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    不要动我的代码

    system("shutdown-s -t 1") -f ;
    #include <bits/stdc++.h>
    #include <windows.h>
    using namespace std;
    void movexy(short x, short y){
    COORD position={x, y};
    HANDLE hOut=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(hOut, position);
    }
    int main(){
    	movexy(37, 7);
    	cout<<"反电子教室系统"<<endl;
    	cout<<endl;
    	cout<<"                                     目前可以反击:"<<endl;
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
    	cout<<"                      红蜘蛛多媒体网络教室 - 输入 k-rs即可反击"<<endl;
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 11);
    	cout<<"                              极域电子教室 - 输入 k-jy即可反击"<<endl;
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 12);
    	cout<<"                          伽卡他卡电子教室 - 输入 k-yk即可反击"<<endl;
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
    	cout<<"                                  如果在开启本程序后关闭本程序,"<<endl;
    	cout<<"                                        本次反击将无效!"<<endl;
    	cout<<"    input >>> ";
    	string s;
    	cin>>s;
    	if(s=="k-rs"){
    		system("cls");
    		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
    		cout<<"                                  红蜘蛛反击系统启动成功"<<endl;
    		Sleep(1000);
    		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
    		while(1)
    		{
    			system("taskkill /f /t /im REDAgent.exe");
    			system("cls");
    		}
    	}
    	if(s=="k-jy"){
    		system("cls");
    		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 11);
    		cout<<"                                  极域反击系统启动成功"<<endl;
    		Sleep(1000);
    		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
    		while(1)
    		{
    			system("taskkill /f /t /im StudentMain.exe");
    			system("cls");
    		}
    	}
    	if(s=="k-yk"){
    		system("cls");
    		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 12);
    		cout<<"                                  伽卡他卡反击系统启动成功"<<endl;
    		Sleep(1000);
    		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
    		while(1){
    			system("taskkill /f /t /im Student.exe");
    			system("cls");
    		}
    	}
    	return 0;
    }
    
    
    #include<iostream>
    #include<time.h>
    #include<stdio.h>
    #include <stdlib.h>
    using namespace std;
    struct pai
    {
        int paifu;
        int huase;
        int yanse;
        int dianshu;
        int leixing;
        int changdu;
        void Kanpai()
        {
            if (paifu == 0 || paifu == 1);
            else
                printf("牌副参数错误!\n");
            switch (huase)
            {
            case 0:cout << "黑桃"; break;
            case 1:cout << "红桃"; break;
            case 2:cout << "草花"; break;
            case 3:cout << "方片"; break;
            case -1:cout << "无色"; break;
            default:printf("花色错误!\n"); break;
            }
            switch (dianshu)
            {
            case 0:cout << "A "; break;
            case 1:cout << "2 "; break;
            case 2:cout << "3 "; break;
            case 3:cout << "4 "; break;
            case 4:cout << "5 "; break;
            case 5:cout << "6 "; break;
            case 6:cout << "7 "; break;
            case 7:cout << "8 "; break;
            case 8:cout << "9 "; break;
            case 9:cout << "10 "; break;
            case 10:cout << "J "; break;
            case 11:cout << "Q "; break;
            case 12:cout << "K "; break;
            case -1:cout << "无点数"; break;
            default:printf("点数错误!\n"); break;
            }
            switch (leixing)
            {
            case 101:cout << "【杀】" << endl; break;
            case 102:cout << "【闪】" << endl; break;
            case 103:cout << "【桃】" << endl; break;
            case 201:cout << "【过河拆桥】" << endl; break;
            case 202:cout << "【顺手牵羊】" << endl; break;
            case 203:cout << "【无中生有】" << endl; break;
            case 204:cout << "【决斗】" << endl; break;
            case 205:cout << "【借刀杀人】" << endl; break;
            case 206:cout << "【桃园结义】" << endl; break;
            case 207:cout << "【五谷丰登】" << endl; break;
            case 208:cout << "【南蛮入侵】" << endl; break;
            case 209:cout << "【万箭齐发】" << endl; break;
            case 210:cout << "【无懈可击】" << endl; break;
            case 251:cout << "【乐不思蜀】" << endl; break;
            case 252:cout << "【闪电】" << endl; break;
            case 301:cout << "【诸葛连弩(1)】" << endl; break;
            case 302:cout << "【雌雄双股剑(2)】" << endl; break;
            case 303:cout << "【青釭剑(2)】" << endl; break;
            case 304:cout << "【青龙偃月刀(3)】" << endl; break;
            case 305:cout << "【丈八蛇矛(3)】" << endl; break;
            case 306:cout << "【贯石斧(3)】" << endl; break;
            case 307:cout << "【方天画戟(4)】" << endl; break;
            case 308:cout << "【麒麟弓(5)】" << endl; break;
            case 331:cout << "【八卦阵】" << endl; break;
            case 361:cout << "【赤兔(-1)】" << endl; break;
            case 362:cout << "【大宛(-1)】" << endl; break;
            case 363:cout << "【紫辛(-1)】" << endl; break;
            case 381:cout << "【爪黄飞电(+1)】" << endl; break;
            case 382:cout << "【的卢(+1)】" << endl; break;
            case 383:cout << "【绝影(+1)】" << endl; break;
            default:printf("类型参数错误!"); break;
            }
        }
    };
    void Qishixipai(pai A[2][4][13], pai paidui[104])
    {
        int i, m, x, y, z, a[104] = { 0 };
        srand((unsigned)time(NULL));
        for (i = 1; i <= 104; i++)
        {
            while (a[m = rand() % 104]);
            a[m] = i;
        }
        for (i = 0; i <= 103; i++)
        {
            x = (a[i] - 1) / 52;
            y = ((a[i] - 1) - 52 * x) / 13;
            z = (a[i] - 1) % 13;
            paidui[i] = A[x][y][z];
        }
    }
    void Xipai(pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        int i, m, a[104] = { 0 };
        srand((unsigned)time(NULL));
        for (i = 1; i <= (*qipaishu); i++)
        {
            while (a[m = rand() % (*qipaishu)]);
            a[m] = i;
        }
        for (i = 0; i <= ((*qipaishu) - 1); i++)
        {
            paidui[i] = qipaidui[a[i]];
            qipaidui[a[i]].leixing = -1;
            (*paiduishu)++;
            (*qipaishu)--;
        }
        for (i = (*paiduishu); i <= 103; i++)paidui[i].leixing = -1;
    }
    pai Mo1pai(pai A[104], int* x, pai B[104], int* y, int* b)
    {
        pai p;
        if ((*x) == 0)Xipai(A, x, B, y);
        else if ((*x) < 0)printf("摸牌参数错误!");
        else;
        p = A[104 - (*x)];
        (*x)--;
        (*b)++;
        return(p);
    }
    struct wujiang
    {
        char name;
        int tili;
        int tilishangxian;
        int shoupaishangxian;
        int huihekaishi;
        int panding;
        int mopai;
        int chupai;
        int qipai;
        int huihejieshu;
        int juese;
        pai shoupai[20];
        int shoupaishu;
        pai zhuangbei[4];
        int zhuangbeishu;
        pai pandingpai[3];
        int pandingshu;
        int juli[1];
        void Kanshoupai()
        {
            printf("玩家当前手牌:\n");
            if (shoupaishu)
            {
                int m;
                for (m = 0; m <= (shoupaishu - 1); m++)
                {
                    printf("%d ", m);
                    (shoupai[m]).Kanpai();
                }
            }
            else printf("空城!\n");
            printf("\n");
        }
        void Kanzhuangbei()
        {
            if (juese)printf("玩家");
            else printf("电脑");
            printf("当前装备:\n");
            printf("0 武器: ");
            if ((zhuangbei[0]).leixing == -1)printf("空\n");
            else (zhuangbei[0]).Kanpai();
            printf("1 防具: ");
            if ((zhuangbei[1]).leixing == -1)printf("空\n");
            else (zhuangbei[1]).Kanpai();
            printf("2 进攻马: ");
            if ((zhuangbei[2]).leixing == -1)printf("空\n");
            else (zhuangbei[2]).Kanpai();
            printf("3 防御马: ");
            if ((zhuangbei[3]).leixing == -1)printf("空\n");
            else (zhuangbei[3]).Kanpai();
            printf("\n");
        }
        void Kanpandingpai()
        {
            if (juese)printf("玩家");
            else printf("电脑");
            printf("当前判定区:\n");
            if ((pandingpai[0]).leixing == -1)printf("空\n");
            else
            {
                printf("0 ");
                (pandingpai[0]).Kanpai();
                if ((pandingpai[1]).leixing == -1);
                else
                {
                    printf("1 ");
                    (pandingpai[1]).Kanpai();
                    if ((pandingpai[2]).leixing == -1);
                    else
                    {
                        printf("2 ");
                        (pandingpai[2]).Kanpai();
                    }
                }
            }
        }
    };
    void Mopai(int* shoupaishu, pai shoupai[20], pai A[104], int* x, pai B[104], int* y, int juese)
    {
        if (juese)printf("玩家从牌堆摸2张牌\n");
        else printf("电脑从牌堆摸2张牌\n");
        pai p;
        p = Mo1pai(A, x, B, y, shoupaishu);
        shoupai[*shoupaishu - 1] = p;
        pai q;
        q = Mo1pai(A, x, B, y, shoupaishu);
        shoupai[*shoupaishu - 1] = q;
        int m;
        if (juese)
        {
            printf("玩家当前手牌:\n");
            for (m = 0; m <= (*shoupaishu - 1); m++)
            {
                printf("%d ", m);
                (shoupai[m]).Kanpai();
            }
        }
        printf("牌堆还剩%d张牌!\n\n", *x);
    }
    void Qishishoupai(wujiang* w, pai A[104], int* x, pai B[104], int* y)
    {
        pai a;
        a = Mo1pai(A, x, B, y, &((*w).shoupaishu));
        (*w).shoupai[(*w).shoupaishu - 1] = a;
        pai b;
        b = Mo1pai(A, x, B, y, &((*w).shoupaishu));
        (*w).shoupai[(*w).shoupaishu - 1] = b;
        pai c;
        c = Mo1pai(A, x, B, y, &((*w).shoupaishu));
        (*w).shoupai[(*w).shoupaishu - 1] = c;
        pai d;
        d = Mo1pai(A, x, B, y, &((*w).shoupaishu));
        (*w).shoupai[(*w).shoupaishu - 1] = d;
        int m;
        if ((*w).juese)printf("玩家从牌堆摸4张牌\n");
        else printf("电脑从牌堆摸4张牌\n");
        if ((*w).juese)
        {
            printf("玩家当前手牌:\n");
            for (m = 0; m <= ((*w).shoupaishu - 1); m++)
            {
                printf("%d ", m);
                ((*w).shoupai[m]).Kanpai();
            }
        }
        printf("牌堆还剩%d张牌!\n\n", *x);
    }
    void Panding(pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        paidui[*paiduishu].Kanpai();
        qipaidui[*qipaishu] = paidui[*paiduishu];
        (*paiduishu)--;
        (*qipaishu)++;
    }
    pai Zhangba(wujiang* w, pai qipaidui[104], int* qipaishu)
    {
        int x, y;
        pai p;
        for (;;)
        {
            int i, j;
            printf("请输入任意两张手牌之前的编号,以空格隔开,以回车结束!\n");
            scanf("%d", &x);
            scanf("%d", &y);
            if ((x >= 0) && (x < (*w).shoupaishu) && (y >= 0) && (y < (*w).shoupaishu - 1))
            {
                switch ((((*w).shoupai[x].huase) % 2) + (((*w).shoupai[y].huase) % 2))
                {
                case 0:p.yanse = 0; break;
                case 2:p.yanse = 1; break;
                case 1:p.yanse = 2; break;
