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个人简介
看你妈的,程序没写完来看主页!
慈母手中剑,游子身上劈。一秒十八剑,刀刀出暴击。父看子未凉,掏出七匹狼。子看七匹狼,瞬间透心凉。透心凉,心飞扬,果冻我要喜之郎 语文老师一回头, 此地空余黄鹤n楼(鲁迅甘为孺子牛)(水浒好汉来磕头); 数学老师一回头, 二次函数对称轴(六元六次都能求); 英语老师一回头, Sorry加上三克油(满口洋文跑地球); 物理老师一回头, 一根杠杆撬地球(阿基米德要跳楼); 生物老师一回头, 试管婴儿水中游(人类祖先是猿猴); 天文老师一回头, 发现黑洞到处有; 历史老师一回头, 秦始皇来打酱油; 地理老师一回头, 大陆版块乱漂流(气候位置好犯愁)(校门前面泥石流)(长江黄河倒着流)(山山水水任你游); 化学老师一回头, 二氧化碳变汽油; 劳动老师一回头, 破铜烂铁来走秀; 日语老师一回头, 八格亚路很走红; 体育老师一回头, 乔丹改打乒乓球(黛玉也能踢足球)(奥运取消打篮球); 政治老师一回头, 全班同学都梦游(布什改行卖豆油); 美术老师一回头, 蒙娜丽莎也风流; 音乐老师一回头, 贝多芬呀也不牛(泉眼叮咚四处流); 信息老师一回头, 带着学生玩网游; 各科老师一回头, 全体学生没自由。 ——————————————————— 各科老师被困在电梯里的反应: 语文老师正在写东西。 数学老师开始计算电梯的长宽高。 英语老师开始说起电梯英语单词。 物理老师在计算说几小时空气会呼吸完。 化学老师在检查这个电梯的材质。 生物老师在考虑他们需要的物质比如氧气。 地理老师在计算纬度叫人来救她们。 历史老师开始感慨并回忆之前发生过的类似的事情。 政治老师准备告物业。 体育老师默默无闻走向电梯门口,一脚把门踹开说了句我们走吧! 事实证明体育才是主科!
咱说的也说了,该是Dev-c++源代码
/* 希蒙在Mc生存插火把: 运行效果: 展示的地图是7乘7的,照亮的范围也是7乘7的范围!!! 火把的照亮范围: |暗|暗|暗| 暗 |暗|暗|暗| |暗|暗|暗| 光 |暗|暗|暗| |暗|暗|光| 光 |光|暗|暗| |暗|光|光|火把|光|光|暗| |暗|暗|光| 光 |光|暗|暗| |暗|暗|暗| 光 |暗|暗|暗| |暗|暗|暗| 暗 |暗|暗|暗| 火把的照亮点数:13点 萤石的照亮范围: |暗|暗|暗| 暗 |暗|暗|暗| |暗|光|光| 光 |光|光|暗| |暗|光|光| 光 |光|光|暗| |暗|光|光|萤石|光|光|暗| |暗|光|光| 光 |光|光|暗| |暗|光|光| 光 |光|光|暗| |暗|暗|暗| 暗 |暗|暗|暗| 萤石的照亮点数:25点 现在代码只要在我的个人简介中可以免费复制啦!(姓名:xsm陈*齐,密码******(抱歉,密码不能告诉你。希望你不会顺着网线来我家揍我一顿(我很胖的呦!))) 请输入希蒙在我的世界中打开了几乘几的生存世界:5 请输入希蒙的火把数量(至少1个):1 请输入希蒙的萤石数量:0 请输入希蒙放置火把的位置(X和Y):3 3 有12个点会生出怪物。 -------------------------------- Process exited after 10.77 seconds with return value 0 请按任意键继续. . . */ #include<bits/stdc++.h> bool x[101][101]; void s(long long a,long long b,long long c){ for(long long i=a-1;i<=a+1;i++){ for(long long j=b-1;j<=b+1;j++){ if(i>=1&&j>=1&&i<=c&&j<=c){ x[i][j]=1; } } } x[a-2][b]=1; x[a+2][b]=1; x[a][b-2]=1; x[a][b+2]=1; return; } void t(long long a,long long b,long long c){ for(long long i=a-2;i<=a+2;i++){ for(long long j=b-2;j<=b+2;j++){ if(i>=1&&j>=1&&i<=c&&j<=c){ x[i][j]=1; } } } return; } int main(){ long long n,m,k,a,b,g=0; std::cout<<"展示的地图是7乘7的,照亮的范围也是7乘7的范围!!!"<<std::endl; std::cout<<"火把的照亮范围:"<<std::endl; std::cout<<"|暗|暗|暗| 暗 |暗|暗|暗|"<<std::endl; std::cout<<"|暗|暗|暗| 光 |暗|暗|暗|"<<std::endl; std::cout<<"|暗|暗|光| 光 |光|暗|暗|"<<std::endl; std::cout<<"|暗|光|光|火把|光|光|暗|"<<std::endl; std::cout<<"|暗|暗|光| 光 |光|暗|暗|"<<std::endl; std::cout<<"|暗|暗|暗| 光 |暗|暗|暗|"<<std::endl; std::cout<<"|暗|暗|暗| 暗 |暗|暗|暗|"<<std::endl; std::cout<<"火把的照亮点数:13点"<<std::endl; std::cout<<"萤石的照亮范围:"<<std::endl; std::cout<<"|暗|暗|暗| 暗 |暗|暗|暗|"<<std::endl; std::cout<<"|暗|光|光| 光 |光|光|暗|"<<std::endl; std::cout<<"|暗|光|光| 光 |光|光|暗|"<<std::endl; std::cout<<"|暗|光|光|萤石|光|光|暗|"<<std::endl; std::cout<<"|暗|光|光| 光 |光|光|暗|"<<std::endl; std::cout<<"|暗|光|光| 光 |光|光|暗|"<<std::endl; std::cout<<"|暗|暗|暗| 暗 |暗|暗|暗|"<<std::endl; std::cout<<"萤石的照亮点数:25点"<<std::endl; std::cout<<"现在代码只要在我的个人简介中可以免费复制啦!(姓名:xsm陈*齐,密码******(抱歉,密码不能告诉你。希望你不会顺着网线来我家揍我一顿(我很胖的呦!)))"<<std::endl; std::cout<<"请输入希蒙在我的世界中打开了几乘几的生存世界:"; std::cin>>n; std::cout<<"请输入希蒙的火把数量(至少1个):"; std::cin>>m; std::cout<<"请输入希蒙的萤石数量:"; std::cin>>k; for(long long i=1;i<=m;i++){ std::cout<<"请输入希蒙放置火把的位置(X和Y):"; std::cin>>a>>b; s(a,b,n); } for(long long i=1;i<=k;i++){ std::cout<<"请输入希蒙放置萤石的位置(X和Y):"; std::cin>>a>>b; t(a,b,n); } for(long long i=1;i<=n;i++){ for(long long j=1;j<=n;j++){ if(x[i][j]==0){ g++; } } } std::cout<<"有"<<g<<"个点会生出怪物。"; return 0; }
//史上最难题目的答案 #include<iostream> using namespace std; int main(){ cout<<" 1 1 2222222"<<endl; cout<<" 11 11 22 22"<<endl; cout<<" 111 ++ 111 22 22"<<endl; cout<<" 11 ++ 11 22"<<endl; cout<<" 11 ++ 11 ========== 22"<<endl; cout<<" 11 ++ 11 22"<<endl; cout<<" 11 ++++++++++ 11 22"<<endl; cout<<" 11 ++ 11 22"<<endl; cout<<" 11 ++ 11 ========== 22"<<endl; cout<<" 11 ++ 11 22"<<endl; cout<<" 11 ++ 11 22"<<endl; cout<<" 11 11 22"<<endl; cout<<"111111 111111 22222222222"<<endl; return 0; }
