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    #include #include #include #include #include <windows.h> #include <conio.h>

    using namespace std;

    int block00[4][4] = { { 10,0,0,0 },{ 1,1,1,1 },{ 0,0,0,0 },{ 0,0,0,0 } }; int block01[4][4] = { { 11,0,1,0 },{ 0,0,1,0 },{ 0,0,1,0 },{ 0,0,1,0 } }; int block02[4][4] = { { 12,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 0,1,0,0 } }; int block03[4][4] = { { 13,0,0,0 },{ 0,1,0,0 },{ 1,1,0,0 },{ 0,1,0,0 } }; int block04[4][4] = { { 14,0,0,0 },{ 0,0,0,0 },{ 0,1,0,0 },{ 1,1,1,0 } }; int block05[4][4] = { { 15,0,0,0 },{ 0,1,0,0 },{ 0,1,1,0 },{ 0,1,0,0 } }; int block06[4][4] = { { 16,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 1,0,0,0 } }; int block07[4][4] = { { 17,0,0,0 },{ 1,1,0,0 },{ 0,1,0,0 },{ 0,1,0,0 } }; int block08[4][4] = { { 18,0,0,0 },{ 0,0,0,0 },{ 0,0,1,0 },{ 1,1,1,0 } }; int block09[4][4] = { { 19,0,0,0 },{ 0,1,0,0 },{ 0,1,0,0 },{ 0,1,1,0 } }; int block10[4][4] = { { 20,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 0,0,1,0 } }; int block11[4][4] = { { 21,0,0,0 },{ 0,1,0,0 },{ 0,1,0,0 },{ 1,1,0,0 } }; int block12[4][4] = { { 22,0,0,0 },{ 0,0,0,0 },{ 1,0,0,0 },{ 1,1,1,0 } }; int block13[4][4] = { { 23,0,0,0 },{ 0,1,1,0 },{ 0,1,0,0 },{ 0,1,0,0 } }; int block14[4][4] = { { 24,0,0,0 },{ 0,0,0,0 },{ 0,1,1,0 },{ 1,1,0,0 } }; int block15[4][4] = { { 25,0,0,0 },{ 1,0,0,0 },{ 1,1,0,0 },{ 0,1,0,0 } }; int block16[4][4] = { { 26,0,0,0 },{ 0,0,0,0 },{ 1,1,0,0 },{ 0,1,1,0 } }; int block17[4][4] = { { 27,0,0,0 },{ 0,0,1,0 },{ 0,1,1,0 },{ 0,1,0,0 } }; int block18[4][4] = { { 28,0,0,0 },{ 0,0,0,0 },{ 1,1,0,0 },{ 1,1,0,0 } };

    void initialWindow(HANDLE hOut);//初始化窗口 void initialPrint(HANDLE hOut);//初始化界面 void gotoXY(HANDLE hOut, int x, int y);//移动光标 void roundBlock(HANDLE hOut, int block[4][4]);//随机生成方块并打印到下一个方块位置 bool collisionDetection(int block[4][4], int map[21][12], int x, int y);//检测碰撞 void printBlock(HANDLE hOut, int block[4][4], int x, int y);//打印方块 void clearBlock(HANDLE hOut, int block[4][4], int x, int y);//消除方块 void myLeft(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//左移 void myRight(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//右移 void myUp(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//顺时针旋转90度 int myDown(HANDLE hOut, int block[4][4], int map[21][12], int &x, int y);//加速下落 void myStop(HANDLE hOut, int block[4][4]);//游戏暂停 void gameOver(HANDLE hOut, int block[4][4], int map[21][12]);//游戏结束 void eliminateRow(HANDLE hOut, int map[21][12], int &val, int &fraction, int &checkpoint);//判断是否能消行并更新分值 int main() { int map[21][12]; int blockA[4][4];//候选区的方块 int blockB[4][4];//下落中的方块 int positionX, positionY;//方块左上角的坐标 bool check;//检查方块还能不能下落 char key;//用来存储按键 int val;//用来控制下落速度 int fraction;//用来存储得分 int checkpoint;//用来存储关卡 int times; HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);//获取标准输出设备句柄 initialWindow(hOut); initial: gotoXY(hOut, 0, 0); initialPrint(hOut); check = true; val = 50; fraction = 0; checkpoint = 1; times = val; for (int i = 0; i < 20; ++i) { for (int j = 1; j < 11; ++j) { map[i][j] = 0; } } for (int i = 0; i < 20; ++i) { map[i][0] = map[i][11] = 1; } for (int i = 0; i < 12; ++i) { map[20][i] = 1; }