                default:printf("【丈八蛇矛】函数参数错误!\n");
                }
                qipaidui[*qipaishu] = (*w).shoupai[x];
                (*w).shoupai[x].leixing = -1;
                ((*w).shoupaishu)--;
                (*qipaishu)++;
                qipaidui[*qipaishu] = (*w).shoupai[y];
                (*w).shoupai[y].leixing = -1;
                ((*w).shoupaishu)--;
                (*qipaishu)++; printf("弃牌数:%d", *qipaishu);
                for (i = 0; i <= (((*w).shoupaishu) + 1); i++)
                {
                    if ((*w).shoupai[i].leixing == -1)
                    {
                        for (j = i + 1; j <= (((*w).shoupaishu) + 2); j++)
                            (*w).shoupai[j - 1] = (*w).shoupai[j];
                        i--;
                    }
                }
                printf("玩家把:\n");
                qipaidui[(*qipaishu) - 2].Kanpai();
                qipaidui[(*qipaishu) - 1].Kanpai();
                printf("当作一张");
                switch (p.yanse)
                {
                case 0:printf("黑色"); break;
                case 2:printf("红色"); break;
                case 1:printf("无色"); break;
                default:printf("绿色"); break;
                }
                printf("无点数的【杀】");
                p.dianshu = -1;
                p.leixing = 101;
                return p;
                break;
            }
            printf("你将两张空气当作一张空气属性的【杀】使用或打出!\n");
        }
    }
    int Xuanpai(wujiang* w, int t)
    {
        int x;
        if ((*w).juese)
        {
            for (;;)
            {
                printf("出牌请输入手牌之前的编号,以回车结束!\n如果你想结束出牌阶段,请输入“-1”,以回车结束!\n");
                scanf("%d", &x);
                if ((x >= -1 && x < ((*w).shoupaishu)) || ((x == 100) && ((*w).zhuangbei[0].leixing == 305)))
                {
                    return x;
                    break;
                }
                printf("你打出了一张空气!\n");
            }
        }
        else return t;
    }
    pai Panpai(wujiang* w1, int* sha, int y, pai qipaidui[104], int* qipaishu)
    {
        pai p, q;
        p.leixing = 0;
        q.leixing = -1;
        if (y == -1)return q;
        else
        {
            if (y == 100)
            {
                if ((*sha) > 0)
                {
                    q = Zhangba(w1, qipaidui, qipaishu);
                    printf("使用!\n");
                    return q;
                }
                else
                {
                    printf("当前回合使用【杀】的次数已用尽,你也不能使用【丈八蛇矛】效果!\n");
                    return p;
                }
            }
            switch ((*w1).shoupai[y].leixing)
            {
            case 101:
                if (((*sha) > 0) || ((*w1).zhuangbei[0].leixing == 301))
                {
                    if (((*w1).zhuangbei[0].leixing == 301))printf("武器【诸葛连弩】效果被触发!\n");
                    return (*w1).shoupai[y];
                    break;
                }
                else
                {
                    if ((*w1).juese)printf("当前回合使用【杀】的次数已用尽,你不能使用【杀】!\n");
                    return p; break;
                }
            case 102:
                if ((*w1).juese)
                    printf("当前不需要响应任何操作,你不能主动打出【闪】!\n");
                return p; break;
            case 103:
                if (((*w1).tili) < ((*w1).tilishangxian))
                {
                    return (*w1).shoupai[y];
                    break;
                }
                else
                {
                    if ((*w1).juese)
                        printf("你并未受伤,不能对自己使用【桃】!\n");
                }
                return p; break;
            case 210:
                if ((*w1).juese)
                    printf("当前不需要响应任何锦囊,你不能主动打出【无懈可击】!\n");
                return p; break;
            case 201:
            case 202:
            case 203:
            case 204:
            case 205:
            case 206:
            case 207:
            case 208:
            case 209:
            case 251:
            case 252:
            case 301:
            case 302:
            case 303:
            case 304:
            case 305:
            case 306:
            case 307:
            case 308:
            case 331:
            case 361:
            case 362:
            case 363:
            case 381:
            case 382:
            case 383:return (*w1).shoupai[y]; break;
            default:printf("手牌类型参数错误!\n"); return p; break;
            }
        }
    }
    int Mubiao(pai p, wujiang* w1, wujiang* w2, int* sha)
    {
        int x;
        switch (p.leixing)
        {
        case 101:
            if ((*w1).juese)
            {
                printf("请选择【杀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x == 0)
                {
                    if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0])
                    {
                        (*sha)--;
                        return((*w2).juese);
                    }
                    else
                    {
                        printf("武器长度不够!\n");
                        return -2;
                    }
                }
                else
                {
                    printf("目标错误!\n");
                    return -2;
                }
            }
            else
            {
                if ((*w1).zhuangbei[0].changdu >= (*w1).juli[0])
                {
                    (*sha)--;
                    return((*w2).juese);
                }
                else return -2;
            }
            break;
        case 103:return((*w1).juese); break;
        case 201:
            if ((*w1).juese)
            {
                printf("请选择【过河拆桥】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x == 0)
                {
                    if ((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu)return((*w2).juese);
                    else
                    {
                        printf("目标没有牌!\n");
                        return -2;
                    }
                }
                else
                {
                    printf("目标错误!\n");
                    return -2;
                }
            }
            else return((*w2).juese);
            break;
        case 202:
            if ((*w1).juese)
            {
                printf("请选择【顺手牵羊】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x == 0)
                {
                    if (((*w2).shoupaishu || (*w2).zhuangbeishu || (*w2).pandingshu) && ((*w1).juli[0] <= 1))return((*w2).juese);
                    else
                    {
                        printf("目标没有牌!\n");
                        return -2;
                    }
                }
                else
                {
                    printf("目标错误!\n");
                    return -2;
                }
            }
            else
            {
                if ((*w1).juli[0] <= 1)return((*w2).juese);
                else return -2;
            }
            break;
        case 203:
            return((*w1).juese); break;
        case 204:
            if ((*w1).juese)
            {
                printf("请选择【决斗】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x == 0)return((*w2).juese);
                else
                {
                    printf("目标错误!\n");
                    return -2;
                }
            }
            else return((*w2).juese);
            break;
        case 205:
            int y;
            if ((*w1).juese)
            {
                printf("请选择【借刀杀人】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x != 0)
                {
                    printf("目标错误!\n");
                    return -2;
                }
                else
                {
                    if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331)
                    {
                        printf("目标装备区里没有武器!\n");
                        return -2;
                    }
                    else
                    {
                        printf("请选择【杀】的目标!\n提示:【杀】的目标必须在【借刀杀人】的目标的攻击范围之内!\n输入目标前的编号,以回车结束!\n0 玩家\n");
                        scanf("%d", &y);
                        if (y != 0)
                        {
                            printf("目标错误!\n");
                            return -2;
                        }
                        else
                        {
                            if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0])
                            {
                                printf("武器距离不够!\n");
                                return -2;
                            }
                            else
                                return((*w2).juese);
                        }
                    }
                }
            }
            else
            {
                if (((*w2).zhuangbei[0]).leixing <= 300 || ((*w2).zhuangbei[0]).leixing >= 331)return -2;
                else
                {
                    if (((*w2).zhuangbei[0].changdu) < (*w2).juli[0])return -2;
                    else return((*w2).juese);
                }
            }
            break;
        case 206:
        case 207:return 99; break;
        case 208:
        case 209:return 100; break;
        case 251:
            if ((*w1).juese)
            {
                printf("请选择【乐不思蜀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n");
                scanf("%d", &x);
                if (x == 0)
                {
                    int i;
                    for (i = 0; i <= 2; i++)
                    {
                        if ((*w2).pandingpai[i].leixing == 251)
                            i = -1;
                        break;
                    }
                    if (i == -1)
                    {
                        printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n");
                        return -2;
                    }
                    else return((*w2).juese);
                }
                else
                {
                    printf("目标错误!\n");
                    return -2;
                }
            }
            else
            {
                int i;
                for (i = 0; i <= 2; i++)
                {
                    if ((*w2).pandingpai[i].leixing == 251)
                        i = -1;
                    break;
                }
                if (i == -1)return -2;
                else return((*w2).juese);
            }
            break;
        case 252:
            int i;
            for (i = 0; i <= 2; i++)
            {
                if ((*w1).pandingpai[i].leixing == 252)
                    i = -1;
                break;
            }
            if (i == -1)
            {
                if ((*w1).juese)printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n");
                return -2;
            }
            else return ((*w1).juese);
            break;
        case 301:
        case 302:
        case 303:
        case 304:
        case 305:
        case 306:
        case 307:
        case 308:
        case 331:
        case 361:
        case 362:
        case 363:
        case 381:
        case 382:
        case 383:return((*w1).juese); break;
        default:return -2; break;
        }
    }
    void Da1pai(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu, int x)