#include<bits/stdc++.h> using namespace std; int main(){ int n,m=1; string x; cout<<"======坑爹大闯关======"<<endl; cout<<"基础选择"<<endl; cout<<"你是一个......"<<endl; cout<<"1.男孩"<<endl; cout<<"2.女孩"<<endl; cin>>x; if(x=="1"){ cout<<"场景:"<<m<<endl; cout<<"今天是你的生日,你有这几件礼物,你要......"<<endl; cout<<"1.Ak-47"<<endl; cout<<"2.一把刀"<<endl; cin>>n; if(n==1){ m++; cout<<"场景:"<<m<<endl; cout<<"你正带着你的AK-47在大街上走着,突然,你后面有个警察拿着枪,指着你......"<<endl; cout<<"1.把AK-47扔了"<<endl; cout<<"2.自杀"<<endl; cout<<"3.打死警察"<<endl; cin>>n; if(n==1){ m++; cout<<"场景:"<<m<<endl; cout<<"察把你带进了警局,他开始审问你。"<<endl; cout<<"(警)你为什么会有AK-47啊?"<<endl; cout<<"(回答)1.做的"<<endl; cout<<"(回答)2.偷的"<<endl; cout<<"(回答)3.别人送的"<<endl; cout<<"(回答)4.从天上掉下来的"<<endl; cin>>n; if(n==1){ cout<<"(警)你敢做非法物品......坐下(peng)"<<endl; cout<<"你......坐下了"; return 0; }else if(n==2){ cout<<"(警)你敢偷东西......坐下(peng)"<<endl; cout<<"你......坐下了"; return 0; }else if(n==3){ cout<<"(警)别人怎么可能送你非法物品!给我关起来!"<<endl; cout<<"你......被关起来了"; return 0; }else if(n==4){ cout<<"你正说着,天上突然掉下来了一个炸弹,把警察炸死了"<<endl; m++; cout<<"场景:"<<m<<endl; cout<<"你正想逃出去,但警察的大部队来了......"<<endl; cout<<"1.跳楼"<<endl; cout<<"2.拿椅子砸警察"<<endl; cout<<"3.啥也不干"<<endl; cin>>n; if(n==1){ cout<<"ok,你死了"; return 0; }else if(n==2){ cout<<"你干不过警察,你死了"; return 0; }else if(n==3){ cout<<"警察以为你是无辜的,于是放过了你"<<endl; m++; cout<<"场景:"<<m<<endl; cout<<"你出了警察局后,把Ak-47捡了回来,并回到了家里,但你爸爸把你轰出了家,你想跟爸爸解释......"<<endl; cout<<"1.把爸爸打死"<<endl; cout<<"2.有礼貌地向爸爸道歉"<<endl; cin>>n; if(n==1){ cout<<"你把爸爸打死后,你妈妈报了警,警察把你一枪毙了,你死了"; return 0; }else if(n==2){ cout<<"你爸爸心软了,答应了你留下来,但他就跟你妈妈离婚了,从此,家里只有你和你妈妈了......"<<endl; m++; cout<<"场景:"<<m<<endl; cout<<"你成年了,但你一点知识都没学到......"<<endl; cout<<"1.去板砖"<<endl; cout<<"2.自杀"<<endl; cin>>n; if(n==1){ cout<<"你很努力地板砖,成功地获得了很多钱,成了千万富翁,你和你得家人过得很幸福......"<<endl; m++; cout<<"场景:"<<m<<endl; cout<<"有一天,你到了25岁生日时,你爸爸送你东西,你要......"<<endl; cout<<"1.炸弹"<<endl; cout<<"2.变速自行车"<<endl; cin>>n; m++; if(n==1){ cout<<"你的炸弹被你弄爆炸了,你死了"; return 0; }else if(n==2){ cout<<"场景:"<<m<<endl; cout<<"你正在骑自行车,突然,你发现了那把扔掉的AK-47,你要......"<<endl; cout<<"1.捡起来"<<endl; cout<<"2.不管"<<endl; cin>>n; if(n==1){ m++; cout<<"场景:"<<m<<endl; cout<<"警察发现了你,你要......"<<endl; cout<<"1.把警察杀了"<<endl; cout<<"2.向警察解释"<<endl; cout<<"3.逃跑"<<endl; cin>>n; m++; if(n==1){ cout<<"你干不过警察,你死了"; return 0; }else if(n==2){ cout<<"场景:"<<m<<endl; cout<<"你和警察解释清楚了,你暂时躲过了危机"<<endl; cout<<"未完待续......"; return 0; }else{ cout<<"你被警察毙了,你死了"; return 0; } }else if(n==2){ cout<<"警察以为你杀了人,想毁灭证据,于是把你杀了"; return 0; } } return 0; }else if(n==2){ cout<<"ok,你死了"; return 0; } } } } }else if(n==2){ cout<<"Ok,你死了"; return 0; }else if(n==3){ cout<<"你的AK-47没子弹,你干不过警察,你死了"; return 0; } }else if(n==2){ m++; cout<<"场景:"<<m<<endl; cout<<"你拿起你的刀时,不小心把你邻居的儿子的头割下来了,这一幕被邻居看见了,他报了警......"<<endl; cout<<"过了一会儿,警察来了,他拿着枪,指着你......"<<endl; cout<<"(警)你是故意的,还是无意的?"<<endl; cout<<"(回答)1.故意的"<<endl; cout<<"(回答)2.无意的"<<endl; cin>>n; if(n==1){ cout<<"(警)好啊!你敢故意杀人......坐下(peng)"<<endl; cout<<"你......坐下了"; return 0; }else if(n==2){ m++; cout<<"场景:"<<m<<endl; cout<<"警察把你带进了警局,他开始审问你。"<<endl; cout<<"(警)你为什么会有刀啊?"<<endl; cout<<"(回答)1.做的"<<endl; cout<<"(回答)2.偷的"<<endl; cout<<"(回答)3.别人送的"<<endl; cout<<"(回答)4.从天上掉下来的"<<endl; cin>>n; if(n==1){ cout<<"(警)你敢做非法物品......坐下(peng)"<<endl; cout<<"你......坐下了"; return 0; }else if(n==2){ cout<<"(警)你敢偷东西......坐下(peng)"<<endl; cout<<"你......坐下了"; return 0; }else if(n==3){ cout<<"(警)别人怎么可能送你非法物品!给我关起来!"<<endl; cout<<"你......被关起来了"; return 0; }else if(n==4){ cout<<"你正说着,天上突然掉下来了一个炸弹,把警察炸死了"<<endl; m++; cout<<"场景:"<<m<<endl; cout<<"你正想逃出去,但警察的大部队来了......"<<endl; cout<<"1.跳楼"<<endl; cout<<"2.拿椅子砸警察"<<endl; cout<<"3.啥也不干"<<endl; cin>>n; if(n==1){ cout<<"ok,你死了"; return 0; }else if(n==2){ cout<<"你干不过警察,你死了"; return 0; }else if(n==3){ cout<<"警察以为你有神经病,于是把你送进了神经病医院里"; return 0; } } } } }else if(x=="2"){ cout<<"你是一个女生,但你长得很丑,也没有才华,最后浑浑噩噩地过了一生"; return 0; }else{ cout<<"因为你没有性别,所以你不是人,游戏结束!!!"; return 0; } return 0; }
#include <iostream> #include <conio.h> #include <windows.h> #include <vector> #include <cstdlib> #include <ctime> using namespace std; // 解决中文乱码 #ifdef _WIN32 void setConsoleToGBK() { SetConsoleOutputCP(936); } #endif // 游戏配置 const int WIDTH = 40; const int HEIGHT = 20; int score = 0; bool gameOver = false; // 玩家飞机 struct Player { int x, y; char shape; Player() : x(WIDTH/2), y(HEIGHT-2), shape('A') {} } player; // 子弹 struct Bullet { int x, y; bool active; Bullet() : x(0), y(0), active(false) {} }; vector<Bullet> bullets(10); // 敌机 struct Enemy { int x, y; bool active; Enemy() : x(0), y(0), active(false) {} }; vector<Enemy> enemies(10); void Setup() { #ifdef _WIN32 setConsoleToGBK(); system("title 飞机大战"); #endif srand(time(0)); } void Draw() { system("cls"); cout << "中文版飞机大战\n"; cout << "分数: " << score << "\n"; cout << "操作: 按A键向左 按D键向右 按J键开火\n"; for (int i = 0; i < HEIGHT; i++) { for (int j = 0; j < WIDTH; j++) { if (i == player.y && j == player.x) { cout << player.shape; continue; } bool printed = false; for (size_t k = 0; k < bullets.size(); k++) { if (bullets[k].active && i == bullets[k].y && j == bullets[k].x) { cout << "|"; printed = true; break; } } if (printed) continue; for (size_t k = 0; k < enemies.size(); k++) { if (enemies[k].active && i == enemies[k].y && j == enemies[k].x) { cout << "V"; printed = true; break; } } if (!printed) cout << " "; } cout << "\n"; } } void FireBullet() { for (size_t i = 0; i < bullets.size(); i++) { if (!bullets[i].active) { bullets[i].x = player.x; bullets[i].y = player.y - 1; bullets[i].active = true; break; } } } void SpawnEnemy() { for (size_t i = 0; i < enemies.size(); i++) { if (!enemies[i].active) { enemies[i].x = rand() % WIDTH; enemies[i].y = 0; enemies[i].active = true; break; } } } void Update() { if (_kbhit()) { switch (_getch()) { case 'a': if (player.x > 0) player.x--; break; case 'd': if (player.x < WIDTH-1) player.x++; break; case 'j': FireBullet(); break; case 'q': gameOver = true; break; } } // 子弹逻辑 for (size_t i = 0; i < bullets.size(); i++) { if (bullets[i].active) { bullets[i].y--; if (bullets[i].y < 0) bullets[i].active = false; for (size_t j = 0; j < enemies.size(); j++) { if (enemies[j].active && bullets[i].x == enemies[j].x && bullets[i].y == enemies[j].y) { enemies[j].active = false; bullets[i].active = false; score += 10; } } } } // 敌机逻辑 for (size_t i = 0; i < enemies.size(); i++) { if (enemies[i].active) { enemies[i].y++; if (enemies[i].y >= HEIGHT) enemies[i].active = false; if (enemies[i].x == player.x && enemies[i].y == player.y) { gameOver = true; } } } if (rand() % 10 == 0) SpawnEnemy(); } int main() { Setup(); while (!gameOver) { Draw(); Update(); Sleep(50); } cout << "游戏结束! 本局得分: " << score << endl; system("pause"); return 0; }
#include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #define Nor if(B[b].x<5) B[b].x=5; #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} using namespace std; int ti(float a) {return ((int)(a*10+5))/10;} void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);} void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);} int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4]; float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2]; struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001]; void Map(int a,int b); void Pan(int a,float x,float y,int b){ float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y; if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0;i<3;i++){ if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}} if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}} }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return; for(int i=0;i<3;i++){ if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;} if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}} if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) { if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) { if(a==2)Blo-=20; else if(a==8)Blo-=10; else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}} if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}} } } void Map(int a,int b){ Color(0); if(a==-1){ if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<" ";}else{Setpos(Bx1-1,By1-0.5),cout<<" ";Setpos(Bx1,By1-1),cout<<" ";Setpos(Bx1+1,By1-0.5),cout<<" ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}} if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<" ";Setpos(Bx2,By2-1);cout<<" ";Setpos(Bx2+1,By2-1),cout<<" ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";} if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<" ";Setpos(Bx3,By3);cout<<" ";Setpos(Bx3+1,By3-1),cout<<" ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";} if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1),cout<<" ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-1),cout<<" ";}else if(X>23){Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-0.5),cout<<" ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1.5),cout<<" ";}else