• 个人简介

    http://www.staggeringbeauty.com/ 大虫子 https://www.ak-ioi.com/apps/oi-2048/ 华容道 chrome://dino/ 小恐龙 https://littlealchemy2.com/ 小小炼金师 https://2048game.com/ 数字组 https://dimit.me/Fe26/index_zh_CN.html 死铁 http://www.4399.com/ 4399 https://www.mazegenerator.net/ 迷宫 https://lewan.baidu.com/rankland?idfrom=5056&gameSource=mini&gameType=0 百度游戏 [https://deepmess.com/namerena/]名字竞技场 ev.io 枪战游戏 https://www.crazygames.com/game/merge-construct[https://www.crazygames.com/game/air-wars-2](https://www.crazygames.com/game/air-wars-2) 飞机 https://www.crazygames.com/game/kirka-io 枪战 https://www.crazygames.com/game/ev-io CrazyGames - Free Online Games on CrazyGames.com ====([https://www.crazygames.com/game/merge-construct]) ==== 汽车 [https://www.crazygames.com/game/space-wars-battleground] *枪战\\\\\

    #include<bits/stdc++.h>
    #include<cstdio>
    #include<ctime>
    #include<cstdlib>
    #include<windows.h>
    using namespace std;
    struct IDname
    { int geshu;
    string NAME;
    };
    IDname jue_se[100];
    struct ID
    {
    int num;
    bool life;
    string name;
    int know;
    int how;
    };
    ID player[21];
    int n, MY, kill1, kill2;
    char a;
    bool jieyao = 1, duyao = 1;
    int lieren, shouwei = 0;
    void init1()
    {
    jue_se[1].NAME = "村民 ";
    jue_se[2].NAME = "狼人 ";
    jue_se[3].NAME = "女巫 ";
    jue_se[4].NAME = "预言家 ";
    jue_se[5].NAME = "猎人 ";
    jue_se[6].NAME = "守卫 ";
    }
    void init2(int nn)
    {
    switch (nn)
    {
    case 6:
    jue_se[1].geshu = 3;
    jue_se[2].geshu = 2;
    jue_se[3].geshu = 1;
    jue_se[4].geshu = 0;
    jue_se[5].geshu = 0;
    jue_se[6].geshu = 0;
    break;
    case 7:
    jue_se[1].geshu = 3;
    jue_se[2].geshu = 2;
    jue_se[3].geshu = 1;
    jue_se[4].geshu = 1;
    jue_se[5].geshu = 0;
    jue_se[6].geshu = 0;
    break;
    case 8:
    jue_se[1].geshu = 3;
    jue_se[2].geshu = 3;
    jue_se[3].geshu = 1;
    jue_se[4].geshu = 1;
    jue_se[5].geshu = 0;
    jue_se[6].geshu = 0;
    break;
    case 9:
    jue_se[1].geshu = 3;
    jue_se[2].geshu = 3;
    jue_se[3].geshu = 1;
    jue_se[4].geshu = 1;
    jue_se[5].geshu = 1;
    jue_se[6].geshu = 0;
    break;
    case 10:
    jue_se[1].geshu = 4;
    jue_se[2].geshu = 3;
    jue_se[3].geshu = 1;
    jue_se[4].geshu = 1;
    jue_se[5].geshu = 1;
    jue_se[6].geshu = 0;
    break;
    case 11:
    jue_se[1].geshu = 4;
    jue_se[2].geshu = 4;
    jue_se[3].geshu = 1;
    jue_se[4].geshu = 1;
    jue_se[5].geshu = 1;
    jue_se[6].geshu = 0;
    break;
    case 12:
    jue_se[1].geshu = 4;
    jue_se[2].geshu = 4;
    jue_se[3].geshu = 1;
    jue_se[4].geshu = 1;
    jue_se[5].geshu = 1;
    jue_se[6].geshu = 1;
    break;
    default:
    cout << "输入错误,再见" << endl;
    exit(0);
    break;
    }
    }
    int van[10] = { 7,4,6,43,35,1,2,8,20,19 };
    void init3(int nn)
    {
    srand(time(0));
    Sleep(rand() % 44);
    int x = 10000;
    int t = rand();
    srand(time(NULL));
    int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];
    if (nn <= 6)
    x = abs(x * 6 / y) % 3 + 1;
    else if (nn <= 8)
    x = abs(x * 7 / y) % 4 + 1;
    else if (nn <= 11)
    x = abs(x * 8 / y) % 5 + 1;
    else if (nn <= 14)
    x = abs(x * 9 / y) % 6 + 1;
    do
    {
    if (nn <= 6)
    x = x % 3 + 1;
    else if (nn <= 8)
    x = x % 4 + 1;
    else if (nn <= 11)
    x = x % 5 + 1;
    else if (nn <= 14)
    x = x % 6 + 1;
    if (jue_se[x].geshu > 0)
    {
    player[nn].name = jue_se[x].NAME;
    if (player[nn].name == "猎人 ")
    lieren = nn;
    if (player[nn].name == "守卫 ")
    shouwei = nn;
    player[nn].life = 1;
    player[nn].num = nn;
    player[nn].know = 0;
    jue_se[x].geshu--;
    player[nn].how = 0;
    break;
    }
