点伤害!\n");
            x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
            if (x == -1)
            {
                int i;
                ((*w2).tili)--;
                printf("电脑对玩家造成1点伤害!\n");
                i = Binsi(w1, w2, qipaidui, qipaishu);
                return i;
            }
            else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306))
            {
                int i;
                if (((*w1).shoupaishu) >= 2)
                {
                    printf("电脑弃掉:\n");
                    ((*w1).shoupai)[0].Kanpai();
                    qipaidui[*qipaishu] = ((*w1).shoupai)[0];
                    for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                    ((*w1).shoupaishu)--;
                    (*qipaishu)++;
                    ((*w1).shoupai)[0].Kanpai();
                    qipaidui[*qipaishu] = ((*w1).shoupai)[0];
                    for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                    ((*w1).shoupaishu)--;
                    (*qipaishu)++;
                    printf("发动【贯石斧】武器效果使【杀】造成伤害!\n");
                    ((*w2).tili)--;
                    i = Binsi(w1, w2, qipaidui, qipaishu);
                    return i;
                }
                else return 0;
            }
            else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304))
            {
                int i;
                for (x = 0; x < ((*w1).shoupaishu); x++)
                {
                    if ((*w1).shoupai[x].leixing == 101)
                    {
                        printf("电脑发动【青龙偃月刀】效果对玩家使用");
                        ((*w1).shoupai)[x].Kanpai();
                        qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                        for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                        ((*w1).shoupaishu)--;
                        (*qipaishu)++;
                        i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                        return i;
                        break;
                    }
                }
                return 0;
            }
        }
        else
        {
            x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
            if (x == -1)
            {
                if ((*w1).zhuangbei[0].leixing == 308)
                {
                    for (;;)
                    {
                        printf("是否发动【麒麟弓】武器效果?\n0 否\n1 是\n");
                        scanf("%d", &x);
                        if (x == 1)
                        {
                            if (((*w2).zhuangbei[2].leixing == -1) && ((*w2).zhuangbei[3].leixing == -1))
                            {
                                printf("电脑根本没有马,射你妹的马啊!\n");
                                break;
                            }
                            else
                            {
                                for (;;)
                                {
                                    printf("0 ");
                                    ((*w2).zhuangbei[2]).Kanpai();
                                    printf("1 ");
                                    ((*w2).zhuangbei[3]).Kanpai();
                                    printf("请选择要弃掉的马,输入之前的编号,以回车结束!\n");
                                    scanf("%d", &x);
                                    if ((x == 0) && ((*w2).zhuangbei[2].leixing != -1))
                                    {
                                        printf("你弃掉了电脑的");
                                        ((*w2).zhuangbei)[2].Kanpai();
                                        qipaidui[*qipaishu] = ((*w2).zhuangbei)[2];
                                        ((*w2).zhuangbeishu)--;
                                        (*qipaishu)++;
                                        ((*w2).zhuangbei)[2].leixing = -1;
                                        ((*w2).juli[0])++;
                                        break;
                                    }
                                    else if ((x == 1) && ((*w2).zhuangbei[3].leixing != -1))
                                    {
                                        printf("你弃掉了电脑的");
                                        ((*w2).zhuangbei)[3].Kanpai();
                                        qipaidui[*qipaishu] = ((*w2).zhuangbei)[3];
                                        ((*w2).zhuangbeishu)--;
                                        (*qipaishu)++;
                                        ((*w2).zhuangbei)[3].leixing = -1;
                                        ((*w1).juli[0])--;
                                        break;
                                    }
                                    else printf("射你妹的马!");
                                }
                                break;
                            }
                        }
                        else if (x == 0)break;
                        else printf("键盘上的“0”和“1”被你吃了吗?\n");
                    }
                }
                int i;
                ((*w2).tili)--;
                printf("玩家对电脑造成1点伤害!\n");
                i = Binsi(w1, w2, qipaidui, qipaishu);
                return i;
            }
            else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306))
            {
                for (;;)
                {
                    printf("是否发动【贯石斧】武器效果?\n0 否\n1 是\n");
                    scanf("%d", &x);
                    if (x == 1)
                    {
                        int i;
                        if ((*w1).shoupaishu + (*w1).zhuangbeishu <= 2)
                        {
                            printf("你除了【贯石斧】以外连2张牌都没有,发动你妹的效果!\n");
                            break;
                        }
                        else
                        {
                            printf("请分别弃掉两张牌!\n");
                            for (i = 0; i <= 2; i++)
                            {
                                for (;;)
                                {
                                    printf("请选择区域:\n0 手牌\n1 装备\n");
                                    scanf("%d", &x);
                                    if (x == 0 && ((*w1).shoupaishu == 0))printf("你根本没有手牌,弃你妹啊!\n");
                                    else if (x == 1 && ((*w1).zhuangbeishu == 1))printf("你根本没有别的装备,弃你妹啊!\n");
                                    else if (x >= 0 && x <= 1)break;
                                    else printf("键盘上的“0”和“1”被你吃了吗?\n");
                                }
                                if (x == 0)
                                {
                                    for (;;)