if(X<17){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-0.5),cout<<" ";}if(Thun>0){Setpos(X-2,Y-1),cout<<" ";Setpos(X+2,Y-1),cout<<" ";Setpos(X,Y+2),cout<<" ";Setpos(X,Y-2.5),cout<<" ";Setpos(X-1,Y+1),cout<<" ";Setpos(X+1,Y+1),cout<<" ";Setpos(X-1,Y-2),cout<<" ";Setpos(X+1,Y-2),cout<<" ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<" ";Setpos(X,Y-5);cout<<" ";Setpos(X-1,Y-5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<" ";Setpos(X+2,Y-3.5);cout<<" ";Setpos(X-2,Y-3.5);cout<<" ";Setpos(X+1,Y-3.5);cout<<" ";Setpos(X-1,Y-3.5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<" ";Setpos(X+1,Y),cout<<" ";Setpos(X-1,Y-1),cout<<" ";Setpos(20,Y-1);cout<<"======";} } if(a==0){ if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}} if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);} if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";} if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6); if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"---- --";Setpos(X,Y-5);cout<<"- --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------ ";Setpos(X,Y-5);cout<<" -- ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<" ------";Setpos(X,Y-5);cout<<"-- -- -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"-- ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3); cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";} } if(a==1||a==3){ if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}} if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}} if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}} if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}} if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}} if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<" ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}} if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}} if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);} if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<" ";if(B[b].y<=3)B[b].life=0;} if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}} if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}} if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}} if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}} if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<" ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}} }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0); } void Move(){ if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0; if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}} else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}} for(int i=bl;i<=br;i++){ if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);} for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;} if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++; Map(1,i);if(B[i].life==0) continue; else{B[i].t++; if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;} if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;} if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}} if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}} if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;} if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;} } if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;} } } void Guai(int R,int r){ if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;} if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;} if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;} if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;} } void CpGuai(int R,float x,float y,float xx,float yy){ if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;} if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;} } void MesGuai(int a,int rr){ int R=rand()%rr,r=-10086; if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);} } void NorGuai(int a,int b){ if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);} if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);} if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);} if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);} } void RandGood(){ if(Biao>0){Biao--;Guai(-1,0);} if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;} else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));} else