    } while (jue_se[x].geshu == 0);
    }
    void printhhh()
    {
    int cm = 0;
    int sz = 0;
    for (int i = 1; i <= n; i++)
    {
    if (player[i].life == 0)
    continue;
    else if (player[i].name == "村民 ")
    cm++;
    else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")
    sz++;
    }
    if (sz == 0 || cm == 0)
    cout << "狼人阵营胜利" << endl;
    else
    cout << "好人阵营胜利" << endl;
    for (int i = 1; i <= n; i++)
    {
    cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";
    if (player[i].life == 0)
    cout << "死亡" << "\t";
    else
    cout << "存活" << "\t";
    if (player[i].how == 0)
    cout << "最终存活 " << endl;
    else if (player[i].how == 1)
    cout << "最终被狼人杀死" << endl;
    else if (player[i].how == 2)
    cout << "最终被投票投死" << endl;
    else if (player[i].how == 3)
    cout << "最终被女巫毒死" << endl;
    else if (player[i].how == 4)
    cout << "最终被猎人射杀" << endl;
    }
    system("pause");
    system("pause");
    system("pause");
    }
    void print(int day, int ti)
    {
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    if (ti == 0)
    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
    else
    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    cout << "\t\t\t\t第" << day << "天 ";
    if (ti == 0)
    cout << "白天" << endl;
    else
    cout << "夜晚" << endl;
    cout << "我的位置:" << MY << "号" << endl;
    for (int i = 1; i <= 6; i++)
    {
    cout << player[i].num << "号位 ";
    }
    cout << endl;
    for (int i = 1; i <= 6; i++)
    {
    if (player[i].life == 1)
    {
    if (ti == 0)
    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
    else
    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
    cout << "存活 ";
    }
    else
    {
    if (ti == 0)
    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
    else
    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
    cout << "已死亡 ";
    }
    }
    if (ti == 0)
    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
    else
    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    cout << endl;
    for (int i = 1; i <= 6; i++)
    {
    if (player[i].know == 0)
    cout << "未知 ";
    else if (player[i].know == 1)
    {
    if (player[i].name == "狼人 ")
    cout << "狼人 ";
    else
    cout << "好人 ";
    }
    else if (player[i].know == 2)
    cout << player[i].name << " ";
    }
    cout << endl << endl;
    for (int i = 7; i <= n; i++)
    {
    if (i < 10)
    cout << player[i].num << "号位 ";
    else
    cout << player[i].num << "号位 ";
    }
    cout << endl;
    for (int i = 7; i <= n; i++)
    {
    if (player[i].life == 1)
    {
    if (ti == 0)
    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
    else
    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
    cout << "存活 ";
    }
    else
    {
    if (ti == 0)
    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
    else
    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
    cout << "已死亡 ";
    }
    }
    if (ti == 0)
    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
    else
    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    cout << endl;
    for (int i = 7; i <= n; i++)
    {
    if (player[i].know == 0)
    cout << "未知 ";
    else if (player[i].know == 1)
    {
    if (player[i].name == "狼人 ")
    cout << "狼人 ";
    else
    cout << "好人 ";
    }
    else if (player[i].know == 2)
    cout << player[i].name << " ";
    }
    cout << endl << endl;
    }
    int shou = 0;
    void shoushui(int hhh, int hhhh)
    {
    int x;
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "守卫请睁眼~~~" << endl;
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    if (MY == shouwei && player[MY].life == 1)
    {
    cout << "请问你要守护谁?" << endl << "输入:";