                                    {
                                        (*w1).Kanshoupai();
                                        printf("弃牌请输入手牌之前的编号,以回车结束!\n");
                                        scanf("%d", &x);
                                        if (x >= 0 && x < ((*w1).shoupaishu))break;
                                        else printf("弃你妹的手牌!\n");
                                    }
                                    printf("你弃掉了");
                                    ((*w1).shoupai)[x].Kanpai();
                                    qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                                    for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                                    ((*w1).shoupaishu)--;
                                    (*qipaishu)++;
                                }
                                else
                                {
                                    for (;;)
                                    {
                                        (*w1).Kanzhuangbei();
                                        printf("请输入装备之前的编号,以回车键结束!\n");
                                        scanf("%d", &x);
                                        if ((((*w1).zhuangbei[x]).leixing != -1) && (x >= 0) && (x <= 3))
                                        {
                                            printf("你弃掉了");
                                            ((*w1).zhuangbei)[x].Kanpai();
                                            qipaidui[*qipaishu] = ((*w1).zhuangbei)[x];
                                            ((*w1).zhuangbeishu)--;
                                            (*qipaishu)++;
                                            ((*w1).zhuangbei)[x].leixing = -1;
                                            break;
                                        }
                                        else printf("弃你妹的装备!\n");
                                    }
                                }
                            }
                        }
                        printf("玩家发动【贯石斧】武器效果使【杀】造成伤害!\n");
                        ((*w2).tili)--;
                        i = Binsi(w1, w2, qipaidui, qipaishu);
                        return i;
                        break;
                    }
                    else if (x == 0)break;
                    else printf("键盘上的“0”和“1”被你吃了吗?\n");
                }
            }
            else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304))
            {
                for (;;)
                {
                    printf("是否发动【青龙偃月刀】武器效果?\n0 否\n1 是\n");
                    scanf("%d", &x);
                    if (x == 1)
                    {
                        for (;;)
                        {
                            printf("请对电脑使用一张【杀】!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
                            (*w1).Kanshoupai();
                            scanf("%d", &x);
                            if (x == -1)
                            {
                                return 0;
                                break;
                            }
                            else if ((*w1).shoupai[x].leixing == 101)
                            {
                                int i;
                                printf("玩家对电脑使用");
                                ((*w1).shoupai)[x].Kanpai();
                                qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                                ((*w1).shoupaishu)--;
                                (*qipaishu)++;
                                i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                                return i;
                                break;
                            }
                            else printf("你确定你打出的是【杀】?\n");
                        }
                    }
                    else if (x == 0)
                    {
                        return 0;
                        break;
                    }
                    else printf("你确定你输入的是“0”或“1”?\n");
                }
            }
            else return 0;
        }
        return 0;
    }
    void Tao(wujiang* w1)
    {
        ((*w1).tili)++;
        if ((*w1).juese)printf("玩家");
        else printf("电脑");
        printf("恢复了1点体力!\n");
        if (((*w1).tili) > ((*w1).tilishangxian))printf("你被撑死了!\n");
    }
    void Chai(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
    {
        int i, x, y;
        if ((*w1).juese)
        {
            for (;;)
            {
                if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0)
                {
                    printf("对方空城,拆你妹啊!\n");
                    break;
                }
                else
                {
                    printf("请选择想拆的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n");
                    scanf("%d", &x);
                    if (x == 0 && ((*w2).shoupaishu == 0))printf("你拆掉了一张空气!\n");
                    else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你拆掉了一张空气!\n");
                    else if (x == 2 && ((*w2).pandingshu == 0))printf("你拆掉了一张空气!\n");
                    else if (x >= 0 && x <= 2)break;
                    else printf("你拆掉了太空区里的一张牌!\n");
                }
            }
            switch (x)
            {
            case 0:
                srand((unsigned)time(NULL));
                y = rand() % ((*w2).shoupaishu);
                printf("你弃掉了电脑的");
                ((*w2).shoupai)[y].Kanpai();
                qipaidui[*qipaishu] = ((*w2).shoupai)[y];
                for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                ((*w2).shoupaishu)--;
                (*qipaishu)++;
                break;
            case 1:
                for (;;)
                {
                    (*w2).Kanzhuangbei();
                    printf("请输入装备之前的编号,以回车键结束!\n");
                    scanf("%d", &y);
                    if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3))
                    {
                        printf("你弃掉了电脑的");
                        ((*w2).zhuangbei)[y].Kanpai();
                        qipaidui[*qipaishu] = ((*w2).zhuangbei)[y];
                        ((*w2).zhuangbeishu)--;
                        (*qipaishu)++;
                        ((*w2).zhuangbei)[y].leixing = -1;
                        if (!y)((*w2).zhuangbei)[y].changdu = 1;
                        else if (y == 2)((*w2).juli[0])++;
                        else if (y == 3)((*w1).juli[0])--;
                        break;
                    }