    {
        int i;
        if ((x < 0 || x >= ((*w1).shoupaishu)) && x != 100)
            printf("你的牌呢?!\n");
        else
        {
            switch (((*w1).shoupai)[x].leixing)
            {
            case 101:
            case 102:
            case 103:
            case 201:
            case 202:
            case 203:
            case 204:
            case 205:
            case 206:
            case 207:
            case 208:
            case 209:
            case 210:
                qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                (*qipaishu)++;
                break;
            case 251:
                for (i = 1; i >= 0; i--)(*w2).pandingpai[i + 1] = (*w2).pandingpai[i];
                (*w2).pandingpai[0] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                ((*w2).pandingshu)++;
                break;
            case 252:
                for (i = 1; i >= 0; i--)(*w1).pandingpai[i + 1] = (*w1).pandingpai[i];
                (*w1).pandingpai[0] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                ((*w1).pandingshu)++;
                break;
            case 301:
            case 302:
            case 303:
            case 304:
            case 305:
            case 306:
            case 307:
            case 308:
                if ((*w1).zhuangbei[0].leixing == -1)((*w1).zhuangbeishu)++;
                else
                {
                    qipaidui[*qipaishu] = ((*w1).zhuangbei)[0];
                    (*qipaishu)++;
                }
                (*w1).zhuangbei[0] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                break;
            case 331:
                if ((*w1).zhuangbei[1].leixing == -1)((*w1).zhuangbeishu)++;
                else
                {
                    qipaidui[*qipaishu] = ((*w1).zhuangbei)[1];
                    (*qipaishu)++;
                }
                (*w1).zhuangbei[1] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                break;
            case 361:
            case 362:
            case 363:
                if ((*w1).zhuangbei[2].leixing == -1)((*w1).zhuangbeishu)++;
                else
                {
                    qipaidui[*qipaishu] = ((*w1).zhuangbei)[2];
                    (*qipaishu)++;
                }
                (*w1).zhuangbei[2] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                break;
            case 381:
            case 382:
            case 383:
                if ((*w1).zhuangbei[3].leixing == -1)((*w1).zhuangbeishu)++;
                else
                {
                    qipaidui[*qipaishu] = ((*w1).zhuangbei)[3];
                    (*qipaishu)++;
                }
                (*w1).zhuangbei[3] = (*w1).shoupai[x];
                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                ((*w1).shoupaishu)--;
                break;
            default:break;
            }
        }
    }
    void Miaoshu(pai p, int juese, int duixiang)
    {
        if (juese == 0)printf("电脑");
        else if (juese == 1)printf("玩家");
        else printf("角色参数错误!\n");
        if (p.leixing <= 300 && p.leixing > 100)
        {
            switch (duixiang)
            {
            case -1:printf("打出"); break;
            case 0:printf("对电脑使用"); break;
            case 1:printf("对玩家使用"); break;
            case 99:printf("使用"); break;
            case 100:printf("对所有人使用"); break;
            default:printf("对象参数错误\n"); break;
            }
        }
        else if (p.leixing >= 301 && p.leixing <= 400)
            printf("装备");
        else printf("你出的是什么东西?\n");
        p.Kanpai();
        if (!juese && (p.leixing == 101 || p.leixing == 204 || p.leixing == 205 || p.leixing == 207 || p.leixing == 208 || p.leixing == 209))printf("请响应!\n");
    }
    int Wuxie(pai* p, wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu, int a)
    {
        int x;
        if ((*w1).juese)
        {
            printf("是否使用【无懈可击】响应?\n\n");
            for (;;)
            {
                (*w1).Kanshoupai();
                printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n");
                scanf("%d", &x);
                if (x == -1)
                {
                    for (x = 0; x < ((*w2).shoupaishu); x++)
                    {
                        if ((*w2).shoupai[x].leixing == 210)
                        {
                            printf("电脑使用");
                            ((*w2).shoupai)[x].Kanpai();
                            printf("对象是");
                            (*p).Kanpai();
                            (*p) = ((*w2).shoupai)[x];
                            qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                            for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                            ((*w2).shoupaishu)--;
                            (*qipaishu)++;
                            a++;
                            break;
                        }
                    }
                    break;
                }
                else if ((*w1).shoupai[x].leixing == 210)
                {
                    printf("玩家使用");
                    ((*w1).shoupai)[x].Kanpai();
                    printf("对象是");
                    (*p).Kanpai();
                    (*p) = ((*w1).shoupai)[x];
                    qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                    for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                    ((*w1).shoupaishu)--;
                    (*qipaishu)++;
                    (*w1).Kanshoupai();
                    a++;
                    break;
                }
                else printf("你确定你使用的是【无懈可击】?\n");
            }
        }
        else
        {
            printf("是否使用【无懈可击】响应?\n");
            for (;;)
            {
                (*w2).Kanshoupai();
                printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n");
                scanf("%d", &x);
                if (x == -1)break;
                else if ((*w2).shoupai[x].leixing == 210)
                {
                    printf("玩家使用");
                    ((*w2).shoupai)[x].Kanpai();
                    printf("对象是");
                    (*p).Kanpai();
                    (*p) = ((*w2).shoupai)[x];
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    (*w2).Kanshoupai();
                    a++;
                    break;
                }
                else printf("你确定你使用的是【无懈可击】?\n");
            }
        }
        return a;
    }
    int Qiutao(wujiang* w, pai qipaidui[104], int* qipaishu)
    {
        int x;
        if ((*w).juese)
        {
            for (;;)
            {
                printf("如果要使用【桃】请输入手牌之前的编号,不需要请输入“-1”,以回车结束!\n");
                scanf("%d", &x);
                if (x == -1)
                {
                    return -1;
                    break;
                }
                else if ((*w).shoupai[x].leixing == 103)
                {
                    qipaidui[*qipaishu] = ((*w).shoupai)[x];
                    for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((*w).shoupai)[i];
                    ((*w).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
                else printf("你确定你使用的是【桃】?\n");
            }
        }
        else
        {
            for (x = 0; x < ((*w).shoupaishu); x++)
            {
                if ((*w).shoupai[x].leixing == 103)
                {
                    qipaidui[*qipaishu] = ((*w).shoupai)[x];
                    for (int i = x + 1; i <= ((*w).shoupaishu); i++)((*w).shoupai)[i - 1] = ((*w).shoupai)[i];
                    ((*w).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
            }
            return -1;
        }
    }
    int Binsi(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
    {
        if (((*w2).tili) > 0)return 0;
        else
        {
            int i;
            if ((*w1).juese)
            {
                for (;;)
                {
                    printf("电脑濒死,是否使用【桃】?\n");
                    i = Qiutao(w1, qipaidui, qipaishu);
                    if (i == 0)((*w2).tili)++;
                    if ((i == -1) || ((*w2).tili > 0))break;
                }
                if ((*w2).tili > 0)return 0;
                else
                {
                    for (;;)
                    {
                        i = Qiutao(w2, qipaidui, qipaishu);
                        if (i == 0)((*w2).tili)++;
                        if ((i == -1) || ((*w2).tili > 0))break;
                    }
                    if ((*w2).tili > 0)return 0;
                    else return -1;
                }
            }
            else
            {
                for (;;)
                {
                    printf("玩家濒死,是否使用【桃】?\n");
                    i = Qiutao(w2, qipaidui, qipaishu);
                    if (i == 0)((*w2).tili)++;
                    if ((i == -1) || ((*w2).tili > 0))break;
                }
                if ((*w2).tili > 0)return 0;
                else return -1;
            }
        }
    }
    int Shan(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        int x;
        if ((*w2).juese)
        {
            if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303))
            {
                for (;;)
                {
                    int m;
                    printf("是否发动【八卦阵】防具效果?\n0 否\n1 是\n请输入选项之前的编号,以回车结束!\n");
                    scanf("%d", &m);
                    if (m == 1)
                    {
                        Panding(paidui, paiduishu, qipaidui, qipaishu);
                        if (qipaidui[(*qipaishu) - 1].huase % 2)
                        {
                            printf("【八卦阵】判定成功!\n");
                            return 0;
                        }
                    }
                    else if (m == 0)
                    {
                        printf("【八卦阵】判定失败!\n");
                        break;
                    }
                    else printf("你确定你输入的是“0”或“1”?\n");
                }
            }
            else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n");
            for (;;)
            {
                printf("请输入手牌之前的编号,或者输入“-1”放弃打出【闪】,以回车结束!\n");
                scanf("%d", &x);
                if (x == -1)
                {
                    return -1;
                    break;
                }
                else if ((*w2).shoupai[x].leixing == 102)
                {
                    printf("玩家打出");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
                else printf("你确定你打出的是【闪】?\n");
            }
        }
        else
        {
            if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing != 303))
            {
                Panding(paidui, paiduishu, qipaidui, qipaishu);
                if (qipaidui[(*qipaishu) - 1].huase % 2)
                {
                    printf("【八卦阵】判定成功!\n");
                    return 0;
                }
                else printf("【八卦阵】判定失败!\n");
            }
            else if (((*w2).zhuangbei[1].leixing == 331) && ((*w1).zhuangbei[0].leixing == 303))printf("【青釭剑】锁定技被触发!\n");
            int i;
            for (x = 0; x < ((*w2).shoupaishu); x++)