    cin >> x;
    while (x == shou || x<1 || x>n || player[x].life == 0)
    {
    cout << "输入错误,请重新输入" << endl << "输入:";
    cin >> x;
    }
    shou = x;
    }
    else if (player[shouwei].life == 1)
    {
    cout << "请问你要守护谁?" << endl;
    Sleep(rand() % 98);
    srand(time(0));
    x = rand() % n + 1;
    while (x == shou || player[x].life == 0)
    {
    Sleep(rand() % 98);
    srand(time(0));
    x = rand() % n + 1;
    }
    shou = x;
    }
    else
    {
    cout << "请问你要守护谁?" << endl;
    Sleep(3000);
    shou = -1;
    }
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "守卫请闭眼~~~" << endl;
    }
    struct tou
    {
    int xxx;
    int num;
    int toupiaoquan;
    };
    tou TOU[13];
    bool cmp(tou x, tou y)
    {
    if (x.xxx == y.xxx)
    return x.num < y.num;
    return x.xxx > y.xxx;
    }
    bool cmp1(tou x, tou y)
    {
    return x.num < y.num;
    }
    void toupiao(int ddd, int nnn)
    {
    //--------1--------
    int x;
    Sleep(2000);
    system("cls");
    print(ddd, nnn);
    cout << "现在大家请投票";
    for (int i = 1; i <= 3; i++)
    {
    cout << ".";
    Sleep(500);
    }
    cout << endl;
    for (int i = 1; i <= n; i++)
    {
    TOU[i].num = i;
    TOU[i].toupiaoquan = 1;
    TOU[i].xxx = 0;
    }
    for (int i = 1; i <= n; i++)
    {
    if (player[i].life == 1)
    {
    Sleep(3000);
    if (i == MY)
    {
    cout << "请投票...(0弃权)" << endl;
    cin >> x;
    while (player[x].life == 0 && x != 0)
    {
    cin >> x;
    }
    if (x == 0)
    cout << MY << "号玩家弃权" << endl;
    else
    cout << MY << "号玩家投给了" << x << "号玩家" << endl;
    }
    else
    {
    srand(time(0));
    if (player[i].name == "狼人 ")
    {
    x = rand() % (n + 1);
    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i))
    {
    Sleep(rand() % 98);
    srand(time(0));
    x = rand() % (n + 1);
    }
    if (x == 0)
    cout << i << "号玩家弃权" << endl;
    else
    cout << i << "号玩家投给了" << x << "号玩家" << endl;
    }
    else if (player[i].name == "预言家 ")
    {
    x = rand() % (n + 1);
    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i))
    {
    Sleep(rand() % 98);
    srand(time(0));
    x = rand() % (n + 1);
    }
    if (x == 0)
    cout << i << "号玩家弃权" << endl;
    else
    cout << i << "号玩家投给了" << x << "号玩家" << endl;
    }
    else
    {
    x = rand() % (n + 1);
    while (x != 0 && (player[x].life == 0 || x == i))
    {
    Sleep(rand() % 98);
    srand(time(0));
    x = rand() % (n + 1);
    }
    if (x == 0)
    cout << i << "号玩家弃权" << endl;
    else
    cout << i << "号玩家投给了" << x << "号玩家" << endl;
    }
    }
    if (x != 0)
    TOU[x].xxx++;
    }
    }
    Sleep(3000);
    sort(TOU + 1, TOU + n + 1, cmp);
    if (TOU[2].xxx != TOU[1].xxx)
    {
    cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
    player[TOU[1].num].life = 0;
    player[TOU[1].num].how = 2;
    Sleep(3000);
    return;
    }
    else
    {
    TOU[1].toupiaoquan = 0;
    TOU[2].toupiaoquan = 0;
    system("cls");
    print(ddd, nnn);
    cout << TOU[1].num << "号," << TOU[2].num << "号";
    int i;
    for (i = 3; i <= n; i++)
    {
    if (TOU[i].xxx == TOU[1].xxx)
    {
    TOU[i].toupiaoquan = 0;
    cout << "," << TOU[i].num << "号";
    }
    else
    break;
    }
    if (i == n + 1)
    {
    for (int i = 1; i <= n; i++)
    TOU[i].toupiaoquan = 1;
    }
    cout << "平票" << endl;
    }
    //--------2--------
    sort(TOU + 1, TOU + n + 1, cmp1);
    cout << "请再次投票";
    for (int i = 1; i <= 3; i++)
    {
    cout << ".";
    Sleep(500);
    }
    cout << endl;
    for (int i = 1; i <= n; i++)
    {
    if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
    {
    Sleep(3000);
    if (i == MY)
    {
    cout << "请投票...(0弃权)" << endl;