    srand((unsigned)time(NULL));
    roundBlock(hOut, blockA);
    while (true)
    {
    	if (check)
    	{
    		eliminateRow(hOut, map, val, fraction, checkpoint);
    		check = false;
    		positionX = -3;
    		positionY = 4;
    		if (collisionDetection(blockA, map, positionX, positionY))
    		{
    			for (int i = 0; i < 4; ++i)
    			{
    				for (int j = 0; j < 4; ++j)
    				{
    					blockB[i][j] = blockA[i][j];
    				}
    			}
    			roundBlock(hOut, blockA);
    		}
    		else
    		{
    			gameOver(hOut, blockA, map);
    			goto initial;
    		}
    	}
    	printBlock(hOut, blockB, positionX, positionY);
    	if (_kbhit())
    	{
    		key = _getch();
    		switch (key)
    		{
    		case 72:
    			myUp(hOut, blockB, map, positionX, positionY);
    			break;
    		case 75:
    			myLeft(hOut, blockB, map, positionX, positionY);
    			break;
    		case 77:
    			myRight(hOut, blockB, map, positionX, positionY);
    			break;
    		case 80:
    			switch (myDown(hOut, blockB, map, positionX, positionY))
    			{
    			case 0:
    				check = false;
    				break;
    			case 1:
    				check = true;
    				break;
    			case 2:
    				gameOver(hOut, blockB, map);
    				goto initial;
    			default:
    				break;
    			}
    			break;
    		case 32:
    			myStop(hOut, blockA);
    			break;
    		case 27:
    			exit(0);
    		default:
    			break;
    		}
    	}
    	Sleep(20);
    	if (0 == --times)
    	{
    		switch (myDown(hOut, blockB, map, positionX, positionY))
    		{
    		case 0:
    			check = false;
    			break;
    		case 1:
    			check = true;
    			break;
    		case 2:
    			gameOver(hOut, blockB, map);
    			goto initial;
    		default:
    			break;
    		}
    		times = val;
    	}
    }
    cin.get();
    return 0;
    

    }

    void initialWindow(HANDLE hOut) { SetConsoleTitle("俄罗斯方块"); COORD size = { 80, 25 }; SetConsoleScreenBufferSize(hOut, size); SMALL_RECT rc = { 0, 0, 79, 24 }; SetConsoleWindowInfo(hOut, true, &rc); CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; SetConsoleCursorInfo(hOut, &cursor_info); }

    void initialPrint(HANDLE hOut) { SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); for (int i = 0; i < 20; ++i) { cout << "■ ■☆ ☆" << endl; } gotoXY(hOut, 26, 0); cout << "☆☆☆☆☆☆☆☆☆☆☆"; gotoXY(hOut, 0, 20); cout << "■■■■■■■■■■■■☆☆☆☆☆☆☆☆☆☆☆☆☆"; gotoXY(hOut, 26, 1); cout << "分 数: "; gotoXY(hOut, 26, 2); cout << "关 卡: "; gotoXY(hOut, 26, 4); cout << "下一方块:"; gotoXY(hOut, 26, 9); cout << "操作方法:"; gotoXY(hOut, 30, 11); cout << "↑:旋转 ↓:速降"; gotoXY(hOut, 30, 12); cout << "→:右移 ←:左移"; gotoXY(hOut, 30, 13); cout << "空格键:开始/暂停"; gotoXY(hOut, 30, 14); cout << "Esc 键:退出"; gotoXY(hOut, 26, 16); cout << "关 于:"; gotoXY(hOut, 30, 18); cout << "俄罗斯方块V1.0"; gotoXY(hOut, 35, 19); cout << "作者:李国良"; }

    void gotoXY(HANDLE hOut, int x, int y) { COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(hOut, pos); }

    void roundBlock(HANDLE hOut, int block[4][4]) { clearBlock(hOut, block, 5, 15); switch (rand() % 19) { case 0: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block00[i][j]; } } break; case 1: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block01[i][j]; } } break; case 2: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block02[i][j]; } } break; case 3: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block03[i][j]; } } break; case 4: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block04[i][j]; } } break; case 5: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block05[i][j]; } } break; case 6: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block06[i][j]; } } break; case 7: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block07[i][j]; } } break; case 8: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block08[i][j]; } } break; case 9: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block09[i][j]; } } break; case 10: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block10[i][j]; } } break; case 11: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block11[i][j]; } } break; case 12: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block12[i][j]; } } break; case 13: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block13[i][j]; } } break; case 14: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block14[i][j]; } } break; case 15: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block15[i][j]; } } break; case 16: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block16[i][j]; } } break; case 17: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block17[i][j]; } } break; case 18: for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block18[i][j]; } } break; default: break; } printBlock(hOut, block, 5, 15); }