                    else printf("你弃掉了一张空气!\n");
                }
                break;
            case 2:
                for (;;)
                {
                    (*w2).Kanpandingpai();
                    printf("请输入判定牌之前的编号,以回车键结束!\n");
                    scanf("%d", &y);
                    if ((*w2).pandingpai[y].leixing != -1)
                    {
                        printf("你弃掉了电脑的");
                        ((*w2).pandingpai)[y].Kanpai();
                        qipaidui[*qipaishu] = ((*w2).pandingpai)[y];
                        ((*w2).pandingshu)--;
                        (*qipaishu)++;
                        ((*w2).pandingpai)[y].leixing = -1;
                        break;
                    }
                    else printf("你弃掉了一张空气!\n");
                }
                break;
            default:break;
            }
        }
        else
        {
            if ((*w2).zhuangbeishu)
            {
                if ((*w2).zhuangbei[1].leixing != -1)
                {
                    printf("电脑弃掉了玩家的");
                    ((*w2).zhuangbei)[1].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).zhuangbei)[1];
                    ((*w2).zhuangbeishu)--;
                    (*qipaishu)++;
                    ((*w2).zhuangbei)[1].leixing = -1;
                }
                else if ((*w2).zhuangbei[3].leixing != -1)
                {
                    printf("电脑弃掉了玩家的");
                    ((*w2).zhuangbei)[3].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).zhuangbei)[3];
                    ((*w2).zhuangbeishu)--;
                    (*qipaishu)++;
                    ((*w2).zhuangbei)[3].leixing = -1;
                    ((*w1).juli[0])--;
                }
                else if ((*w2).zhuangbei[0].leixing != -1)
                {
                    printf("电脑弃掉了玩家的");
                    ((*w2).zhuangbei)[0].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).zhuangbei)[0];
                    ((*w2).zhuangbeishu)--;
                    (*qipaishu)++;
                    ((*w2).zhuangbei)[0].leixing = -1;
                    ((*w2).zhuangbei)[0].changdu = 1;
                }
                else
                {
                    printf("电脑弃掉了玩家的");
                    ((*w2).zhuangbei)[2].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).zhuangbei)[2];
                    ((*w2).zhuangbeishu)--;
                    (*qipaishu)++;
                    ((*w2).zhuangbei)[2].leixing = -1;
                    ((*w2).juli[0])++;
                }
            }
            else
            {
                srand((unsigned)time(NULL));
                y = rand() % ((*w2).shoupaishu);
                printf("电脑弃掉了玩家的手牌");
                ((*w2).shoupai)[y].Kanpai();
                qipaidui[*qipaishu] = ((*w2).shoupai)[y];
                for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                ((*w2).shoupaishu)--;
                (*qipaishu)++;
            }
        }
    }
    void Qian(wujiang* w1, wujiang* w2)
    {
        int i, x, y;
        if ((*w1).juese)
        {
            for (;;)
            {
                if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0)
                {
                    printf("对方空城啦!你牵走了一张寂寞!\n");
                    break;
                }
                else
                {
                    printf("请选择想牵的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n");
                    scanf("%d", &x);
                    if (x == 0 && ((*w2).shoupaishu == 0))printf("你牵走了一张空气!\n");
                    else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你牵走了一张空气!\n");
                    else if (x == 2 && ((*w2).pandingshu == 0))printf("你牵走了一张空气!\n");
                    else if (x >= 0 && x <= 2)break;
                    else printf("你牵走了太空区里的一张牌!\n");
                }
            }
            switch (x)
            {
            case 0:
                srand((unsigned)time(NULL));
                y = rand() % ((*w2).shoupaishu);
                printf("你牵走了电脑的");
                ((*w2).shoupai)[y].Kanpai();
                (*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y];
                for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                ((*w2).shoupaishu)--;
                ((*w1).shoupaishu)++;
                break;
            case 1:
                for (;;)
                {
                    (*w2).Kanzhuangbei();
                    printf("请输入装备之前的编号,以回车键结束!\n");
                    scanf("%d", &y);
                    if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3))
                    {
                        printf("你牵走了电脑的");
                        ((*w2).zhuangbei)[y].Kanpai();
                        (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[y];
                        ((*w2).zhuangbeishu)--;
                        ((*w1).shoupaishu)++;
                        ((*w2).zhuangbei)[y].leixing = -1;
                        if (!y)((*w2).zhuangbei[y]).changdu = 1;
                        else if (y == 2)((*w2).juli[0])++;
                        else if (y == 3)((*w1).juli[0])--;
                        break;
                    }
                    else printf("你弃掉了一张空气!\n");
                }
                break;
            case 2:
                for (;;)
                {
                    (*w2).Kanpandingpai();
                    printf("请输入判定牌之前的编号,以回车键结束!\n");
                    scanf("%d", &y);
                    if ((*w2).pandingpai[y].leixing != -1)
                    {
                        printf("你牵走了电脑的");
                        ((*w2).pandingpai)[y].Kanpai();
                        (*w1).shoupai[(*w1).shoupaishu] = ((*w2).pandingpai)[y];
                        ((*w2).pandingshu)--;
                        ((*w1).shoupaishu)++;
                        ((*w2).pandingpai)[y].leixing = -1;
                        break;
                    }
                    else printf("你牵走了一张空气!\n");
                }
                break;
            default:break;
            }
        }
        else
        {
            if ((*w2).zhuangbeishu)
            {
                if ((*w2).zhuangbei[1].leixing != -1)
                {
                    printf("电脑牵走了玩家的");
                    ((*w2).zhuangbei)[1].Kanpai();
                    (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[1];
                    ((*w2).zhuangbeishu)--;
                    ((*w1).shoupaishu)++;
                    ((*w2).zhuangbei)[1].leixing = -1;
                }
                else if ((*w2).zhuangbei[3].leixing != -1)
                {