    cin >> x;
    while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
    {
    cin >> x;
    }
    if (x == 0)
    cout << MY << "号玩家弃权" << endl;
    else
    cout << MY << "号玩家投给了" << x << "号玩家" << endl;
    }
    else
    {
    srand(time(0));
    if (player[i].name == "狼人 ")
    {
    x = rand() % (n + 1);
    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
    {
    srand(time(0));
    x = rand() % (n + 1);
    }
    if (x == 0)
    cout << i << "号玩家弃权" << endl;
    else
    cout << i << "号玩家投给了" << x << "号玩家" << endl;
    }
    else if (player[i].name == "预言家 ")
    {
    x = rand() % (n + 1);
    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
    {
    srand(time(0));
    x = rand() % (n + 1);
    }
    if (x == 0)
    cout << i << "号玩家弃权" << endl;
    else
    cout << i << "号玩家投给了" << x << "号玩家" << endl;
    }
    else
    {
    x = rand() % (n + 1);
    while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
    {
    srand(time(0));
    x = rand() % (n + 1);
    }
    if (x == 0)
    cout << i << "号玩家弃权" << endl;
    else
    cout << i << "号玩家投给了" << x << "号玩家" << endl;
    }
    }
    if (x != 0 && TOU[i].toupiaoquan == 1)
    TOU[x].xxx++;
    }
    }
    Sleep(3000);
    sort(TOU + 1, TOU + n + 1, cmp);
    if (TOU[2].xxx != TOU[1].xxx)
    {
    cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
    player[TOU[1].num].life = 0;
    player[TOU[1].num].how = 2;
    Sleep(3000);
    return;
    }
    else
    {
    TOU[1].toupiaoquan = 0;
    TOU[2].toupiaoquan = 0;
    system("cls");
    print(ddd, nnn);
    cout << TOU[1].num << "号," << TOU[2].num << "号";
    int i;
    for (i = 3; i <= n; i++)
    {
    if (TOU[i].xxx == TOU[1].xxx)
    {
    TOU[i].toupiaoquan = 0;
    cout << "," << TOU[i].num << "号";
    }
    else
    break;
    }
    if (i == n + 1)
    {
    for (int i = 1; i <= n; i++)
    TOU[i].toupiaoquan = 1;
    }
    cout << "平票" << endl;
    }
    //--------3--------
    sort(TOU + 1, TOU + n + 1, cmp1);
    cout << "请再次投票";
    for (int i = 1; i <= 3; i++)
    {
    cout << ".";
    Sleep(500);
    }
    cout << endl;
    for (int i = 1; i <= n; i++)
    {
    if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
    {
    Sleep(3000);
    if (i == MY)
    {
    cout << "请投票...(0弃权)" << endl;
    cin >> x;
    while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
    {
    cin >> x;
    }
    if (x == 0)
    cout << MY << "号玩家弃权" << endl;
    else
    cout << MY << "号玩家投给了" << x << "号玩家" << endl;
    }
    else
    {
    srand(time(0));
    if (player[i].name == "狼人 ")
    {
    x = rand() % (n + 1);
    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
    {
    srand(time(0));
    x = rand() % (n + 1);
    }
    if (x == 0)
    cout << i << "号玩家弃权" << endl;
    else
    cout << i << "号玩家投给了" << x << "号玩家" << endl;
    }
    else if (player[i].name == "预言家 " || player[i].name == "猎人 ")
    {
    x = rand() % (n + 1);
    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
    {
    srand(time(0));
    x = rand() % (n + 1);
    }
    if (x == 0)
    cout << i << "号玩家弃权" << endl;
    else
    cout << i << "号玩家投给了" << x << "号玩家" << endl;
    }
    else
    {
    x = rand() % (n + 1);
    while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
    {
    srand(time(0));
    x = rand() % (n + 1);
    }
    if (x == 0)
    cout << i << "号玩家弃权" << endl;
    else
    cout << i << "号玩家投给了" << x << "号玩家" << endl;
    }
    }
    if (x != 0 && TOU[i].toupiaoquan == 1)
    TOU[x].xxx++;
    }
    }
    Sleep(3000);
    sort(TOU + 1, TOU + n + 1, cmp);
    if (TOU[2].xxx != TOU[1].xxx)
    {
    cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
    player[TOU[1].num].life = 0;
    player[TOU[1].num].how = 2;