Gd[1]=0; for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<" ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);} } void Panboss(int bx,int by){ float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y; if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;} } void Boss1(){ for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;} if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);} Bx1-=Bvx1;By1-=Bvy1; if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}} if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 } if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1} if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1} if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<" ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}} if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 } if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1} } void Boss2(){ for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;} Bx2-=Bvx2;By2-=Bvy2; if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}} if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 } if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<" ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}} if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}} if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2} } void Boss3(){ #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} Bx3-=Bvx3;By3-=Bvy3; if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;} if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;} if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}} if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3} if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3} if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}} } void Ball(int ball){ if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}} if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}} if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}} if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}} if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");} if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<" ";Color(0);} if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f ",Blo);} } int main(){ system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL)); Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6; ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0; Start:Blo=Blomax * 100;Ding=6.25; memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3)); if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;} while(1){ T++; if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf(" "),Sy--; if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--; if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--; if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++; if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}} Map(-1,0); if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3(); Move();Map(0,(bool)Kill);Color(0); Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<" ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<" ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<" ";if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0); if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17); if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}} if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;} } if(Blo<=0){ Sleep(1000); D++; system("color 7F"); Setpos(15,11); Color(4); cout<<"GAME OVER..."; Sleep(2000); goto ReStart; } else if(Win==6){ system("color 7F"); Setpos(15,11); Color(4); cout<<"坚持30秒 !"; Sleep(2000); Setpos(30,0); Win++; D=0; } else if(Win==7){ Sleep(1000); system("color 6E"); Setpos(15,11); Color(5); cout<<"YOU WIN !"; Sleep(2000); Setpos(30,0); return 0; }else Sleep(1000),Win++,D=0; goto Start; }
#include <bits/stdc++.h> #define ll long long using namespace std; int main(){ ll n,k,m[10001],l; cin >> n >> k; l=k; for(int i=0;i<k;i++){ cin >> m[i]; } for(int i=0;i<k;i++){ if(m[i]<=n){ l--; n-=m[i]; } } cout << l; return 0; }
#include<bits/stdc++.h> using namespace std; long long x[1000001],sum[1000001]; int main(){ long long n,q,l,r; cin>>n>>q; for(int i=1;i<=n;i++){ cin>>x[i]; sum[i]=sum[i-1]+x[i]; } for(int i=1;i<=q;i++){ cin>>l>>r; cout<<sum[r]-sum[l-1]<<endl; } return 0; }