                    printf("电脑牵走了玩家的");
                    ((*w2).zhuangbei)[3].Kanpai();
                    (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[3];
                    ((*w2).zhuangbeishu)--;
                    ((*w1).shoupaishu)++;
                    ((*w2).zhuangbei)[3].leixing = -1;
                    ((*w1).juli[0])--;
                }
                else if ((*w2).zhuangbei[0].leixing != -1)
                {
                    printf("电脑牵走了玩家的");
                    ((*w2).zhuangbei)[0].Kanpai();
                    (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
                    ((*w2).zhuangbeishu)--;
                    ((*w1).shoupaishu)++;
                    ((*w2).zhuangbei)[0].leixing = -1;
                    ((*w2).zhuangbei)[0].changdu = 1;
                }
                else
                {
                    printf("电脑牵走了玩家的");
                    ((*w2).zhuangbei)[2].Kanpai();
                    (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[2];
                    ((*w2).zhuangbeishu)--;
                    ((*w1).shoupaishu)++;
                    ((*w2).zhuangbei)[2].leixing = -1;
                    ((*w2).juli[0])--;
                }
            }
            else
            {
                srand((unsigned)time(NULL));
                y = rand() % ((*w2).shoupaishu);
                printf("电脑牵走了玩家的手牌");
                ((*w2).shoupai)[y].Kanpai();
                (*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y];
                for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                ((*w2).shoupaishu)--;
                ((*w1).shoupaishu)++;
            }
        }
    }
    void Wuzhong(wujiang* w1, pai A[104], int* x, pai B[104], int* y)
    {
        Mopai(&((*w1).shoupaishu), (*w1).shoupai, A, x, B, y, (*w1).juese);
    }
    int Juedou(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
    {
        int i, j, x;
        if ((*w1).juese)
        {
            for (;;)
            {
                j = 0;
                for (x = 0; x < ((*w2).shoupaishu); x++)
                {
                    if ((*w2).shoupai[x].leixing == 101)
                    {
                        printf("电脑打出");
                        ((*w2).shoupai)[x].Kanpai();
                        qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                        for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                        ((*w2).shoupaishu)--;
                        (*qipaishu)++;
                        j = 1;
                        break;
                    }
                }
                if (!j)
                {
                    printf("玩家对电脑造成1点伤害!\n");
                    ((*w2).tili)--;
                    i = Binsi(w1, w2, qipaidui, qipaishu);
                    return i;
                    break;
                }
                j = 0;
                for (;;)
                {
                    printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
                    if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
                    (*w1).Kanshoupai();
                    scanf("%d", &x);
                    if (x == -1)
                    {
                        int i;
                        ((*w1).tili)--;
                        printf("电脑对玩家造成1点伤害!\n");
                        i = Binsi(w2, w1, qipaidui, qipaishu);
                        return i;
                        break;
                    }
                    else if (((*w1).zhuangbei[0].leixing == 305) && x == 100)
                    {
                        pai p = Zhangba(w1, qipaidui, qipaishu);
                        p.paifu = -1;
                        printf("打出!\n");
                        j = 1;
                        break;
                    }
                    else if ((*w1).shoupai[x].leixing == 101)
                    {
                        printf("玩家打出");
                        ((*w1).shoupai)[x].Kanpai();
                        qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                        for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                        ((*w1).shoupaishu)--;
                        (*qipaishu)++;
                        j = 1;
                        break;
                    }
                    else printf("你确定你打出的是【杀】?\n");
                }
            }
        }
        else
        {
            for (;;)
            {
                j = 0;
                for (;;)
                {
                    printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
                    if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
                    (*w2).Kanshoupai();
                    scanf("%d", &x);
                    if (x == -1)
                    {
                        int i;
                        ((*w2).tili)--;
                        printf("电脑对玩家造成1点伤害!\n");
                        i = Binsi(w1, w2, qipaidui, qipaishu);
                        return i;
                        break;
                    }
                    else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
                    {
                        pai p = Zhangba(w2, qipaidui, qipaishu);
                        p.paifu = -1;
                        printf("打出!\n");
                        j = 1;
                        break;
                    }
                    else if ((*w2).shoupai[x].leixing == 101)
                    {
                        printf("玩家打出");
                        ((*w2).shoupai)[x].Kanpai();
                        qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                        for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                        ((*w2).shoupaishu)--;
                        (*qipaishu)++;
                        j = 1;
                        break;
                    }
                    else printf("你确定你打出的是【杀】?\n");
                }
                j = 0;
                for (x = 0; x < ((*w1).shoupaishu); x++)
                {
                    if ((*w1).shoupai[x].leixing == 101)
                    {
                        printf("电脑打出");
                        ((*w1).shoupai)[x].Kanpai();
                        qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                        for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                        ((*w1).shoupaishu)--;
                        (*qipaishu)++;
                        j = 1;
                        break;
                    }
                }