    }
    else
    {
    cout << "投票结束,无人出局" << endl;
    }
    Sleep(5000);
    }
    bool game_over()
    {
    int pingmin = 0;
    int langren = 0;
    int shenzhi = 0;
    for (int i = 1; i <= n; i++)
    {
    if (player[i].life == 0)
    continue;
    if (player[i].name == "狼人 ")
    langren++;
    else if (player[i].name == "村民 ")
    pingmin++;
    else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ")
    shenzhi++;
    }
    if (shenzhi == 0 || langren == 0 || pingmin == 0)
    return 1;
    return 0;
    }
    void night()
    {
    system("cls");
    system("color 0f");
    print(1, 1);
    cout << "天黑请闭眼~~~" << endl;
    if (n >= 12)
    shoushui(1, 1);
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "狼人请睁眼~~~" << endl;
    if (player[MY].name == "狼人 ")
    {
    Sleep(1000);
    cout << "你的同伴有:";
    for (int i = 1; i <= n; i++)
    {
    if (i == MY)
    continue;
    if (player[i].name == "狼人 ")
    {
    cout << player[i].num << "号 ";
    player[i].know = 2;
    }
    }
    Sleep(3000);
    cout << endl << "请问你们要杀谁:" << endl << "输入:";
    cin >> kill1;
    Sleep(1500);
    system("cls");
    print(1, 1);
    cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
    }
    else
    {
    Sleep(4000);
    system("cls");
    print(1, 1);
    cout << "请问你们要杀谁?" << endl;
    do
    {
    Sleep(rand() % 18);
    srand(time(0));
    int x = rand() % n + 1;
    if (player[x].name != "狼人 " && player[x].life == 1)
    {
    kill1 = x;
    break;
    }
    } while (1);
    Sleep(5000);
    }
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "狼人请闭眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(1, 1);
    cout << "女巫请睁眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(1, 1);
    if (player[MY].name == "女巫 " && player[MY].life == 1)
    {
    Sleep(1000);
    if (jieyao == 1)
    {
    cout << "今晚" << kill1 << "号玩家被杀" << endl;
    Sleep(500);
    cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
    cin >> a;
    if (a == 'A')
    {
    system("cls");
    print(1, 1);
    cout << "请问你要毒吗???" << endl;
    Sleep(2000);
    system("cls");
    print(1, 1);
    cout << "今晚" << kill1 << "号玩家被你解救" << endl;
    jieyao = 0;
    if (shou != kill1)
    kill1 = 0;
    }
    else
    {
    if (shou == kill1)
    kill1 = 0;
    Sleep(2000);
    system("cls");
    print(1, 1);
    cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
    cin >> a;
    if (a == 'A')
    {
    cout << "请问你要毒谁???" << endl << "输入:";
    cin >> kill2;
    while (player[kill2].life != 1)
    {
    cout << "输入错误,请重新输入:" << endl;
    cin >> kill2;
    }
    duyao = 0;
    }
    }
    }
    else
    {
    if (shou == kill1)
    kill1 = 0;
    Sleep(2000);
    system("cls");
    print(1, 1);
    cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
    cin >> a;
    if (a == 'A')
    {
    cout << "请问你要毒谁???" << endl << "输入:";
    cin >> kill2;
    while (player[kill2].life != 1)
    {
    cout << "输入错误,请重新输入:" << endl;
    cin >> kill2;
    }
    duyao = 0;
    }
    }
    }
    else
    {
    bool b = 0;
    cout << "请问你是否要用解药???" << endl;
    int FFF = 0, kkkk;
    for (int i = 1; i <= n; i++)
    {
    if (player[i].life == 1 && player[i].name == "村民 ")
    FFF++;
    if (player[i].name == "女巫 ")
    kkkk = i;
    }
    if (jieyao == 1 && player[kkkk].life == 1)
    {
    if (FFF == 1)
    {
    if (shou == kill1)
    jieyao = 1;
    else
    jieyao = 0;
    kill1 = 0;
    b = 1;
    }
    else
    for (int i = 1; i <= n; i++)
    {
    if (player[i].name == "女巫 " && kill1 == i)
    {
    kill1 = 0;
    if (shou == kill1)
    jieyao = 1;
    else
    jieyao = 0;
    b = 1;
    break;
    }
    else if (player[i].name == "预言家 " && kill1 == i)
    {
    kill1 = 0;