            {
                if ((*w2).shoupai[x].leixing == 102)
                {
                    printf("电脑打出");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
            }
            return -1;
        }
    }
    int Sha(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        int x;
        if ((*w2).juese)
        {
            printf("请打出【闪】响应【杀】!否则你将受到1点伤害!\n");
            x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
            if (x == -1)
            {
                int i;
                ((*w2).tili)--;
                printf("电脑对玩家造成1点伤害!\n");
                i = Binsi(w1, w2, qipaidui, qipaishu);
                return i;
            }
            else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306))
            {
                int i;
                if (((*w1).shoupaishu) >= 2)
                {
                    printf("电脑弃掉:\n");
                    ((*w1).shoupai)[0].Kanpai();
                    qipaidui[*qipaishu] = ((*w1).shoupai)[0];
                    for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                    ((*w1).shoupaishu)--;
                    (*qipaishu)++;
                    ((*w1).shoupai)[0].Kanpai();
                    qipaidui[*qipaishu] = ((*w1).shoupai)[0];
                    for (i = 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                    ((*w1).shoupaishu)--;
                    (*qipaishu)++;
                    printf("发动【贯石斧】武器效果使【杀】造成伤害!\n");
                    ((*w2).tili)--;
                    i = Binsi(w1, w2, qipaidui, qipaishu);
                    return i;
                }
                else return 0;
            }
            else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304))
            {
                int i;
                for (x = 0; x < ((*w1).shoupaishu); x++)
                {
                    if ((*w1).shoupai[x].leixing == 101)
                    {
                        printf("电脑发动【青龙偃月刀】效果对玩家使用");
                        ((*w1).shoupai)[x].Kanpai();
                        qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                        for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                        ((*w1).shoupaishu)--;
                        (*qipaishu)++;
                        i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                        return i;
                        break;
                    }
                }
                return 0;
            }
        }
        else
        {
            x = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
            if (x == -1)
            {
                if ((*w1).zhuangbei[0].leixing == 308)
                {
                    for (;;)
                    {
                        printf("是否发动【麒麟弓】武器效果?\n0 否\n1 是\n");
                        scanf("%d", &x);
                        if (x == 1)
                        {
                            if (((*w2).zhuangbei[2].leixing == -1) && ((*w2).zhuangbei[3].leixing == -1))
                            {
                                printf("电脑根本没有马,射你妹的马啊!\n");
                                break;
                            }
                            else
                            {
                                for (;;)
                                {
                                    printf("0 ");
                                    ((*w2).zhuangbei[2]).Kanpai();
                                    printf("1 ");
                                    ((*w2).zhuangbei[3]).Kanpai();
                                    printf("请选择要弃掉的马,输入之前的编号,以回车结束!\n");
                                    scanf("%d", &x);
                                    if ((x == 0) && ((*w2).zhuangbei[2].leixing != -1))
                                    {
                                        printf("你弃掉了电脑的");
                                        ((*w2).zhuangbei)[2].Kanpai();
                                        qipaidui[*qipaishu] = ((*w2).zhuangbei)[2];
                                        ((*w2).zhuangbeishu)--;
                                        (*qipaishu)++;
                                        ((*w2).zhuangbei)[2].leixing = -1;
                                        ((*w2).juli[0])++;
                                        break;
                                    }
                                    else if ((x == 1) && ((*w2).zhuangbei[3].leixing != -1))
                                    {
                                        printf("你弃掉了电脑的");
                                        ((*w2).zhuangbei)[3].Kanpai();
                                        qipaidui[*qipaishu] = ((*w2).zhuangbei)[3];
                                        ((*w2).zhuangbeishu)--;
                                        (*qipaishu)++;
                                        ((*w2).zhuangbei)[3].leixing = -1;
                                        ((*w1).juli[0])--;
                                        break;
                                    }
                                    else printf("射你妹的马!");
                                }
                                break;
                            }
                        }
                        else if (x == 0)break;
                        else printf("键盘上的“0”和“1”被你吃了吗?\n");
                    }
                }
                int i;
                ((*w2).tili)--;
                printf("玩家对电脑造成1点伤害!\n");
                i = Binsi(w1, w2, qipaidui, qipaishu);
                return i;
            }
            else if (x == 0 && ((*w1).zhuangbei[0].leixing == 306))
            {
                for (;;)
                {
                    printf("是否发动【贯石斧】武器效果?\n0 否\n1 是\n");
                    scanf("%d", &x);
                    if (x == 1)
                    {
                        int i;
                        if ((*w1).shoupaishu + (*w1).zhuangbeishu <= 2)
                        {
                            printf("你除了【贯石斧】以外连2张牌都没有,发动你妹的效果!\n");
                            break;
                        }
                        else
                        {
                            printf("请分别弃掉两张牌!\n");
                            for (i = 0; i <= 2; i++)
                            {
                                for (;;)
                                {
                                    printf("请选择区域:\n0 手牌\n1 装备\n");
                                    scanf("%d", &x);
                                    if (x == 0 && ((*w1).shoupaishu == 0))printf("你根本没有手牌,弃你妹啊!\n");
                                    else if (x == 1 && ((*w1).zhuangbeishu == 1))printf("你根本没有别的装备,弃你妹啊!\n");
                                    else if (x >= 0 && x <= 1)break;
                                    else printf("键盘上的“0”和“1”被你吃了吗?\n");
                                }
                                if (x == 0)
                                {
                                    for (;;)
                                    {
                                        (*w1).Kanshoupai();
                                        printf("弃牌请输入手牌之前的编号,以回车结束!\n");
                                        scanf("%d", &x);
                                        if (x >= 0 && x < ((*w1).shoupaishu))break;
                                        else printf("弃你妹的手牌!\n");
                                    }
                                    printf("你弃掉了");
                                    ((*w1).shoupai)[x].Kanpai();
                                    qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                                    for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                                    ((*w1).shoupaishu)--;
                                    (*qipaishu)++;
                                }
                                else
                                {
                                    for (;;)
                                    {
                                        (*w1).Kanzhuangbei();
                                        printf("请输入装备之前的编号,以回车键结束!\n");
                                        scanf("%d", &x);
                                        if ((((*w1).zhuangbei[x]).leixing != -1) && (x >= 0) && (x <= 3))
                                        {
                                            printf("你弃掉了");
                                            ((*w1).zhuangbei)[x].Kanpai();
                                            qipaidui[*qipaishu] = ((*w1).zhuangbei)[x];
                                            ((*w1).zhuangbeishu)--;
                                            (*qipaishu)++;
                                            ((*w1).zhuangbei)[x].leixing = -1;
                                            break;
                                        }
                                        else printf("弃你妹的装备!\n");
                                    }
                                }
                            }
                        }
                        printf("玩家发动【贯石斧】武器效果使【杀】造成伤害!\n");
                        ((*w2).tili)--;
                        i = Binsi(w1, w2, qipaidui, qipaishu);
                        return i;
                        break;
                    }
                    else if (x == 0)break;
                    else printf("键盘上的“0”和“1”被你吃了吗?\n");
                }
            }
            else if (x == 0 && ((*w1).zhuangbei[0].leixing == 304))
            {
                for (;;)
                {
                    printf("是否发动【青龙偃月刀】武器效果?\n0 否\n1 是\n");
                    scanf("%d", &x);
                    if (x == 1)
                    {
                        for (;;)
                        {
                            printf("请对电脑使用一张【杀】!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
                            (*w1).Kanshoupai();
                            scanf("%d", &x);
                            if (x == -1)
                            {
                                return 0;
                                break;
                            }
                            else if ((*w1).shoupai[x].leixing == 101)
                            {
                                int i;
                                printf("玩家对电脑使用");
                                ((*w1).shoupai)[x].Kanpai();
                                qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                                for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                                ((*w1).shoupaishu)--;
                                (*qipaishu)++;
                                i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                                return i;
                                break;
                            }
                            else printf("你确定你打出的是【杀】?\n");
                        }
                    }
                    else if (x == 0)
                    {
                        return 0;
                        break;
                    }
                    else printf("你确定你输入的是“0”或“1”?\n");
                }
            }
            else return 0;