                if (!j)
                {
                    printf("玩家对电脑造成1点伤害!\n");
                    ((*w2).tili)--;
                    i = Binsi(w2, w1, qipaidui, qipaishu);
                    return i;
                    break;
                }
            }
        }
    }
    int Jiedao(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        int i, j = 0, x;
        if ((*w1).juese)
        {
            for (x = 0; x < ((*w2).shoupaishu); x++)
            {
                if ((*w2).shoupai[x].leixing == 101)
                {
                    printf("电脑对玩家使用");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    j = 1;
                    break;
                }
            }
            if (j)
            {
                i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu);
                return i;
                printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
            }
            else
            {
                printf("电脑放弃使用【杀】,玩家获得电脑的武器");
                (*w2).zhuangbei[0].Kanpai();
                (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
                ((*w2).zhuangbeishu)--;
                ((*w1).shoupaishu)++;
                ((*w2).zhuangbei)[0].leixing = -1;
                ((*w2).zhuangbei)[0].changdu = 1;
                (*w1).Kanshoupai();
                return 0;
            }
        }
        else
        {
            for (;;)
            {
                printf("请对电脑使用一张【杀】,否则电脑将获得你的武器!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
                if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
                (*w2).Kanshoupai();
                scanf("%d", &x);
                if (x == -1)break;
                else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
                {
                    pai p = Zhangba(w2, qipaidui, qipaishu);
                    p.paifu = -1;
                    printf("使用!\n");
                    j = 1;
                    break;
                }
                else if ((*w2).shoupai[x].leixing == 101)
                {
                    printf("玩家对电脑使用");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    j = 1;
                    break;
                }
                else printf("你确定你使用的是【杀】?\n");
            }
            if (j)
            {
                i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu);
                return i;
                printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
            }
            else
            {
                printf("玩家放弃使用【杀】,电脑获得玩家的武器");
                ((*w2).zhuangbei)[0].Kanpai();
                (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
                ((*w2).zhuangbeishu)--;
                ((*w1).shoupaishu)++;
                ((*w2).zhuangbei)[0].leixing = -1;
                ((*w2).zhuangbei)[0].changdu = 1;
                return 0;
            }
        }
    }
    void Taoyuan(wujiang* w)
    {
        if ((*w).tili < (*w).tilishangxian)
        {
            ((*w).tili)++;
            if ((*w).juese)printf("玩家");
            else printf("电脑");
            printf("恢复1点体力!\n");
        }
    }
    void Kaipai(pai paidui[104], int* paiduishu, int renshu, pai wugu[10])
    {
        int i;
        printf("五谷丰登开牌:\n");
        for (i = 1; i <= renshu; i++)
        {
            wugu[i - 1] = paidui[104 - (*paiduishu)];
            (*paiduishu)--;
            printf("%d ", i - 1);
            wugu[i - 1].Kanpai();
        }
    }
    void Qupai(pai wugu[10], wujiang* w)
    {
        int i, x;
        printf("五谷丰登开牌:\n");
        for (i = 0; (wugu[i].leixing) != -1; i++)
        {
            printf("%d ", i);
            wugu[i].Kanpai();
        }
        if ((*w).juese)
        {
            for (;;)
            {
                printf("请选择你想要的卡牌,输入卡牌之前的编号,以回车结束!\n");
                scanf("%d", &x);
                if (wugu[x].leixing != -1)
                {
                    printf("玩家选择");
                    wugu[x].Kanpai();
                    (*w).shoupai[(*w).shoupaishu] = wugu[x];
                    ((*w).shoupaishu)++;
                    for (i = x + 1; i <= 9; i++)wugu[i - 1] = wugu[i];
                    wugu[9].leixing = -1;
                    break;
                }
                printf("你选择了一张空气加入手牌!");
            }
        }
        else
        {
            printf("电脑选择");
            wugu[0].Kanpai();
            (*w).shoupai[(*w).shoupaishu] = wugu[0];
            ((*w).shoupaishu)++;
            for (i = 1; i <= 9; i++)wugu[i - 1] = wugu[i];
            wugu[9].leixing = -1;
        }
    }
    void Rengpai(pai wugu[10], pai qipaidui[104], int* qipaishu)
    {
        int i;
        for (i = 0; wugu[i].leixing != -1; i++)
        {
            qipaidui[*qipaishu] = wugu[i];
            (*qipaishu)++;
            wugu[i].leixing = -1;
        }
    }
    int Nanman(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
    {
        int i, x;
        if ((*w1).juese)
        {
            for (x = 0; x < ((*w2).shoupaishu); x++)
            {
                if ((*w2).shoupai[x].leixing == 101)
                {
                    printf("电脑打出");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
            }
            printf("玩家对电脑造成1点伤害!\n");
            ((*w2).tili)--;
            i = Binsi(w1, w2, qipaidui, qipaishu);
            return i;
        }
        else
        {
            for (;;)
            {
                printf("请打出一张【杀】响应【南蛮入侵】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
                if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
                (*w2).Kanshoupai();
                scanf("%d", &x);
                if (x == -1)
                {
                    int i;
                    ((*w2).tili)--;
                    printf("电脑对玩家造成1点伤害!\n");
                    i = Binsi(w1, w2, qipaidui, qipaishu);
                    return i;
                    break;
                }
                else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
                {
                    pai p = Zhangba(w2, qipaidui, qipaishu);
                    p.paifu = -1;
                    printf("使用!\n");
                    return 0;
                    break;
                }
                else if ((*w2).shoupai[x].leixing == 101)
                {
                    printf("玩家打出");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
                else printf("你确定你打出的是【杀】?\n");
            }
        }
    }
    int Wanjian(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        int i;