    if (shou == kill1)
    jieyao = 1;
    else
    jieyao = 0;
    b = 1;
    break;
    }
    }
    }
    Sleep(3000);
    if (b == 0 && duyao == 1 && player[kkkk].life == 1)
    {
    system("cls");
    print(1, 1);
    cout << "请问你是否要用毒药???" << endl;
    srand(time(0));
    int x = rand() % 2;
    Sleep(1500);
    cout << "请问你要毒谁???" << endl;
    if (x == 1)
    {
    duyao = 0;
    int y = rand() % n + 1;
    while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
    y = rand() % n + 1;
    kill2 = y;
    }
    }
    else
    {
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "请问你是否要用毒药???" << endl;
    Sleep(3000);
    cout << "请问你要毒谁???" << endl;
    Sleep(3000);
    }
    }
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "女巫请闭眼~~~" << endl;
    if (n > 6)
    {
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "预言家请睁~眼~~~" << endl;
    if (player[MY].name == "预言家 ")
    {
    Sleep(3000);
    cout << "请问你想查验谁???" << endl << "输入:";
    int x;
    cin >> x;
    player[x].know = 1;
    Sleep(2000);
    system("cls");
    print(1, 1);
    cout << "他的身份是:";
    if (player[x].name == "狼人 ")
    cout << "狼人" << endl;
    else
    cout << "好人" << endl;
    Sleep(3000);
    }
    else
    {
    Sleep(3000);
    cout << "请问你想查验谁???" << endl;
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "他的身份是:......";
    Sleep(3000);
    }
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "预~言~家~请~闭~眼~~~" << endl;
    }
    Sleep(3000);
    if (kill1 != 0)
    player[kill1].life = 0;
    if (kill2 != 0)
    player[kill2].life = 0;
    player[kill1].how = 1;
    player[kill2].how = 3;
    system("cls");
    system("color F0");
    print(2, 0);
    }
    void night2(int hhh, int hhhh)
    {
    system("cls");
    system("color 0f");
    print(hhh, hhhh);
    cout << "天~黑~请~闭~眼~~~" << endl;
    if (n >= 12)
    shoushui(hhh, hhhh);
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "狼~人~请~睁~眼~~~" << endl;
    if (player[MY].name == "狼人 " && player[MY].life == 1)
    {
    Sleep(3000);
    cout << endl << "请问你们要杀谁:" << endl << "输入:";
    cin >> kill1;
    Sleep(1500);
    system("cls");
    print(hhh, hhhh);
    cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
    }
    else
    {
    Sleep(4000);
    system("cls");
    print(hhh, hhhh);
    cout << "请问你们要杀谁?" << endl;
    do
    {
    srand(time(0));
    int x = rand() % n + 1;
    if (player[x].name != "狼人 " && player[x].life == 1)
    {
    kill1 = x;
    break;
    }
    } while (1);
    Sleep(5000);
    }
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "狼~人~请~闭~眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(hhh, hhhh);
    cout << "女~巫~请~睁~眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(hhh, hhhh);
    if (player[MY].name == "女巫 " && player[MY].life == 1)
    {
    Sleep(1000);
    if (jieyao == 1)
    {
    cout << "今晚" << kill1 << "号玩家被杀" << endl;
    Sleep(500);
    cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
    cin >> a;
    if (a == 'A')
    {
    system("cls");
    print(hhh, hhhh);
    cout << "请问你要毒吗???" << endl;
    Sleep(2000);
    system("cls");
    print(hhh, hhhh);
    cout << "今晚" << kill1 << "号玩家被你解救" << endl;
    jieyao = 0;
    if (shou != kill1)
    kill1 = 0;
    }
    else
    {
    if (shou == kill1)
    kill1 = 0;
    Sleep(2000);
    system("cls");
    print(hhh, hhhh);
    cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
    cin >> a;
    if (a == 'A')
    {
    cout << "请问你要毒谁???" << endl << "输入:";
    cin >> kill2;
    while (player[kill2].life != 1)
    {
    cout << "输入错误,请重新输入:" << endl;
    cin >> kill2;
    }
    duyao = 0;
    }
    }
    }
    else if (duyao == 1)
    {
    if (shou == kill1)
    kill1 = 0;
    Sleep(2000);