    bool collisionDetection(int block[4][4], int map[21][12], int x, int y) { for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { if (x + i >= 0 && y + j >= 0 && map[x + i][y + j] == 1 && block[i][j] == 1) { return false; } } } return true; }

    void printBlock(HANDLE hOut, int block[4][4], int x, int y) { switch (block[0][0]) { case 10: case 11: SetConsoleTextAttribute(hOut, FOREGROUND_GREEN); break; case 12: case 13: case 14: case 15: SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY); break; case 16: case 17: case 18: case 19: SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY); break; case 20: case 21: case 22: case 23: SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY); break; case 24: case 25: SetConsoleTextAttribute(hOut, FOREGROUND_GREEN | FOREGROUND_INTENSITY); break; case 26: case 27: SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_INTENSITY); break; case 28: SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY); break; default: break; } for (int i = 0; i < 4; ++i) { if (i + x >= 0) { for (int j = 0; j < 4; ++j) { if (block[i][j] == 1) {

    				gotoXY(hOut, 2 * (y + j), x + i);
    				cout << "■";
    			}
    		}
    	}
    }
    

    }

    void clearBlock(HANDLE hOut, int block[4][4], int x, int y) { for (int i = 0; i < 4; ++i) { if (i + x >= 0) { for (int j = 0; j < 4; ++j) { if (block[i][j] == 1) { gotoXY(hOut, 2 * (y + j), x + i); cout << " "; } } } } }

    void gameOver(HANDLE hOut, int block[4][4], int map[21][12]) { SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY); gotoXY(hOut, 9, 8); cout << "GAME OVER"; gotoXY(hOut, 8, 9); cout << "空格键:重来"; gotoXY(hOut, 8, 10); cout << "ESC键:退出"; char key; while (true) { key = _getch(); if (key == 32) { return; } if (key == 27) { exit(0); } } }

    int myDown(HANDLE hOut, int block[4][4], int map[21][12], int &x, int y) { if (collisionDetection(block, map, x + 1, y)) { clearBlock(hOut, block, x, y); ++x; return 0; } if (x < 0) { return 2; } for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { if (block[i][j] == 1) { map[x + i][y + j] = 1; SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); gotoXY(hOut, 2 * (y + j), x + i); cout << "■"; } } } return 1; }

    void myLeft(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) { if (collisionDetection(block, map, x, y - 1)) { clearBlock(hOut, block, x, y); --y; } }

    void myRight(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) { if (collisionDetection(block, map, x, y + 1)) { clearBlock(hOut, block, x, y); ++y; } }

    void myUp(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) { switch (block[0][0]) { case 10: if (collisionDetection(block01, map, x, y)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block01[i][j]; } } } break; case 11: if (collisionDetection(block00, map, x, y)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block00[i][j]; } } } else if (collisionDetection(block00, map, x, y - 1)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block00[i][j]; } } --y; } else if (collisionDetection(block00, map, x, y + 1)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block00[i][j]; } } ++y; } else if (collisionDetection(block00, map, x, y - 2)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block00[i][j]; } } y = y - 2; } else if (collisionDetection(block00, map, x, y + 2)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block00[i][j]; } } y = y + 2; } break; case 12: if (collisionDetection(block03, map, x, y)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block03[i][j]; } } } else if (collisionDetection(block03, map, x, y - 1)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block03[i][j]; } } --y; } else if (collisionDetection(block03, map, x, y + 1)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block03[i][j]; } } ++y; } break; case 13: if (collisionDetection(block04, map, x, y)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block04[i][j]; } } } else if (collisionDetection(block04, map, x, y - 1)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block04[i][j]; } } --y; } else if (collisionDetection(block04, map, x, y + 1)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block04[i][j]; } } ++y; } break; case 14: if (collisionDetection(block05, map, x, y)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block05[i][j]; } } } else if (collisionDetection(block05, map, x, y - 1)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block05[i][j]; } } --y; } else if (collisionDetection(block05, map, x, y + 1)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block05[i][j]; } } ++y; } break; case 15: if (collisionDetection(block02, map, x, y)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block02[i][j]; } } } else if (collisionDetection(block02, map, x, y - 1)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block02[i][j]; } } --y; } else if (collisionDetection(block02, map, x, y + 1)) { clearBlock(hOut, block, x, y); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { block[i][j] = block02[i][j]; } } ++y; } break;