        i = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
        if (i == -1)
        {
            i = Binsi(w1, w2, qipaidui, qipaishu);
            return i;
        }
        else return 0;
    }
    int Chupai(pai paidui[104], pai qipaidui[104], int* paiduishu, int* qipaishu, wujiang* w1, wujiang* w2, pai yuanshipaidui[2][4][13])
    {
        pai p1;
        int sha = 1; int y = -1, i, t = ((*w1).shoupaishu) - 1;
        for (;; t--)
        {
     
            if ((*w1).juese)
            {
                printf("\n电脑当前手牌数:%d\n", ((*w2).shoupaishu));
                (*w2).Kanzhuangbei();
                (*w1).Kanshoupai();
                (*w1).Kanzhuangbei();
            }
            int j = 0;
            if ((*w1).juese && ((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
            y = Xuanpai(w1, t);
            p1 = Panpai(w1, &sha, y, qipaidui, qipaishu);
            if ((p1).leixing == -1)break;
            else if ((p1).leixing == 0)continue;
            else
            {
                int duixiang;
                duixiang = Mubiao(p1, w1, w2, &sha);
                if (duixiang == -2)continue;
                else
                {
                    Da1pai(w1, w2, qipaidui, qipaishu, y);
                    Miaoshu(p1, ((*w1).juese), duixiang);
                    if (!((*w1).juese))
                    {
                        printf("\n电脑当前手牌数:%d\n", ((*w1).shoupaishu));
                        (*w1).Kanzhuangbei();
                        (*w2).Kanshoupai();
                        (*w2).Kanzhuangbei();
                    }
                    switch (p1.leixing)
                    {
                    case 101:
                        i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                        if (i == -1) { return -1; break; }
                        if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                        else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                        break;
                    case 103:
                        Tao(w1);
                        break;
                    case 201:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Chai(w1, w2, qipaidui, qipaishu);
                        else;
                        if ((*w1).juese)(*w1).Kanshoupai();
                        break;
                    case 202:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Qian(w1, w2);
                        else;
                        if ((*w1).juese)(*w1).Kanshoupai();
                        break;
                    case 203:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Wuzhong(w1, paidui, paiduishu, qipaidui, qipaishu);
                        else;
                        break;
                    case 204:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))
                        {
                            i = Juedou(w1, w2, qipaidui, qipaishu);
                            if (i == -1)return -1;
                            if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                            else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                        }
                        break;
                    case 205:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))
                        {
                            i = Jiedao(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                            if (i == -1)return -1;
                            if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                            else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                        }
                        break;
                    case 206:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Taoyuan(w1);
                        j = 0;
                        for (;;)
                        {
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Taoyuan(w2);
                        break;
                    case 207:
                        pai wugu[10];
                        for (i = 1; i <= 10; i++)wugu[i - 1].leixing = -1;
                        Kaipai(paidui, paiduishu, 2, wugu);
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Qupai(wugu, w1);
                        for (;;)
                        {
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Qupai(wugu, w2);
                        Rengpai(wugu, qipaidui, qipaishu); printf("弃牌数:%d\n", *qipaishu);
                        break;
                    case 208:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))
                        {
                            i = Nanman(w1, w2, qipaidui, qipaishu);
                            if (i == -1)return -1;
                            if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                            else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                        }
                        break;
                    case 209:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))
                        {
                            i = Wanjian(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                            if (i == -1)return -1;
                            if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                            else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                        }
                        break;
                    case 361:
                    case 362:
                    case 363:
                        ((*w1).juli[0])--; break;
                    case 381:
                    case 382:
                    case 383:
                        ((*w2).juli[0])++; break;
                    default:break;
                    }
                    printf("\n");
                }
            }
        }
        return 0;
    }
    void Qipai(pai shoupai[20], int* shoupaishu, pai qipaidui[104], int* qipaishu, int juese, int* shoupaishangxian)
    {
        int x;
        if ((*shoupaishu) > (*shoupaishangxian))
        {
            if (juese != 1 && juese != 0)printf("身份参数错误!");
            int q = (*shoupaishu) - (*shoupaishangxian);
            int i, j;
            for (j = 1; j <= q; j++)
            {
                for (;;)
                {
                    if (juese)
                    {
                        printf("弃牌请输入手牌之前的编号,以回车结束!\n注:一次只能弃一张牌\n");
                        printf("手牌数:%d\n", *shoupaishu);
                        scanf("%d", &x);
                        if (x >= 0 && x < (*shoupaishu))break;
                        else printf("你弃掉了一张空气!\n");