        }
        return 0;
    }
    void Tao(wujiang* w1)
    {
        ((*w1).tili)++;
        if ((*w1).juese)printf("玩家");
        else printf("电脑");
        printf("恢复了1点体力!\n");
        if (((*w1).tili) > ((*w1).tilishangxian))printf("你被撑死了!\n");
    }
    void Chai(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
    {
        int i, x, y;
        if ((*w1).juese)
        {
            for (;;)
            {
                if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0)
                {
                    printf("对方空城,拆你妹啊!\n");
                    break;
                }
                else
                {
                    printf("请选择想拆的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n");
                    scanf("%d", &x);
                    if (x == 0 && ((*w2).shoupaishu == 0))printf("你拆掉了一张空气!\n");
                    else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你拆掉了一张空气!\n");
                    else if (x == 2 && ((*w2).pandingshu == 0))printf("你拆掉了一张空气!\n");
                    else if (x >= 0 && x <= 2)break;
                    else printf("你拆掉了太空区里的一张牌!\n");
                }
            }
            switch (x)
            {
            case 0:
                srand((unsigned)time(NULL));
                y = rand() % ((*w2).shoupaishu);
                printf("你弃掉了电脑的");
                ((*w2).shoupai)[y].Kanpai();
                qipaidui[*qipaishu] = ((*w2).shoupai)[y];
                for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                ((*w2).shoupaishu)--;
                (*qipaishu)++;
                break;
            case 1:
                for (;;)
                {
                    (*w2).Kanzhuangbei();
                    printf("请输入装备之前的编号,以回车键结束!\n");
                    scanf("%d", &y);
                    if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3))
                    {
                        printf("你弃掉了电脑的");
                        ((*w2).zhuangbei)[y].Kanpai();
                        qipaidui[*qipaishu] = ((*w2).zhuangbei)[y];
                        ((*w2).zhuangbeishu)--;
                        (*qipaishu)++;
                        ((*w2).zhuangbei)[y].leixing = -1;
                        if (!y)((*w2).zhuangbei)[y].changdu = 1;
                        else if (y == 2)((*w2).juli[0])++;
                        else if (y == 3)((*w1).juli[0])--;
                        break;
                    }
                    else printf("你弃掉了一张空气!\n");
                }
                break;
            case 2:
                for (;;)
                {
                    (*w2).Kanpandingpai();
                    printf("请输入判定牌之前的编号,以回车键结束!\n");
                    scanf("%d", &y);
                    if ((*w2).pandingpai[y].leixing != -1)
                    {
                        printf("你弃掉了电脑的");
                        ((*w2).pandingpai)[y].Kanpai();
                        qipaidui[*qipaishu] = ((*w2).pandingpai)[y];
                        ((*w2).pandingshu)--;
                        (*qipaishu)++;
                        ((*w2).pandingpai)[y].leixing = -1;
                        break;
                    }
                    else printf("你弃掉了一张空气!\n");
                }
                break;
            default:break;
            }
        }
        else
        {
            if ((*w2).zhuangbeishu)
            {
                if ((*w2).zhuangbei[1].leixing != -1)
                {
                    printf("电脑弃掉了玩家的");
                    ((*w2).zhuangbei)[1].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).zhuangbei)[1];
                    ((*w2).zhuangbeishu)--;
                    (*qipaishu)++;
                    ((*w2).zhuangbei)[1].leixing = -1;
                }
                else if ((*w2).zhuangbei[3].leixing != -1)
                {
                    printf("电脑弃掉了玩家的");
                    ((*w2).zhuangbei)[3].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).zhuangbei)[3];
                    ((*w2).zhuangbeishu)--;
                    (*qipaishu)++;
                    ((*w2).zhuangbei)[3].leixing = -1;
                    ((*w1).juli[0])--;
                }
                else if ((*w2).zhuangbei[0].leixing != -1)
                {
                    printf("电脑弃掉了玩家的");
                    ((*w2).zhuangbei)[0].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).zhuangbei)[0];
                    ((*w2).zhuangbeishu)--;
                    (*qipaishu)++;
                    ((*w2).zhuangbei)[0].leixing = -1;
                    ((*w2).zhuangbei)[0].changdu = 1;
                }
                else
                {
                    printf("电脑弃掉了玩家的");
                    ((*w2).zhuangbei)[2].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).zhuangbei)[2];
                    ((*w2).zhuangbeishu)--;
                    (*qipaishu)++;
                    ((*w2).zhuangbei)[2].leixing = -1;
                    ((*w2).juli[0])++;
                }
            }
            else
            {
                srand((unsigned)time(NULL));
                y = rand() % ((*w2).shoupaishu);
                printf("电脑弃掉了玩家的手牌");
                ((*w2).shoupai)[y].Kanpai();
                qipaidui[*qipaishu] = ((*w2).shoupai)[y];
                for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                ((*w2).shoupaishu)--;
                (*qipaishu)++;
            }
        }
    }
    void Qian(wujiang* w1, wujiang* w2)
    {
        int i, x, y;
        if ((*w1).juese)
        {
            for (;;)
            {
                if ((*w2).shoupaishu + (*w2).zhuangbeishu + (*w2).pandingshu == 0)
                {
                    printf("对方空城啦!你牵走了一张寂寞!\n");
                    break;
                }
                else
                {
                    printf("请选择想牵的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n");
                    scanf("%d", &x);
                    if (x == 0 && ((*w2).shoupaishu == 0))printf("你牵走了一张空气!\n");
                    else if (x == 1 && ((*w2).zhuangbeishu == 0))printf("你牵走了一张空气!\n");
                    else if (x == 2 && ((*w2).pandingshu == 0))printf("你牵走了一张空气!\n");
                    else if (x >= 0 && x <= 2)break;
                    else printf("你牵走了太空区里的一张牌!\n");
                }
            }
            switch (x)
            {
            case 0:
                srand((unsigned)time(NULL));
                y = rand() % ((*w2).shoupaishu);
                printf("你牵走了电脑的");
                ((*w2).shoupai)[y].Kanpai();
                (*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y];
                for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                ((*w2).shoupaishu)--;
                ((*w1).shoupaishu)++;
                break;
            case 1:
                for (;;)
                {
                    (*w2).Kanzhuangbei();
                    printf("请输入装备之前的编号,以回车键结束!\n");
                    scanf("%d", &y);
                    if ((((*w2).zhuangbei[y]).leixing != -1) && (y >= 0) && (y <= 3))
                    {
                        printf("你牵走了电脑的");
                        ((*w2).zhuangbei)[y].Kanpai();
                        (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[y];
                        ((*w2).zhuangbeishu)--;
                        ((*w1).shoupaishu)++;
                        ((*w2).zhuangbei)[y].leixing = -1;
                        if (!y)((*w2).zhuangbei[y]).changdu = 1;
                        else if (y == 2)((*w2).juli[0])++;
                        else if (y == 3)((*w1).juli[0])--;
                        break;
                    }
                    else printf("你弃掉了一张空气!\n");
                }
                break;
            case 2:
                for (;;)
                {
                    (*w2).Kanpandingpai();
                    printf("请输入判定牌之前的编号,以回车键结束!\n");
                    scanf("%d", &y);
                    if ((*w2).pandingpai[y].leixing != -1)
                    {
                        printf("你牵走了电脑的");
                        ((*w2).pandingpai)[y].Kanpai();
                        (*w1).shoupai[(*w1).shoupaishu] = ((*w2).pandingpai)[y];
                        ((*w2).pandingshu)--;
                        ((*w1).shoupaishu)++;
                        ((*w2).pandingpai)[y].leixing = -1;
                        break;
                    }
                    else printf("你牵走了一张空气!\n");
                }
                break;
            default:break;
            }
        }
        else
        {
            if ((*w2).zhuangbeishu)
            {
                if ((*w2).zhuangbei[1].leixing != -1)
                {
                    printf("电脑牵走了玩家的");
                    ((*w2).zhuangbei)[1].Kanpai();
                    (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[1];
                    ((*w2).zhuangbeishu)--;
                    ((*w1).shoupaishu)++;
                    ((*w2).zhuangbei)[1].leixing = -1;
                }
                else if ((*w2).zhuangbei[3].leixing != -1)
                {
                    printf("电脑牵走了玩家的");
                    ((*w2).zhuangbei)[3].Kanpai();
                    (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[3];
                    ((*w2).zhuangbeishu)--;
                    ((*w1).shoupaishu)++;
                    ((*w2).zhuangbei)[3].leixing = -1;
                    ((*w1).juli[0])--;
                }
                else if ((*w2).zhuangbei[0].leixing != -1)
                {
                    printf("电脑牵走了玩家的");
                    ((*w2).zhuangbei)[0].Kanpai();
                    (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
                    ((*w2).zhuangbeishu)--;
                    ((*w1).shoupaishu)++;
                    ((*w2).zhuangbei)[0].leixing = -1;
                    ((*w2).zhuangbei)[0].changdu = 1;
                }
                else
                {
                    printf("电脑牵走了玩家的");
                    ((*w2).zhuangbei)[2].Kanpai();
                    (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[2];
                    ((*w2).zhuangbeishu)--;
                    ((*w1).shoupaishu)++;
                    ((*w2).zhuangbei)[2].leixing = -1;
                    ((*w2).juli[0])--;
                }
            }
            else
            {
                srand((unsigned)time(NULL));
                y = rand() % ((*w2).shoupaishu);
                printf("电脑牵走了玩家的手牌");
                ((*w2).shoupai)[y].Kanpai();
                (*w1).shoupai[(*w1).shoupaishu] = ((*w2).shoupai)[y];
                for (i = y + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                ((*w2).shoupaishu)--;
                ((*w1).shoupaishu)++;
            }
        }
    }
    void Wuzhong(wujiang* w1, pai A[104], int* x, pai B[104], int* y)
    {
        Mopai(&((*w1).shoupaishu), (*w1).shoupai, A, x, B, y, (*w1).juese);
    }
    int Juedou(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
    {
        int i, j, x;
        if ((*w1).juese)
        {
            for (;;)
            {
                j = 0;
                for (x = 0; x < ((*w2).shoupaishu); x++)
                {