#include <iostream> #include <cstdlib> #include <ctime> #include <vector> #include <map> #include <windows.h> #include <algorithm> #include <iomanip> using namespace std; // 武器类型枚举(新增轻机枪和射手步枪) enum WeaponType { PISTOL, SNIPER, MELEE, LAUNCHER, ASSAULT_RIFLE, LIGHT_MACHINE_GUN, // 轻机枪 MARKSMAN_RIFLE // 射手步枪 }; // 武器属性结构体 struct WeaponStats { string name; WeaponType type; int damage; int fireRate; // 每分钟射速(近战武器为攻击速度) float accuracy; // 0-1的精度值 float mobility; // 0-1的机动性 int range; // 有效射程(米) float control; // 0-1的控制性 int price; int ammoCapacity; bool isOneShotKill; // 是否一击必杀(近战武器和部分狙击枪) }; // 更新日志类 class UpdateLog { private: vector<pair<string, string>> logEntries; public: UpdateLog() { logEntries = { {"0.0.1", "初始版本,写出初始内容,构建基础框架"}, {"0.1.0", "枪械大更新版本!增加商店,玩家击杀敌人可以获得金币,金币购买武器\n" "新增武器与类型:\n" "突击步枪:Type25,M16,AK117,AK47,AN94,M4,AKBP,G37,ICR,Man0War,KN44,HBR3,HVK30,DRH,DRMK2,ASVAL,CR56,M13,Swordfish,kilo141,ODEN,Krin6,EM2,FFAR1,Grau5.56,Groza,Type19,BP50,LAG53,FR556,Maddox,XM4,Vargo-S\n" "为武器增加属性:伤害,射速,精准度,机动性,射程,控制"}, {"0.1.0.1", "增加狙击枪:\n" "XPR50,Arctic50,M21EBR,DLQ33,Locus,NA45,Outlaw,AMR,SVD,Koshka,ZRG20mm,HDR,LW3-Tundra\n" "手枪:冲锋手枪,J358,MW11,50GS,Renetti,Shorty,十字弓,L-CAG9,Dobvra,钉枪\n" "近战武器(攻击秒杀但射程超短):战术刀,战术近战,军用斧,军用铲,棒球棍,双截棍,武士刀,拳套,扳手,镰刀,弯刀,藤棍,蝴蝶刀,钗,弹道刀,长枪,爪刀,荧光棒,冰稿,突击匕首,长剑\n" "发射器:FHJ18毒刺,SMR4,Thumper,D13sector"}, {"0.1.0.2", "新增武器类型和多种武器:\n" "轻机枪: MG42,S36,SA80,RPD,M4LMG,Chopper,Holger26,Hades,PKM,Dingo,Bruenmk9,RAALMG\n" "射手步枪: Kar98K,SKS,SPR208,MK2,Type63,M1Garand\n" "添加操作说明到游戏界面\n" "更新版本日志系统"} }; } void displayLog() { system("cls"); cout << "========== 更新日志 ==========\n"; for (const auto& entry : logEntries) { cout << "版本 " << entry.first << ":\n"; cout << entry.second << "\n\n"; } cout << "==============================\n"; cout << "按任意键返回..."; cin.ignore(); cin.get(); } }; // 玩家类 class Player { private: int health; map<WeaponType, WeaponStats> weapons; WeaponType currentWeaponType; int ammo; bool isAlive; int kills; int gold; public: Player() : health(100), isAlive(true), kills(0), gold(0) { // 初始武器 weapons[PISTOL] = {"MW11", PISTOL, 35, 450, 0.7f, 0.8f, 20, 0.75f, 0, 12, false}; weapons[MELEE] = {"战术刀", MELEE, 100, 120, 1.0f, 0.9f, 2, 1.0f, 0, 1, true}; currentWeaponType = PISTOL; ammo = weapons[currentWeaponType].ammoCapacity; } void shoot(Player& target) { if (ammo <= 0 && weapons[currentWeaponType].type != MELEE) { cout << "弹药用尽,无法射击!\n"; return; } if (weapons[currentWeaponType].type != MELEE) { ammo--; } int baseDamage = weapons[currentWeaponType].damage; float accuracyFactor = weapons[currentWeaponType].accuracy; int finalDamage = baseDamage; if (!weapons[currentWeaponType].isOneShotKill) { finalDamage = baseDamage * accuracyFactor + (rand() % (int)(baseDamage * (1 - accuracyFactor))); } target.takeDamage(finalDamage); cout << "你使用" << weapons[currentWeaponType].name << (weapons[currentWeaponType].type == MELEE ? "近战攻击" : "射击") << "了敌人,造成 " << finalDamage << " 点伤害!\n"; } void takeDamage(int damage) { health -= damage; if (health <= 0) { health = 0; isAlive = false; } } void reload() { if (weapons[currentWeaponType].type == MELEE) { cout << "近战武器无需装弹!\n"; return; } ammo = weapons[currentWeaponType].ammoCapacity; cout << "重新装弹!弹药恢复为" << ammo << "发。\n"; } void heal() { health += 25; if (health > 100) health = 100; cout << "使用医疗包,恢复25点生命值。\n"; } void addKill() { kills++; gold += 100 + (rand() % 50); cout << "击杀敌人!获得" << (gold - (kills-1)*100) << "金币。当前金币: " << gold << "\n"; } bool purchaseWeapon(const WeaponStats& weapon) { if (gold >= weapon.price) { gold -= weapon.price; weapons[weapon.type] = weapon; cout << "成功购买 " << weapon.name << "!\n"; return true; } cout << "金币不足,无法购买 " << weapon.name << "。\n"; return false; } void equipWeapon(WeaponType type) { if (weapons.find(type) != weapons.end()) { currentWeaponType = type; ammo = weapons[type].ammoCapacity; cout << "已装备 " << weapons[type].name << "\n"; } else { cout << "你还没有这种武器!