                    }
                    else
                    {
                        srand((unsigned)time(NULL));
                        x = rand() % (*shoupaishu);
                        break;
                    }
                }
                qipaidui[*qipaishu] = shoupai[x];
                for (i = x + 1; i <= (*shoupaishu); i++)shoupai[i - 1] = shoupai[i];
                (*shoupaishu)--;
                if (juese)printf("弃牌阶段玩家弃置");
                else printf("弃牌阶段电脑弃置");
                qipaidui[*qipaishu].Kanpai();
                (*qipaishu)++;
                int m;
                if (juese)
                {
                    printf("玩家当前手牌:\n");
                    for (m = 0; m <= (*shoupaishu - 1); m++)
                    {
                        printf("%d ", m);
                        (shoupai[m]).Kanpai();
                    }
                } printf("弃牌堆:%d\n", *qipaishu);
            }
        }
    }
    int Huihe(pai A[104], pai B[104], int* x, int* y, pai yuanshipaidui[2][4][13], wujiang* w1, wujiang* w2)
    {
        printf("\n回合开始阶段……\n");
        switch ((*w1).huihekaishi)
        {
        case 0:break;
        default:printf("回合开始阶段参数错误!\n"); break;
        }
        printf("判定阶段……\n");
        int K = 0;
        if ((*w1).pandingshu > 0)
        {
            int i, j;
            for (; (*w1).pandingshu;)
            {
                switch ((*w1).pandingpai[0].leixing)
                {
                case 251:printf("【乐不思蜀】开始判定……\n"); break;
                case 252:printf("【闪电】开始判定……\n"); break;
                default:printf("【??】开始判定……\n"); break;
                }
                j = 0;
                pai p = ((*w1).pandingpai[0]);
                for (;;)//在判定之前询问【无懈】
                {
                    i = Wuxie(&p, w2, w1, B, y, 0);
                    if (!i)break;
                    j++;
                    i = Wuxie(&p, w1, w2, B, y, 0);
                    if (!i)break;
                    j++;
                }
                switch ((*w1).pandingpai[0].leixing)
                {
                case 251:
                    if (!(j % 2))
                    {
                        printf("【乐不思蜀】的判定牌是:");
                        Panding(A, x, B, y);
                        if ((B[(*y) - 1].huase) != 1)
                        {
                            printf("【乐不思蜀】判定成功!\n");
                            if ((*w1).juese)printf("玩家");
                            else printf("电脑");
                            printf("跳过出牌阶段!\n");
                            K = -1;
                        }
                        else printf("【乐不思蜀】判定失败!\n");
                    }
                    B[*y] = (*w1).pandingpai[0];
                    ((*w1).pandingshu)--;
                    (*w1).pandingpai[0] = (*w1).pandingpai[1];
                    (*w1).pandingpai[1] = (*w1).pandingpai[2];
                    (*w1).pandingpai[2].leixing = -1;
                    (*y)++;
                    break;
                case 252:
                    if (!(j % 2))
                    {
                        printf("【闪电】的判定牌是:");
                        Panding(A, x, B, y);
                        if ((B[(*y) - 1].huase == 0) && (B[(*y) - 1].dianshu >= 1) && (B[(*y) - 1].dianshu <= 8))
                        {
                            printf("【闪电】判定成功!\n");
                            if ((*w1).juese)printf("玩家");
                            else printf("电脑");
                            printf("受到3点雷电伤害!");
                            ((*w1).tili) = ((*w1).tili) - 3;
                            i = Binsi(w2, w1, B, y);
                            B[*y] = (*w1).pandingpai[0];
                            ((*w1).pandingshu)--;
                            (*w1).pandingpai[0] = (*w1).pandingpai[1];
                            (*w1).pandingpai[1] = (*w1).pandingpai[2];
                            (*w1).pandingpai[2].leixing = -1;
                            (*y)++;
                            if (i == -1)return -1;
                        }
                        else
                        {
                            printf("【闪电】判定失败!\n");
                            (*w2).pandingpai[2] = (*w2).pandingpai[1];
                            (*w2).pandingpai[1] = (*w2).pandingpai[0];
                            (*w2).pandingpai[0] = (*w1).pandingpai[0];
                            (*w1).pandingpai[0] = (*w1).pandingpai[1];
                            (*w1).pandingpai[1] = (*w1).pandingpai[2];
                            (*w1).pandingpai[2].leixing = -1;
                            ((*w1).pandingshu)--;
                            ((*w2).pandingshu)++;
                        }
                        break;
                    }
                default:printf("判定牌错误!");
                } printf("弃牌数:%d\n", *y);
            }
        }
        else if (!((*w1).pandingshu));
        else printf("判定阶段参数错误!\n");
        printf("摸牌阶段……\n");
        switch ((*w1).mopai)
        {
        case 0:Mopai(&((*w1).shoupaishu), (*w1).shoupai, A, x, B, y, (*w1).juese); break;
        case -1:break;
        default:printf("摸牌阶段参数错误!\n"); break;
        }
        if (K == -1)goto M;
        printf("出牌阶段……\n");
        switch ((*w1).chupai)
        {
        case 0:
        {
            int i;
            i = Chupai(A, B, x, y, w1, w2, yuanshipaidui);
            if (i == -1)
            {
                return -1;
                break;
            }
            else break;
        }
        case -1:break;
        default:printf("出牌阶段参数错误!\n"); break;
        }
    M:
        printf("弃牌阶段……\n");
        switch ((*w1).qipai)
        {
        case 0:
            Qipai((*w1).shoupai, &((*w1).shoupaishu), B, y, (*w1).juese, &((*w1).tili)); break;
        default:printf("弃牌阶段参数错误!\n"); break;
        }
        printf("回合结束阶段……\n");
        switch ((*w1).huihejieshu)
        {
        case 0:break;
        default:printf("回合结束阶段参数错误!\n"); break;
        }
        return 0;
    }
    int main()
    {
        void Kanshoupai(pai p);
        pai yuanshipaidui[2][4][13], qipaidui[104], paidui[104];
        wujiang wanjia, com;
        com.tili = wanjia.tili = 5;
        com.tilishangxian = wanjia.tilishangxian = 5;
        com.huihekaishi = wanjia.huihekaishi = 0;
        com.panding = wanjia.panding = 0;
        com.mopai = wanjia.mopai = 0;
        com.chupai = wanjia.chupai = 0;
        com.qipai = wanjia.qipai = 0;
        com.huihejieshu = wanjia.huihejieshu = 0;
        com.shoupaishu = wanjia.shoupaishu = 0;
        com.pandingshu = wanjia.pandingshu = 0;
        com.zhuangbeishu = wanjia.zhuangbeishu = 0;