    system("cls");
    print(hhh, hhhh);
    cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
    cin >> a;
    if (a == 'A')
    {
    cout << "请问你要毒谁???" << endl << "输入:";
    cin >> kill2;
    while (player[kill2].life != 1)
    {
    cout << "输入错误,请重新输入:" << endl;
    cin >> kill2;
    }
    duyao = 0;
    }
    }
    else
    {
    Sleep(2000);
    system("cls");
    print(hhh, hhhh);
    cout << "请问你要毒吗???" << endl;
    }
    }
    else
    {
    bool b = 0;
    cout << "请问你是否要用解药???" << endl;
    int FFF = 0, kkkk;
    for (int i = 1; i <= n; i++)
    {
    if (player[i].life == 1 && player[i].name == "村民 ")
    FFF++;
    if (player[i].name == "女巫 ")
    kkkk = i;
    }
    if (jieyao == 1 && player[kkkk].life == 1)
    {
    if (FFF == 1)
    {
    if (shou == kill1)
    jieyao = 1;
    else
    jieyao = 0;
    kill1 = 0;
    b = 1;
    }
    else
    for (int i = 1; i <= n; i++)
    {
    if (player[i].name == "女巫 " && kill1 == i)
    {
    kill1 = 0;
    if (shou == kill1)
    jieyao = 1;
    else
    jieyao = 0;
    b = 1;
    break;
    }
    else if (player[i].name == "预言家 " && kill1 == i)
    {
    kill1 = 0;
    if (shou == kill1)
    jieyao = 1;
    else
    jieyao = 0;
    b = 1;
    break;
    }
    }
    }
    Sleep(3000);
    if (b == 0 && duyao == 1 && player[kkkk].life == 1)
    {
    system("cls");
    print(hhh, hhhh);
    cout << "请问你是否要用毒药???" << endl;
    srand(time(0));
    int x = rand() % 2;
    Sleep(1500);
    cout << "请问你要毒谁???" << endl;
    if (x == 1)
    {
    duyao = 0;
    int y = rand() % n + 1;
    while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
    y = rand() % n + 1;
    kill2 = y;
    }
    }
    else
    {
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "请问你是否要用毒药???" << endl;
    Sleep(3000);
    cout << "请问你要毒谁???" << endl;
    Sleep(3000);
    }
    }
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "女~巫~请~闭~眼~~~" << endl;
    if (n > 6)
    {
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "预~言~家~请~睁~眼~~~" << endl;
    if (player[MY].name == "预言家 " && player[MY].life == 1)
    {
    Sleep(3000);
    cout << "请问你想查验谁???" << endl << "输入:";
    int x;
    cin >> x;
    player[x].know = 1;
    Sleep(2000);
    system("cls");
    print(hhh, hhhh);
    cout << "他的身份是:";
    if (player[x].name == "狼人 ")
    cout << "狼人" << endl;
    else
    cout << "好人" << endl;
    Sleep(3000);
    }
    else
    {
    Sleep(3000);
    cout << "请问你想查验谁???" << endl;
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "他的身份是:......";
    Sleep(3000);
    }
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "预~言~家~请~闭~眼~~~" << endl;
    }
    Sleep(3000);
    if (kill1 != 0)
    player[kill1].life = 0;
    if (kill2 != 0)
    player[kill2].life = 0;
    player[kill1].how = 1;
    player[kill2].how = 3;
    system("cls");
    system("color F0");
    print(hhh + 1, 0);
    }
    bool lr = 0;
    void panduanlieren()
    {
    if (lr == 1)
    return;
    if (MY == lieren)
    {
    cout << "请射杀一名玩家" << endl;
    int x;
    cin >> x;
    while (player[x].life != 1)
    {
    cout << "输入错误,请重新输入" << endl;
    cin >> x;
    }
    Sleep(1000);
    cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
    player[x].life = 0;
    player[x].how = 4;
    }
    else if (n >= 9)
    {
    srand(time(0));
    int x = rand() % n + 1;
    while (player[x].life != 1)
    {
    x = rand() % n + 1;
    }
    Sleep(1000);
    cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
    player[x].life = 0;
    player[x].how = 4;
    }
    lr = 1;
    }
    void print1()
    {
    cout << "天亮了,昨晚";
    if (kill1 != 0 || kill2 != 0)
    {
    cout << kill1 << "号";
    if (kill2 != 0)
    {
    cout << "," << kill2 << "号";