\n"; } } bool hasWeaponType(WeaponType type) const { return weapons.find(type) != weapons.end(); } int getHealth() const { return health; } int getAmmo() const { return ammo; } bool alive() const { return isAlive; } int getKills() const { return kills; } int getGold() const { return gold; } WeaponStats getCurrentWeapon() const { return weapons.at(currentWeaponType); } map<WeaponType, WeaponStats> getAllWeapons() const { return weapons; } }; // 武器商店类 class WeaponStore { private: map weapons; string getTypeName(WeaponType type) { switch(type) { case PISTOL: return "手枪"; case SNIPER: return "狙击枪"; case MELEE: return "近战武器"; case LAUNCHER: return "发射器"; case ASSAULT_RIFLE: return "突击步枪"; case LIGHT_MACHINE_GUN: return "轻机枪"; case MARKSMAN_RIFLE: return "射手步枪"; default: return "未知"; } } public: WeaponStore() { // 手枪 weapons["冲锋手枪"] = {"冲锋手枪", PISTOL, 30, 600, 0.65f, 0.85f, 15, 0.7f, 800, 15, false}; weapons["J358"] = {"J358", PISTOL, 75, 150, 0.8f, 0.75f, 25, 0.6f, 1200, 6, false}; weapons["MW11"] = {"MW11", PISTOL, 35, 450, 0.7f, 0.8f, 20, 0.75f, 0, 12, false}; weapons["50GS"] = {"50GS", PISTOL, 90, 120, 0.75f, 0.7f, 30, 0.5f, 1500, 7, false}; weapons["Renetti"] = {"Renetti", PISTOL, 40, 500, 0.78f, 0.82f, 18, 0.8f, 1000, 12, false}; weapons["Shorty"] = {"Shorty", PISTOL, 120, 60, 0.6f, 0.9f, 8, 0.4f, 1800, 2, false}; weapons["十字弓"] = {"十字弓", PISTOL, 150, 40, 0.95f, 0.6f, 30, 0.7f, 2000, 1, true}; weapons["L-CAG9"] = {"L-CAG9", PISTOL, 25, 700, 0.68f, 0.88f, 12, 0.75f, 900, 20, false}; weapons["Dobvra"] = {"Dobvra", PISTOL, 80, 100, 0.85f, 0.65f, 28, 0.55f, 1600, 5, false}; weapons["钉枪"] = {"钉枪", PISTOL, 60, 200, 0.9f, 0.7f, 15, 0.9f, 1700, 6, false}; // 狙击枪 weapons["XPR50"] = {"XPR50", SNIPER, 120, 60, 0.9f, 0.4f, 100, 0.7f, 2500, 6, false}; weapons["Arctic50"] = {"Arctic50", SNIPER, 150, 50, 0.92f, 0.35f, 120, 0.65f, 2800, 5, true}; weapons["M21EBR"] = {"M21EBR", SNIPER, 90, 80, 0.88f, 0.5f, 90, 0.75f, 2300, 10, false}; weapons["DLQ33"] = {"DLQ33", SNIPER, 180, 40, 0.95f, 0.3f, 150, 0.6f, 3000, 5, true}; weapons["Locus"] = {"Locus", SNIPER, 160, 45, 0.93f, 0.35f, 140, 0.62f, 2900, 6, true}; weapons["NA45"] = {"NA45", SNIPER, 200, 30, 0.85f, 0.25f, 200, 0.5f, 3200, 2, true}; weapons["Outlaw"] = {"Outlaw", SNIPER, 140, 55, 0.91f, 0.4f, 110, 0.68f, 2700, 6, false}; weapons["AMR"] = {"AMR", SNIPER, 250, 20, 0.96f, 0.2f, 180, 0.4f, 3500, 3, true}; weapons["SVD"] = {"SVD", SNIPER, 110, 70, 0.87f, 0.45f, 95, 0.72f, 2600, 8, false}; weapons["Koshka"] = {"Koshka", SNIPER, 170, 42, 0.94f, 0.32f, 130, 0.58f, 2950, 5, true}; weapons["ZRG20mm"] = {"ZRG20mm", SNIPER, 300, 15, 0.97f, 0.15f, 220, 0.3f, 3800, 2, true}; weapons["HDR"] = {"HDR", SNIPER, 190, 38, 0.96f, 0.28f, 160, 0.55f, 3100, 4, true}; weapons["LW3-Tundra"] = {"LW3-Tundra", SNIPER, 175, 40, 0.95f, 0.3f, 140, 0.6f, 3050, 5, true}; // 近战武器 weapons["战术刀"] = {"战术刀", MELEE, 100, 120, 1.0f, 0.9f, 2, 1.0f, 0, 1, true}; weapons["战术近战"] = {"战术近战", MELEE, 100, 110, 1.0f, 0.92f, 2, 1.0f, 500, 1, true}; weapons["军用斧"] = {"军用斧", MELEE, 100, 90, 1.0f, 0.85f, 2, 0.95f, 600, 1, true}; weapons["军用铲"] = {"军用铲", MELEE, 100, 100, 0.98f, 0.8f, 2, 0.9f, 550, 1, true}; weapons["棒球棍"] = {"棒球棍", MELEE, 100, 95, 0.95f, 0.88f, 2, 0.92f, 450, 1, true}; weapons["双截棍"] = {"双截棍", MELEE, 100, 130, 0.9f, 0.95f, 2, 0.85f, 700, 1, true}; weapons["武士刀"] = {"武士刀", MELEE, 100, 105, 1.0f, 0.93f, 2, 0.98f, 800, 1, true}; weapons["拳套"] = {"拳套", MELEE, 100, 140, 0.85f, 1.0f, 1, 0.8f, 400, 1, true}; weapons["扳手"] = {"扳手", MELEE, 100, 100, 0.95f, 0.85f, 2, 0.9f, 350, 1, true}; weapons["镰刀"] = {"镰刀", MELEE, 100, 110, 0.98f, 0.87f, 2, 0.95f, 750, 1, true}; weapons["弯刀"] = {"弯刀", MELEE, 100, 115, 0.99f, 0.9f, 2, 0.95f, 700, 1, true}; } // 显示商店所有武器 void displayAllWeapons() { system("cls"); cout << "========== 武器商店 ==========\n"; // 手枪 cout << "【手枪】\n"; for (const auto& weapon : weapons) { if (weapon.second.type == PISTOL) { displayWeapon(weapon.second); } } // 狙击枪 cout << "\n【狙击枪】\n"; for (const auto& weapon : weapons) { if (weapon.second.type == SNIPER) { displayWeapon(weapon.second); } } // 近战武器 cout << "\n【近战武器】\n"; for (const auto& weapon : weapons) { if (weapon.second.type == MELEE) { displayWeapon(weapon.second); } } // 其他武器类型... cout << "\n输入武器名称购买,或输入'back'返回: "; } // 显示单个武器信息 void displayWeapon(const WeaponStats& weapon) { cout << "名称: " << weapon.name << "\n" << "类型: " << getTypeName(weapon.type) << "\n" << "伤害: " << weapon.damage << "\n" << "射速: " << weapon.fireRate << "\n" << "精度: " << weapon.accuracy << "\n" << "价格: " << weapon.price << "金币\n\n"; } // 购买武器 bool buyWeapon(Player& player, const string& weaponName) { auto it = weapons.find(weaponName); if (it == weapons.end()) { cout << "武器不存在!