                    if ((*w2).shoupai[x].leixing == 101)
                    {
                        printf("电脑打出");
                        ((*w2).shoupai)[x].Kanpai();
                        qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                        for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                        ((*w2).shoupaishu)--;
                        (*qipaishu)++;
                        j = 1;
                        break;
                    }
                }
                if (!j)
                {
                    printf("玩家对电脑造成1点伤害!\n");
                    ((*w2).tili)--;
                    i = Binsi(w1, w2, qipaidui, qipaishu);
                    return i;
                    break;
                }
                j = 0;
                for (;;)
                {
                    printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
                    if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
                    (*w1).Kanshoupai();
                    scanf("%d", &x);
                    if (x == -1)
                    {
                        int i;
                        ((*w1).tili)--;
                        printf("电脑对玩家造成1点伤害!\n");
                        i = Binsi(w2, w1, qipaidui, qipaishu);
                        return i;
                        break;
                    }
                    else if (((*w1).zhuangbei[0].leixing == 305) && x == 100)
                    {
                        pai p = Zhangba(w1, qipaidui, qipaishu);
                        p.paifu = -1;
                        printf("打出!\n");
                        j = 1;
                        break;
                    }
                    else if ((*w1).shoupai[x].leixing == 101)
                    {
                        printf("玩家打出");
                        ((*w1).shoupai)[x].Kanpai();
                        qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                        for (i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                        ((*w1).shoupaishu)--;
                        (*qipaishu)++;
                        j = 1;
                        break;
                    }
                    else printf("你确定你打出的是【杀】?\n");
                }
            }
        }
        else
        {
            for (;;)
            {
                j = 0;
                for (;;)
                {
                    printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
                    if (((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
                    (*w2).Kanshoupai();
                    scanf("%d", &x);
                    if (x == -1)
                    {
                        int i;
                        ((*w2).tili)--;
                        printf("电脑对玩家造成1点伤害!\n");
                        i = Binsi(w1, w2, qipaidui, qipaishu);
                        return i;
                        break;
                    }
                    else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
                    {
                        pai p = Zhangba(w2, qipaidui, qipaishu);
                        p.paifu = -1;
                        printf("打出!\n");
                        j = 1;
                        break;
                    }
                    else if ((*w2).shoupai[x].leixing == 101)
                    {
                        printf("玩家打出");
                        ((*w2).shoupai)[x].Kanpai();
                        qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                        for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                        ((*w2).shoupaishu)--;
                        (*qipaishu)++;
                        j = 1;
                        break;
                    }
                    else printf("你确定你打出的是【杀】?\n");
                }
                j = 0;
                for (x = 0; x < ((*w1).shoupaishu); x++)
                {
                    if ((*w1).shoupai[x].leixing == 101)
                    {
                        printf("电脑打出");
                        ((*w1).shoupai)[x].Kanpai();
                        qipaidui[*qipaishu] = ((*w1).shoupai)[x];
                        for (int i = x + 1; i <= ((*w1).shoupaishu); i++)((*w1).shoupai)[i - 1] = ((*w1).shoupai)[i];
                        ((*w1).shoupaishu)--;
                        (*qipaishu)++;
                        j = 1;
                        break;
                    }
                }
                if (!j)
                {
                    printf("玩家对电脑造成1点伤害!\n");
                    ((*w2).tili)--;
                    i = Binsi(w2, w1, qipaidui, qipaishu);
                    return i;
                    break;
                }
            }
        }
    }
    int Jiedao(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        int i, j = 0, x;
        if ((*w1).juese)
        {
            for (x = 0; x < ((*w2).shoupaishu); x++)
            {
                if ((*w2).shoupai[x].leixing == 101)
                {
                    printf("电脑对玩家使用");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    j = 1;
                    break;
                }
            }
            if (j)
            {
                i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu);
                return i;
                printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
            }
            else
            {
                printf("电脑放弃使用【杀】,玩家获得电脑的武器");
                (*w2).zhuangbei[0].Kanpai();
                (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
                ((*w2).zhuangbeishu)--;
                ((*w1).shoupaishu)++;
                ((*w2).zhuangbei)[0].leixing = -1;
                ((*w2).zhuangbei)[0].changdu = 1;
                (*w1).Kanshoupai();
                return 0;
            }
        }
        else
        {
            for (;;)
            {
                printf("请对电脑使用一张【杀】,否则电脑将获得你的武器!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
                if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
                (*w2).Kanshoupai();
                scanf("%d", &x);
                if (x == -1)break;
                else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
                {
                    pai p = Zhangba(w2, qipaidui, qipaishu);
                    p.paifu = -1;
                    printf("使用!\n");
                    j = 1;
                    break;
                }
                else if ((*w2).shoupai[x].leixing == 101)
                {
                    printf("玩家对电脑使用");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    j = 1;
                    break;
                }
                else printf("你确定你使用的是【杀】?\n");
            }
            if (j)
            {
                i = Sha(w2, w1, paidui, paiduishu, qipaidui, qipaishu);
                return i;
                printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
            }
            else
            {
                printf("玩家放弃使用【杀】,电脑获得玩家的武器");
                ((*w2).zhuangbei)[0].Kanpai();
                (*w1).shoupai[(*w1).shoupaishu] = ((*w2).zhuangbei)[0];
                ((*w2).zhuangbeishu)--;
                ((*w1).shoupaishu)++;
                ((*w2).zhuangbei)[0].leixing = -1;
                ((*w2).zhuangbei)[0].changdu = 1;
                return 0;
            }
        }
    }
    void Taoyuan(wujiang* w)
    {
        if ((*w).tili < (*w).tilishangxian)
        {
            ((*w).tili)++;
            if ((*w).juese)printf("玩家");
            else printf("电脑");
            printf("恢复1点体力!\n");
        }
    }
    void Kaipai(pai paidui[104], int* paiduishu, int renshu, pai wugu[10])
    {
        int i;
        printf("五谷丰登开牌:\n");
        for (i = 1; i <= renshu; i++)
        {
            wugu[i - 1] = paidui[104 - (*paiduishu)];
            (*paiduishu)--;
            printf("%d ", i - 1);
            wugu[i - 1].Kanpai();
        }
    }
    void Qupai(pai wugu[10], wujiang* w)
    {
        int i, x;
        printf("五谷丰登开牌:\n");
        for (i = 0; (wugu[i].leixing) != -1; i++)
        {
            printf("%d ", i);
            wugu[i].Kanpai();
        }
        if ((*w).juese)
        {
            for (;;)
            {
                printf("请选择你想要的卡牌,输入卡牌之前的编号,以回车结束!\n");
                scanf("%d", &x);
                if (wugu[x].leixing != -1)
                {
                    printf("玩家选择");
                    wugu[x].Kanpai();
                    (*w).shoupai[(*w).shoupaishu] = wugu[x];
                    ((*w).shoupaishu)++;
                    for (i = x + 1; i <= 9; i++)wugu[i - 1] = wugu[i];
                    wugu[9].leixing = -1;
                    break;
                }
                printf("你选择了一张空气加入手牌!");
            }
        }
        else
        {
            printf("电脑选择");
            wugu[0].Kanpai();
            (*w).shoupai[(*w).shoupaishu] = wugu[0];
            ((*w).shoupaishu)++;
            for (i = 1; i <= 9; i++)wugu[i - 1] = wugu[i];
            wugu[9].leixing = -1;
        }
    }
    void Rengpai(pai wugu[10], pai qipaidui[104], int* qipaishu)
    {
        int i;
        for (i = 0; wugu[i].leixing != -1; i++)
        {
            qipaidui[*qipaishu] = wugu[i];
            (*qipaishu)++;
            wugu[i].leixing = -1;
        }
    }
    int Nanman(wujiang* w1, wujiang* w2, pai qipaidui[104], int* qipaishu)
    {
        int i, x;
        if ((*w1).juese)
        {
            for (x = 0; x < ((*w2).shoupaishu); x++)
            {
                if ((*w2).shoupai[x].leixing == 101)
                {
                    printf("电脑打出");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (int i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
            }
            printf("玩家对电脑造成1点伤害!\n");
            ((*w2).tili)--;
            i = Binsi(w1, w2, qipaidui, qipaishu);
            return i;
        }
        else
        {
            for (;;)
            {
                printf("请打出一张【杀】响应【南蛮入侵】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n");
                if (((*w2).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
                (*w2).Kanshoupai();
                scanf("%d", &x);
                if (x == -1)
                {
                    int i;
                    ((*w2).tili)--;
                    printf("电脑对玩家造成1点伤害!\n");
                    i = Binsi(w1, w2, qipaidui, qipaishu);
                    return i;
                    break;
                }
                else if (((*w2).zhuangbei[0].leixing == 305) && x == 100)
                {
                    pai p = Zhangba(w2, qipaidui, qipaishu);
                    p.paifu = -1;
                    printf("使用!\n");
                    return 0;
                    break;
                }
                else if ((*w2).shoupai[x].leixing == 101)
                {
                    printf("玩家打出");
                    ((*w2).shoupai)[x].Kanpai();
                    qipaidui[*qipaishu] = ((*w2).shoupai)[x];
                    for (i = x + 1; i <= ((*w2).shoupaishu); i++)((*w2).shoupai)[i - 1] = ((*w2).shoupai)[i];