    kill2 = 0;
    }
    cout << "被杀" << endl;
    }
    else
    cout << "是平安夜" << endl;
    }
    int main()
    {
    system("cls");
    cout << " " << "狼人杀online" << endl;
    cout << "请输入人数个数:" << endl;
    scanf("%d", &n);
    cout << "加载时间长,请耐心等待";
    init1();
    init2(n);
    int k = 1;
    do
    {
    srand(time(0));
    init3(k);
    cout << ".";
    Sleep(17);
    k++;
    } while (k <= n);
    system("cls");
    system("color F0");
    cout << "游戏即将开始";
    for (int i = 1; i <= 6; i++)
    {
    cout << ".";
    Sleep(500);
    }
    Sleep(1500);
    cout << endl << endl << "请大家查看身份牌......" << endl;
    Sleep(45);
    srand(time(0));
    MY = rand() % n + 1;
    cout << "您的身份是:" << player[MY].name << endl;
    Sleep(500);
    cout << "在" << player[MY].num << "号位上" << endl;
    system("pause");
    system("cls");
    player[MY].know = 2;
    print(1, 0);
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
    cout << ".";
    Sleep(500);
    }
    night();
    print1();
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    if (player[lieren].life == 0 && lr == 0)
    {
    panduanlieren();
    }
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    toupiao(2, 0);
    system("cls");
    print(2, 0);
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
    panduanlieren();
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
    cout << ".";
    Sleep(500);
    }
    night2(2, 1);
    print1();
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    if (player[lieren].life == 0 && lr == 0)
    {
    panduanlieren();
    }
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    toupiao(3, 0);
    system("cls");
    print(3, 0);
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
    panduanlieren();
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
    cout << ".";
    Sleep(500);
    }
    night2(3, 1);
    print1();
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    if (player[lieren].life == 0)
    {
    panduanlieren();
    }
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    toupiao(4, 0);
    system("cls");
    print(4, 0);
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
    panduanlieren();
    }
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
    cout << ".";
    Sleep(500);
    }
    night2(4, 1);
    print1();
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    if (player[lieren].life == 0)
    {
    panduanlieren();
    }
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    toupiao(5, 0);
    system("cls");
    print(5, 0);
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
    panduanlieren();
    }
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
    cout << ".";
    Sleep(500);
    }
    night2(5, 1);
    print1();
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    if (player[lieren].life == 0)
    {
    panduanlieren();
    }
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    toupiao(6, 0);
    system("cls");
    print(6, 0);
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
    panduanlieren();
    }
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    {
    cout << ".";
    Sleep(500);
    }
    night2(6, 1);
    print1();
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    if (player[lieren].life == 0)
    {
    panduanlieren();
    }
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    toupiao(7, 0);
    system("cls");
    print(7, 0);
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    {
    panduanlieren();
    }
    if (game_over())
    {
    Sleep(1000);
    system("cls");
    cout << "游戏结束" << endl; printhhh();
    return 0;
    }
    while (1)
    system("pause");
    return 0;
    }
    
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