\n"; return false; } if (player.getGold() < it->second.price) { cout << "金币不足!\n"; return false; } if (player.hasWeaponType(it->second.type)) { cout << "你已经拥有该类型的武器!\n"; return false; } // 添加武器到玩家库存 player.purchaseWeapon(it->second); cout << "购买成功!\n"; return true; } }; // 继续武器商店类... // 显示商店日志 void displayLog() { system("cls"); cout << "========== 商店日志 ==========\n"; cout << "1. 新增武器类型:轻机枪、射手步枪\n"; cout << "2. 优化了武器购买逻辑\n"; cout << "3. 添加了武器类型检查\n"; cout << "============================\n"; cout << "按任意键返回..."; cin.ignore(); cin.get(); } // 获取武器信息(用于其他功能) WeaponStats getWeaponInfo(const string& name) { auto it = weapons.find(name); if (it != weapons.end()) { return it->second; } return {"不存在", PISTOL, 0, 0, 0, 0, 0, 0, 0, 0, false}; } }; // 主游戏类 class Game { private: Player player; WeaponStore store; UpdateLog log; bool isRunning; public: Game() : isRunning(true) {} void start() { system("cls"); cout << "========== 欢迎来到枪战游戏 ==========\n"; cout << "1. 开始游戏\n"; cout << "2. 查看更新日志\n"; cout << "3. 退出游戏\n"; cout << "请选择: "; int choice; cin >> choice; switch(choice) { case 1: startGame(); break; case 2: log.displayLog(); start(); // 返回主菜单 break; case 3: isRunning = false; break; default: cout << "无效选择!\n"; start(); // 重新显示菜单 } } void startGame() { system("cls"); cout << "游戏开始!\n"; // 游戏主循环 while(isRunning && player.alive()) { // 显示玩家状态 displayPlayerStatus(); // 玩家行动 playerAction(); // 敌人行动(简化版) enemyAction(); // 检查游戏结束条件 checkGameEnd(); } if(!player.alive()) { cout << "游戏结束!你被击败了。\n"; cout << "最终击杀数: " << player.getKills() << "\n"; cout << "获得金币: " << player.getGold() << "\n"; } } void displayPlayerStatus() { system("cls"); cout << "========== 玩家状态 ==========\n"; cout << "生命值: " << player.getHealth() << "\n"; cout << "金币: " << player.getGold() << "\n"; cout << "击杀数: " << player.getKills() << "\n"; cout << "当前武器: " << player.getCurrentWeapon().name << "\n"; cout << "弹药: " << player.getAmmo() << "/" << player.getCurrentWeapon().ammoCapacity << "\n"; cout << "============================\n"; cout << "1. 攻击\n2. 装弹\n3. 治疗\n4. 商店\n5. 更换武器\n6. 结束回合\n"; cout << "请选择: "; } void playerAction() { int choice; cin >> choice; switch(choice) { case 1: // 攻击逻辑 if(player.getCurrentWeapon().type == MELEE) { player.shoot(player); // 近战攻击(这里简化为攻击自己,实际应攻击敌人) } else { // 实际游戏中这里应该攻击敌人 cout << "攻击敌人!\n"; } break; case 2: player.reload(); break; case 3: player.heal(); break; case 4: openStore(); break; case 5: changeWeapon(); break; case 6: // 结束回合 break; default: cout << "无效选择!\n"; } } void openStore() { system("cls"); store.displayAllWeapons(); string weaponName; cin >> weaponName; if(weaponName == "back") { return; } store.buyWeapon(player, weaponName); } void changeWeapon() { system("cls"); cout << "可用的武器:\n"; int index = 1; for(const auto& weapon : player.getAllWeapons()) { if(weapon.first != MELEE || player.getCurrentWeapon().type != MELEE) { // 避免重复显示近战武器 cout << index << ". " << weapon.second.name << " (" << getTypeName(weapon.first) << ")\n"; index++; } } cout << "选择武器编号: "; int choice; cin >> choice; // 实际游戏中这里应该有武器列表索引逻辑 // 简化处理:直接装备第一把武器 if(!player.getAllWeapons().empty()) { auto it = player.getAllWeapons().begin(); player.equipWeapon(it->first); } } void enemyAction() { // 简化的敌人AI cout << "敌人行动...\n"; // 随机攻击或装弹 int action = rand() % 2; if(action == 0) { // 攻击玩家 // 实际游戏中这里应该计算伤害 cout << "敌人攻击了你!\n"; } else { // 装弹 cout << "敌人装弹了。\n"; } } void checkGameEnd() { if(!player.alive()) { isRunning = false; } } }; // 继续主游戏类... // 辅助函数:获取武器类型的名称 string getTypeName(WeaponType type) { switch(type) { case PISTOL: return "手枪"; case SNIPER: return "狙击枪"; case MELEE: return "近战武器"; case LAUNCHER: return "发射器"; case ASSAULT_RIFLE: return "突击步枪"; case LIGHT_MACHINE_GUN: return "轻机枪"; case MARKSMAN_RIFLE: return "射手步枪"; default: return "未知"; } } // 主函数 int main() { srand(time(0)); // 初始化随机数种子 Game game; game.start(); return 0; } };
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