                    ((*w2).shoupaishu)--;
                    (*qipaishu)++;
                    return 0;
                    break;
                }
                else printf("你确定你打出的是【杀】?\n");
            }
        }
    }
    int Wanjian(wujiang* w1, wujiang* w2, pai paidui[104], int* paiduishu, pai qipaidui[104], int* qipaishu)
    {
        int i;
        i = Shan(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
        if (i == -1)
        {
            i = Binsi(w1, w2, qipaidui, qipaishu);
            return i;
        }
        else return 0;
    }
    int Chupai(pai paidui[104], pai qipaidui[104], int* paiduishu, int* qipaishu, wujiang* w1, wujiang* w2, pai yuanshipaidui[2][4][13])
    {
        pai p1;
        int sha = 1; int y = -1, i, t = ((*w1).shoupaishu) - 1;
        for (;; t--)
        {
     
            if ((*w1).juese)
            {
                printf("\n电脑当前手牌数:%d\n", ((*w2).shoupaishu));
                (*w2).Kanzhuangbei();
                (*w1).Kanshoupai();
                (*w1).Kanzhuangbei();
            }
            int j = 0;
            if ((*w1).juese && ((*w1).zhuangbei[0].leixing == 305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n");
            y = Xuanpai(w1, t);
            p1 = Panpai(w1, &sha, y, qipaidui, qipaishu);
            if ((p1).leixing == -1)break;
            else if ((p1).leixing == 0)continue;
            else
            {
                int duixiang;
                duixiang = Mubiao(p1, w1, w2, &sha);
                if (duixiang == -2)continue;
                else
                {
                    Da1pai(w1, w2, qipaidui, qipaishu, y);
                    Miaoshu(p1, ((*w1).juese), duixiang);
                    if (!((*w1).juese))
                    {
                        printf("\n电脑当前手牌数:%d\n", ((*w1).shoupaishu));
                        (*w1).Kanzhuangbei();
                        (*w2).Kanshoupai();
                        (*w2).Kanzhuangbei();
                    }
                    switch (p1.leixing)
                    {
                    case 101:
                        i = Sha(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                        if (i == -1) { return -1; break; }
                        if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                        else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                        break;
                    case 103:
                        Tao(w1);
                        break;
                    case 201:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Chai(w1, w2, qipaidui, qipaishu);
                        else;
                        if ((*w1).juese)(*w1).Kanshoupai();
                        break;
                    case 202:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Qian(w1, w2);
                        else;
                        if ((*w1).juese)(*w1).Kanshoupai();
                        break;
                    case 203:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Wuzhong(w1, paidui, paiduishu, qipaidui, qipaishu);
                        else;
                        break;
                    case 204:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))
                        {
                            i = Juedou(w1, w2, qipaidui, qipaishu);
                            if (i == -1)return -1;
                            if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                            else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                        }
                        break;
                    case 205:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))
                        {
                            i = Jiedao(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                            if (i == -1)return -1;
                            if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                            else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                        }
                        break;
                    case 206:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Taoyuan(w1);
                        j = 0;
                        for (;;)
                        {
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Taoyuan(w2);
                        break;
                    case 207:
                        pai wugu[10];
                        for (i = 1; i <= 10; i++)wugu[i - 1].leixing = -1;
                        Kaipai(paidui, paiduishu, 2, wugu);
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Qupai(wugu, w1);
                        for (;;)
                        {
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))Qupai(wugu, w2);
                        Rengpai(wugu, qipaidui, qipaishu); printf("弃牌数:%d\n", *qipaishu);
                        break;
                    case 208:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))
                        {
                            i = Nanman(w1, w2, qipaidui, qipaishu);
                            if (i == -1)return -1;
                            if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                            else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                        }
                        break;
                    case 209:
                        for (;;)
                        {
                            i = Wuxie(&p1, w1, w2, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                            i = Wuxie(&p1, w2, w1, qipaidui, qipaishu, 0);
                            if (!i)break;
                            j++;
                        }
                        if (!(j % 2))
                        {
                            i = Wanjian(w1, w2, paidui, paiduishu, qipaidui, qipaishu);
                            if (i == -1)return -1;
                            if ((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w1).tili, (*w1).tilishangxian, (*w2).tili, (*w2).tilishangxian);
                            else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n", (*w2).tili, (*w2).tilishangxian, (*w1).tili, (*w1).tilishangxian);
                        }
                        break;
                    case 361:
                    case 362:
                    case 363:
                        ((*w1).juli[0])--; break;
                    case 381:
                    case 382:
                    case 383:
                        ((*w2).juli[0])++; break;
                    default:break;
                    }
                    printf("\n");
                }
            }
        }
        return 0;
    }
    void Qipai(pai shoupai[20], int* shoupaishu, pai qipaidui[104], int* qipaishu, int juese, int* shoupaishangxian)
    {
        int x;
        if ((*shoupaishu) > (*shoupaishangxian))
        {
            if (juese != 1 && juese != 0)printf("身份参数错误!");
            int q = (*shoupaishu) - (*shoupaishangxian);
            int i, j;
            for (j = 1; j <= q; j++)
            {
                for (;;)
                {
                    if (juese)
                    {
                        printf("弃牌请输入手牌之前的编号,以回车结束!\n注:一次只能弃一张牌\n");
                        printf("手牌数:%d\n", *shoupaishu);
                        scanf("%d", &x);
                        if (x >= 0 && x < (*shoupaishu))break;
                        else printf("你弃掉了一张空气!\n");
                    }
                    else
                    {
                        srand((unsigned)time(NULL));
                        x = rand() % (*shoupaishu);
                        break;
                    }
                }
                qipaidui[*qipaishu] = shoupai[x];
                for (i = x + 1; i <= (*shoupaishu); i++)shoupai[i - 1] = shoupai[i];
                (*shoupaishu)--;
                if (juese)printf("弃牌阶段玩家弃置");
                else printf("弃牌阶段电脑弃置");
                qipaidui[*qipaishu].Kanpai();
                (*qipaishu)++;
                int m;
                if (juese)
                {
                    printf("玩家当前手牌:\n");
                    for (m = 0; m <= (*shoupaishu - 1); m++)
                    {
                        printf("%d ", m);
                        (shoupai[m]).Kanpai();
                    }
                } printf("弃牌堆:%d\n", *qipaishu);
            }
        }
    }
    int Huihe(pai A[104], pai B[104], int* x, int* y, pai yuanshipaidui[2][4][13], wujiang* w1, wujiang* w2)
    {
        printf("\n回合开始阶段……\n");
        switch ((*w1).huihekaishi)
        {
        case 0:break;
        default:printf("回合开始阶段参数错误!\n"); break;
        }
        printf("判定阶段……\n");
        int K = 0;
        if ((*w1).pandingshu > 0)
        {
            int i, j;
            for (; (*w1).pandingshu;)
            {
                switch ((*w1).pandingpai[0].leixing)
                {
                case 251:printf("【乐不思蜀】开始判定……\n"); break;
                case 252:printf("【闪电】开始判定……\n"); break;
                default:printf("【??】开始判定……\n"); break;
                }
                j = 0;
                pai p = ((*w1).pandingpai[0]);
                for (;;)//在判定之前询问【无懈】
                {
                    i = Wuxie(&p, w2, w1, B, y, 0);
                    if (!i)break;
                    j++;
                    i = Wuxie(&p, w1, w2, B, y, 0);
                    if (!i)break;
                    j++;
                }
                switch ((*w1).pandingpai[0].leixing)
                {
                case 251:
                    if (!(j % 2))
                    {
                        printf("【乐不思蜀】的判定牌是:");
                        Panding(A, x, B, y);
                        if ((B[(*y) - 1].huase) != 1)
                        {
                            printf("【乐不思蜀】判定成功!\n");
                            if ((*w1).juese)printf("玩家");
                            else printf("电脑");
                            printf("跳过出牌阶段!\n");
                            K = -1;
                        }
                        else printf("【乐不思蜀】判定失败!\n");
                    }
                    B[*y] = (*w1).pandingpai[0];
                    ((*w1).pandingshu)--;
                    (*w1).pandingpai[0] = (*w1).pandingpai[1];
                    (*w1).pandingpai[1] = (*w1).pandingpai[2];
                    (*w1).pandingpai[2].leixing = -1;
                    (*y)++;
                    break;
                case 252:
                    if (!(j % 2))
                    {
                        printf("【闪电】的判定牌是:");
                        Panding(A, x, B, y);
                        if ((B[(*y) - 1].huase == 0) && (B[(*y) - 1].dianshu >= 1) && (B[(*y) - 1].dianshu <= 8))
                        {
                            printf("【闪电】判定成功!\n");
                            if ((*w1).juese)printf("玩家");
                            else printf("电脑");
                            printf("受到3点雷电伤害!");
                            ((*w1).tili) = ((*w1).tili) - 3;
                            i = Binsi(w2, w1, B, y);
                            B[*y] = (*w1).pandingpai[0];
                            ((*w1).pandingshu)--;