        com.juese = 0; wanjia.juese = 1;
        pai p;
        p.leixing = -1;
        com.zhuangbei[0] = com.zhuangbei[1] = com.zhuangbei[2] = com.zhuangbei[3] = wanjia.zhuangbei[0] = wanjia.zhuangbei[1] = wanjia.zhuangbei[2] = wanjia.zhuangbei[3] = p;
        com.zhuangbei[0].changdu = wanjia.zhuangbei[0].changdu = 1;
        com.pandingpai[0] = com.pandingpai[1] = com.pandingpai[2] = wanjia.pandingpai[0] = wanjia.pandingpai[1] = wanjia.pandingpai[2] = p;
        com.juli[0] = wanjia.juli[0] = 1;
        int a, b, c;
        for (a = 0; a <= 1; a++)
        {
            for (b = 0; b <= 3; b++)
            {
                for (c = 0; c <= 12; c++)
                {
                    yuanshipaidui[a][b][c].paifu = a;
                    yuanshipaidui[a][b][c].huase = b;
                    yuanshipaidui[a][b][c].dianshu = c;
                }
            }
        }
        yuanshipaidui[0][0][0].leixing = 204;
        yuanshipaidui[0][0][1].leixing = 331;
        yuanshipaidui[0][0][2].leixing = 201;
        yuanshipaidui[0][0][3].leixing = 201;
        yuanshipaidui[0][0][4].leixing = 304; yuanshipaidui[0][0][4].changdu = 3;
        yuanshipaidui[0][0][5].leixing = 251;
        yuanshipaidui[0][0][6].leixing = 101;
        yuanshipaidui[0][0][7].leixing = 101;
        yuanshipaidui[0][0][8].leixing = 101;
        yuanshipaidui[0][0][9].leixing = 101;
        yuanshipaidui[0][0][10].leixing = 202;
        yuanshipaidui[0][0][11].leixing = 201;
        yuanshipaidui[0][0][12].leixing = 208;
        yuanshipaidui[0][1][0].leixing = 209;
        yuanshipaidui[0][1][1].leixing = 102;
        yuanshipaidui[0][1][2].leixing = 103;
        yuanshipaidui[0][1][3].leixing = 103;
        yuanshipaidui[0][1][4].leixing = 308; yuanshipaidui[0][1][4].changdu = 5;
        yuanshipaidui[0][1][5].leixing = 103;
        yuanshipaidui[0][1][6].leixing = 103;
        yuanshipaidui[0][1][7].leixing = 103;
        yuanshipaidui[0][1][8].leixing = 103;
        yuanshipaidui[0][1][9].leixing = 101;
        yuanshipaidui[0][1][10].leixing = 101;
        yuanshipaidui[0][1][11].leixing = 103;
        yuanshipaidui[0][1][12].leixing = 102;
        yuanshipaidui[0][2][0].leixing = 204;
        yuanshipaidui[0][2][1].leixing = 101;
        yuanshipaidui[0][2][2].leixing = 101;
        yuanshipaidui[0][2][3].leixing = 101;
        yuanshipaidui[0][2][4].leixing = 101;
        yuanshipaidui[0][2][5].leixing = 101;
        yuanshipaidui[0][2][6].leixing = 101;
        yuanshipaidui[0][2][7].leixing = 101;
        yuanshipaidui[0][2][8].leixing = 101;
        yuanshipaidui[0][2][9].leixing = 101;
        yuanshipaidui[0][2][10].leixing = 101;
        yuanshipaidui[0][2][11].leixing = 205;
        yuanshipaidui[0][2][12].leixing = 205;
        yuanshipaidui[0][3][0].leixing = 204;
        yuanshipaidui[0][3][1].leixing = 102;
        yuanshipaidui[0][3][2].leixing = 102;
        yuanshipaidui[0][3][3].leixing = 102;
        yuanshipaidui[0][3][4].leixing = 102;
        yuanshipaidui[0][3][5].leixing = 101;
        yuanshipaidui[0][3][6].leixing = 101;
        yuanshipaidui[0][3][7].leixing = 101;
        yuanshipaidui[0][3][8].leixing = 101;
        yuanshipaidui[0][3][9].leixing = 101;
        yuanshipaidui[0][3][10].leixing = 102;
        yuanshipaidui[0][3][11].leixing = 103;
        yuanshipaidui[0][3][12].leixing = 101;
        yuanshipaidui[1][0][0].leixing = 252;
        yuanshipaidui[1][0][1].leixing = 302; yuanshipaidui[1][0][1].changdu = 2;
        yuanshipaidui[1][0][2].leixing = 202;
        yuanshipaidui[1][0][3].leixing = 202;
        yuanshipaidui[1][0][4].leixing = 383;
        yuanshipaidui[1][0][5].leixing = 303; yuanshipaidui[1][0][5].changdu = 2;
        yuanshipaidui[1][0][6].leixing = 208;
        yuanshipaidui[1][0][7].leixing = 101;
        yuanshipaidui[1][0][8].leixing = 101;
        yuanshipaidui[1][0][9].leixing = 101;
        yuanshipaidui[1][0][10].leixing = 210;
        yuanshipaidui[1][0][11].leixing = 305; yuanshipaidui[1][0][11].changdu = 3;
        yuanshipaidui[1][0][12].leixing = 362;
        yuanshipaidui[1][1][0].leixing = 206;
        yuanshipaidui[1][1][1].leixing = 102;
        yuanshipaidui[1][1][2].leixing = 207;
        yuanshipaidui[1][1][3].leixing = 207;
        yuanshipaidui[1][1][4].leixing = 361;
        yuanshipaidui[1][1][5].leixing = 251;
        yuanshipaidui[1][1][6].leixing = 203;
        yuanshipaidui[1][1][7].leixing = 203;
        yuanshipaidui[1][1][8].leixing = 203;
        yuanshipaidui[1][1][9].leixing = 101;
        yuanshipaidui[1][1][10].leixing = 203;
        yuanshipaidui[1][1][11].leixing = 201;
        yuanshipaidui[1][1][12].leixing = 381;
        yuanshipaidui[1][2][0].leixing = 301; yuanshipaidui[1][2][0].changdu = 1;
        yuanshipaidui[1][2][1].leixing = 331;
        yuanshipaidui[1][2][2].leixing = 201;
        yuanshipaidui[1][2][3].leixing = 201;
        yuanshipaidui[1][2][4].leixing = 382;
        yuanshipaidui[1][2][5].leixing = 251;
        yuanshipaidui[1][2][6].leixing = 208;
        yuanshipaidui[1][2][7].leixing = 101;
        yuanshipaidui[1][2][8].leixing = 101;
        yuanshipaidui[1][2][9].leixing = 101;
        yuanshipaidui[1][2][10].leixing = 101;
        yuanshipaidui[1][2][11].leixing = 210;
        yuanshipaidui[1][2][12].leixing = 210;
        yuanshipaidui[1][3][0].leixing = 301; yuanshipaidui[1][3][0].changdu = 1;
        yuanshipaidui[1][3][1].leixing = 102;
        yuanshipaidui[1][3][2].leixing = 202;
        yuanshipaidui[1][3][3].leixing = 202;
        yuanshipaidui[1][3][4].leixing = 306; yuanshipaidui[1][3][4].changdu = 3;
        yuanshipaidui[1][3][5].leixing = 102;
        yuanshipaidui[1][3][6].leixing = 102;
        yuanshipaidui[1][3][7].leixing = 102;
        yuanshipaidui[1][3][8].leixing = 102;
        yuanshipaidui[1][3][9].leixing = 102;
        yuanshipaidui[1][3][10].leixing = 102;
        yuanshipaidui[1][3][11].leixing = 307; yuanshipaidui[1][3][11].changdu = 4;
        yuanshipaidui[1][3][12].leixing = 363;
        int paiduishu = 104;
        int qipaishu = 0;
        printf("游戏开始!\n");
        Qishixipai(yuanshipaidui, paidui);
        Qishishoupai(&wanjia, paidui, &(paiduishu), qipaidui, &(qipaishu));
        Qishishoupai(&com, paidui, &(paiduishu), qipaidui, &(qipaishu));
        int i;
        for (;;)
        {
            i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &wanjia, &com);
            if (i == -1)break;
            i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &com, &wanjia);
            if (i == -1)break;
        }
    }
    
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