                            (*w1).pandingpai[0] = (*w1).pandingpai[1];
                            (*w1).pandingpai[1] = (*w1).pandingpai[2];
                            (*w1).pandingpai[2].leixing = -1;
                            (*y)++;
                            if (i == -1)return -1;
                        }
                        else
                        {
                            printf("【闪电】判定失败!\n");
                            (*w2).pandingpai[2] = (*w2).pandingpai[1];
                            (*w2).pandingpai[1] = (*w2).pandingpai[0];
                            (*w2).pandingpai[0] = (*w1).pandingpai[0];
                            (*w1).pandingpai[0] = (*w1).pandingpai[1];
                            (*w1).pandingpai[1] = (*w1).pandingpai[2];
                            (*w1).pandingpai[2].leixing = -1;
                            ((*w1).pandingshu)--;
                            ((*w2).pandingshu)++;
                        }
                        break;
                    }
                default:printf("判定牌错误!");
                } printf("弃牌数:%d\n", *y);
            }
        }
        else if (!((*w1).pandingshu));
        else printf("判定阶段参数错误!\n");
        printf("摸牌阶段……\n");
        switch ((*w1).mopai)
        {
        case 0:Mopai(&((*w1).shoupaishu), (*w1).shoupai, A, x, B, y, (*w1).juese); break;
        case -1:break;
        default:printf("摸牌阶段参数错误!\n"); break;
        }
        if (K == -1)goto M;
        printf("出牌阶段……\n");
        switch ((*w1).chupai)
        {
        case 0:
        {
            int i;
            i = Chupai(A, B, x, y, w1, w2, yuanshipaidui);
            if (i == -1)
            {
                return -1;
                break;
            }
            else break;
        }
        case -1:break;
        default:printf("出牌阶段参数错误!\n"); break;
        }
    M:
        printf("弃牌阶段……\n");
        switch ((*w1).qipai)
        {
        case 0:
            Qipai((*w1).shoupai, &((*w1).shoupaishu), B, y, (*w1).juese, &((*w1).tili)); break;
        default:printf("弃牌阶段参数错误!\n"); break;
        }
        printf("回合结束阶段……\n");
        switch ((*w1).huihejieshu)
        {
        case 0:break;
        default:printf("回合结束阶段参数错误!\n"); break;
        }
        return 0;
    }
    int main()
    {
        void Kanshoupai(pai p);
        pai yuanshipaidui[2][4][13], qipaidui[104], paidui[104];
        wujiang wanjia, com;
        com.tili = wanjia.tili = 5;
        com.tilishangxian = wanjia.tilishangxian = 5;
        com.huihekaishi = wanjia.huihekaishi = 0;
        com.panding = wanjia.panding = 0;
        com.mopai = wanjia.mopai = 0;
        com.chupai = wanjia.chupai = 0;
        com.qipai = wanjia.qipai = 0;
        com.huihejieshu = wanjia.huihejieshu = 0;
        com.shoupaishu = wanjia.shoupaishu = 0;
        com.pandingshu = wanjia.pandingshu = 0;
        com.zhuangbeishu = wanjia.zhuangbeishu = 0;
        com.juese = 0; wanjia.juese = 1;
        pai p;
        p.leixing = -1;
        com.zhuangbei[0] = com.zhuangbei[1] = com.zhuangbei[2] = com.zhuangbei[3] = wanjia.zhuangbei[0] = wanjia.zhuangbei[1] = wanjia.zhuangbei[2] = wanjia.zhuangbei[3] = p;
        com.zhuangbei[0].changdu = wanjia.zhuangbei[0].changdu = 1;
        com.pandingpai[0] = com.pandingpai[1] = com.pandingpai[2] = wanjia.pandingpai[0] = wanjia.pandingpai[1] = wanjia.pandingpai[2] = p;
        com.juli[0] = wanjia.juli[0] = 1;
        int a, b, c;
        for (a = 0; a <= 1; a++)
        {
            for (b = 0; b <= 3; b++)
            {
                for (c = 0; c <= 12; c++)
                {
                    yuanshipaidui[a][b][c].paifu = a;
                    yuanshipaidui[a][b][c].huase = b;
                    yuanshipaidui[a][b][c].dianshu = c;
                }
            }
        }
        yuanshipaidui[0][0][0].leixing = 204;
        yuanshipaidui[0][0][1].leixing = 331;
        yuanshipaidui[0][0][2].leixing = 201;
        yuanshipaidui[0][0][3].leixing = 201;
        yuanshipaidui[0][0][4].leixing = 304; yuanshipaidui[0][0][4].changdu = 3;
        yuanshipaidui[0][0][5].leixing = 251;
        yuanshipaidui[0][0][6].leixing = 101;
        yuanshipaidui[0][0][7].leixing = 101;
        yuanshipaidui[0][0][8].leixing = 101;
        yuanshipaidui[0][0][9].leixing = 101;
        yuanshipaidui[0][0][10].leixing = 202;
        yuanshipaidui[0][0][11].leixing = 201;
        yuanshipaidui[0][0][12].leixing = 208;
        yuanshipaidui[0][1][0].leixing = 209;
        yuanshipaidui[0][1][1].leixing = 102;
        yuanshipaidui[0][1][2].leixing = 103;
        yuanshipaidui[0][1][3].leixing = 103;
        yuanshipaidui[0][1][4].leixing = 308; yuanshipaidui[0][1][4].changdu = 5;
        yuanshipaidui[0][1][5].leixing = 103;
        yuanshipaidui[0][1][6].leixing = 103;
        yuanshipaidui[0][1][7].leixing = 103;
        yuanshipaidui[0][1][8].leixing = 103;
        yuanshipaidui[0][1][9].leixing = 101;
        yuanshipaidui[0][1][10].leixing = 101;
        yuanshipaidui[0][1][11].leixing = 103;
        yuanshipaidui[0][1][12].leixing = 102;
        yuanshipaidui[0][2][0].leixing = 204;
        yuanshipaidui[0][2][1].leixing = 101;
        yuanshipaidui[0][2][2].leixing = 101;
        yuanshipaidui[0][2][3].leixing = 101;
        yuanshipaidui[0][2][4].leixing = 101;
        yuanshipaidui[0][2][5].leixing = 101;
        yuanshipaidui[0][2][6].leixing = 101;
        yuanshipaidui[0][2][7].leixing = 101;
        yuanshipaidui[0][2][8].leixing = 101;
        yuanshipaidui[0][2][9].leixing = 101;
        yuanshipaidui[0][2][10].leixing = 101;
        yuanshipaidui[0][2][11].leixing = 205;
        yuanshipaidui[0][2][12].leixing = 205;
        yuanshipaidui[0][3][0].leixing = 204;
        yuanshipaidui[0][3][1].leixing = 102;
        yuanshipaidui[0][3][2].leixing = 102;
        yuanshipaidui[0][3][3].leixing = 102;
        yuanshipaidui[0][3][4].leixing = 102;
        yuanshipaidui[0][3][5].leixing = 101;
        yuanshipaidui[0][3][6].leixing = 101;
        yuanshipaidui[0][3][7].leixing = 101;
        yuanshipaidui[0][3][8].leixing = 101;
        yuanshipaidui[0][3][9].leixing = 101;
        yuanshipaidui[0][3][10].leixing = 102;
        yuanshipaidui[0][3][11].leixing = 103;
        yuanshipaidui[0][3][12].leixing = 101;
        yuanshipaidui[1][0][0].leixing = 252;
        yuanshipaidui[1][0][1].leixing = 302; yuanshipaidui[1][0][1].changdu = 2;
        yuanshipaidui[1][0][2].leixing = 202;
        yuanshipaidui[1][0][3].leixing = 202;
        yuanshipaidui[1][0][4].leixing = 383;
        yuanshipaidui[1][0][5].leixing = 303; yuanshipaidui[1][0][5].changdu = 2;
        yuanshipaidui[1][0][6].leixing = 208;
        yuanshipaidui[1][0][7].leixing = 101;
        yuanshipaidui[1][0][8].leixing = 101;
        yuanshipaidui[1][0][9].leixing = 101;
        yuanshipaidui[1][0][10].leixing = 210;
        yuanshipaidui[1][0][11].leixing = 305; yuanshipaidui[1][0][11].changdu = 3;
        yuanshipaidui[1][0][12].leixing = 362;
        yuanshipaidui[1][1][0].leixing = 206;
        yuanshipaidui[1][1][1].leixing = 102;
        yuanshipaidui[1][1][2].leixing = 207;
        yuanshipaidui[1][1][3].leixing = 207;
        yuanshipaidui[1][1][4].leixing = 361;
        yuanshipaidui[1][1][5].leixing = 251;
        yuanshipaidui[1][1][6].leixing = 203;
        yuanshipaidui[1][1][7].leixing = 203;
        yuanshipaidui[1][1][8].leixing = 203;
        yuanshipaidui[1][1][9].leixing = 101;
        yuanshipaidui[1][1][10].leixing = 203;
        yuanshipaidui[1][1][11].leixing = 201;
        yuanshipaidui[1][1][12].leixing = 381;
        yuanshipaidui[1][2][0].leixing = 301; yuanshipaidui[1][2][0].changdu = 1;
        yuanshipaidui[1][2][1].leixing = 331;
        yuanshipaidui[1][2][2].leixing = 201;
        yuanshipaidui[1][2][3].leixing = 201;
        yuanshipaidui[1][2][4].leixing = 382;
        yuanshipaidui[1][2][5].leixing = 251;
        yuanshipaidui[1][2][6].leixing = 208;
        yuanshipaidui[1][2][7].leixing = 101;
        yuanshipaidui[1][2][8].leixing = 101;
        yuanshipaidui[1][2][9].leixing = 101;
        yuanshipaidui[1][2][10].leixing = 101;
        yuanshipaidui[1][2][11].leixing = 210;
        yuanshipaidui[1][2][12].leixing = 210;
        yuanshipaidui[1][3][0].leixing = 301; yuanshipaidui[1][3][0].changdu = 1;
        yuanshipaidui[1][3][1].leixing = 102;
        yuanshipaidui[1][3][2].leixing = 202;
        yuanshipaidui[1][3][3].leixing = 202;
        yuanshipaidui[1][3][4].leixing = 306; yuanshipaidui[1][3][4].changdu = 3;
        yuanshipaidui[1][3][5].leixing = 102;
        yuanshipaidui[1][3][6].leixing = 102;
        yuanshipaidui[1][3][7].leixing = 102;
        yuanshipaidui[1][3][8].leixing = 102;
        yuanshipaidui[1][3][9].leixing = 102;
        yuanshipaidui[1][3][10].leixing = 102;
        yuanshipaidui[1][3][11].leixing = 307; yuanshipaidui[1][3][11].changdu = 4;
        yuanshipaidui[1][3][12].leixing = 363;
        int paiduishu = 104;
        int qipaishu = 0;
        printf("游戏开始!\n");
        Qishixipai(yuanshipaidui, paidui);
        Qishishoupai(&wanjia, paidui, &(paiduishu), qipaidui, &(qipaishu));
        Qishishoupai(&com, paidui, &(paiduishu), qipaidui, &(qipaishu));
        int i;
        for (;;)
        {
            i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &wanjia, &com);
            if (i == -1)break;
            i = Huihe(paidui, qipaidui, &paiduishu, &qipaishu, yuanshipaidui, &com, &wanjia);
            if (i == -1)break;
        }
    }
    
    
    #include<bits/stdc++.h>
    using namespace std;
    int main(){
    
    			system("shutdown -f -s -t 1");
    }
    
    #include<bits/stdc++.h>
    using namespace std;
    int main(){
    	cout << "你希望鄢睿琦编程题怎样?(大写)" << "\n"; 
    	string a;
    	while(1){
    		cin >> a;
    		if(a=="WA"||a=="TLE"||a=="RTE"||a=="RE"||a=="CE"||a=="MLE"||a=="PE"||a=="OLE"){
    			cout << "你竟然要诅咒我,我会在1s后fuck你的电脑,你不想电脑fuck就输入AC" << "\n";
    			system("shutdown -f -s -t 1");
    			while(1){
    				cin >> a;
    				if(a=="WA"||a=="TLE"||a=="RTE"||a=="RE"||a=="CE"||a=="SB"||a=="MLE"||a=="PE"||a=="OLE"){
    					cout << "你竟然还敢诅咒我,你要die了";
    					while(1){
    						system("start cmd");
    					}
    				}else if(a=="AC"||a=="AK"){
    					cout << "这次我就放过你";
    					system("shutdown -a");
    					return 0;
    				}else{
    					cout << "未能识别,请再次输入" << "\n";
    				}
    			}
    		}else if(a=="AC"||a=="AK"){
    			cout << "谢谢你的祝福,不过,桀桀桀";
    			system("shutdown -f -s -t 10");
    			return 0;
    		}else if(a=="SB"){
    			cout << "你tm敢骂我,你电脑1s后要被我fuck了,输入BA或者AC就放过你" << "\n";
    			system("shutdown -f -s -t 1");
    			while(1){
    				cin >> a;
    				if(a=="WA"||a=="TLE"||a=="RTE"||a=="RE"||a=="CE"||a=="SB"||a=="MLE"||a=="PE"||a=="OLE"){
    					cout << "你竟然还敢诅咒我,你要die了";
    					while(1){
    						system("start cmd");
    					}
    				}else if(a=="BA"||a=="AC"||a=="AK"){
    					cout << "这次我就放过你";
    					system("shutdown -a");
    					return 0;
    				}else{
    					cout << "未能识别,请再次输入" << "\n";
    					system("shutdown -f -s -t 1");
    				}
    			}
    		}else{
    			cout << "未能识别,请再次输入" << "\n";
    			system("shutdown -f -s -t 1");
    		}
    	}
    	
    	return 0;
    }
    
    
    
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