    case 16:
    	if (collisionDetection(block07, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block07[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block07, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block07[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block07, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block07[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    case 17:
    	if (collisionDetection(block08, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block08[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block08, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block08[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block08, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block08[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    case 18:
    	if (collisionDetection(block09, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block09[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block09, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block09[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block09, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block09[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    case 19:
    	if (collisionDetection(block06, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block06[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block06, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block06[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block06, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block06[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    case 20:
    	if (collisionDetection(block11, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block11[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block11, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block11[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block11, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block11[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    case 21:
    	if (collisionDetection(block12, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block12[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block12, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block12[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block12, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block12[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    case 22:
    	if (collisionDetection(block13, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block13[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block13, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block13[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block13, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block13[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    case 23:
    	if (collisionDetection(block10, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block10[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block10, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block10[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block10, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block10[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    case 24:
    	if (collisionDetection(block15, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block15[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block15, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block15[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block15, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block15[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    case 25:
    	if (collisionDetection(block14, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block14[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block14, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block14[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block14, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block14[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    case 26:
    	if (collisionDetection(block17, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block17[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block17, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block17[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block17, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block17[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    case 27:
    	if (collisionDetection(block16, map, x, y))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block16[i][j];
    			}
    		}
    	}
    	else if (collisionDetection(block16, map, x, y - 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block16[i][j];
    			}
    		}
    		--y;
    	}
    	else if (collisionDetection(block16, map, x, y + 1))
    	{
    		clearBlock(hOut, block, x, y);
    		for (int i = 0; i < 4; ++i)
    		{
    			for (int j = 0; j < 4; ++j)
    			{
    				block[i][j] = block16[i][j];
    			}
    		}
    		++y;
    	}
    	break;
    default:
    	break;
    }
    

    }

    void myStop(HANDLE hOut, int block[4][4]) { clearBlock(hOut, block, 5, 15); SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY); gotoXY(hOut, 30, 7); cout << "游戏暂停"; char key; while (true) { key = _getch(); if (key == 32) { gotoXY(hOut, 30, 7); cout << " "; printBlock(hOut, block, 5, 15); return; } if (key == 27) { exit(0); } } }

    void eliminateRow(HANDLE hOut, int map[21][12], int &val, int &fraction, int &checkpoint) { SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); for (int i = 19; i >= 0; --i) { int x = 0; for (int j = 1; j < 11; ++j) { x += map[i][j]; } if (x == 10) { fraction += 100; if (val > 1 && fraction / 1000 + 1 != checkpoint) { checkpoint = fraction / 1000 + 1; val -= 5; } for (int m = i; m > 0; --m) { for (int n = 1; n < 11; ++n) { map[m][n] = map[m - 1][n]; gotoXY(hOut, 2 * n, m); if (map[m][n] == 1) { cout << "■"; } else { cout << " "; } } } ++i; } } gotoXY(hOut, 36, 1); cout << fraction; gotoXY(hOut, 36, 2); cout << checkpoint; }

    #include #include #include<windows.h> #include<conio.h> #pragma warning(disable : 4996) using namespace std; int SIZ = 20; HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE); COORD coord;

    HANDLE hCon; enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE }; void SetColor(Color c) { if (hCon == NULL) hCon = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hCon, c); }

    SYSTEMTIME sys;

    //sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek struct PLAYER { int x, y; int hp; int gun; int direct; } p1, p2; int map[1005][1005];

    int abs(int x) { if (x < 0) return -x; return x; }

    void locate(int x, int y) { coord.X = y - 1; coord.Y = x - 1; SetConsoleCursorPosition(hout, coord); }

    void print_map() { locate(1, 1); SetColor(GRAY); for (int i = 1; i <= SIZ; i++) cout << "■"; locate(SIZ, 1); for (int i = 1; i <= SIZ; i++) cout << "■"; for (int i = 2; i < SIZ; i++) { locate(i, 1); cout << "■"; locate(i, SIZ * 2 - 1); cout << "■"; } locate(SIZ + 1, 1); SetColor(WHITE); }

    void create_tree(int x, int y) { map[x][y] = map[x + 1][y] = map[x - 1][y] = map[x][y + 1] = map[x][y - 1] = 2; }

    void use_map(int x) { if (x == 1) { SIZ = 20; SetColor(DARKGREEN); map[16][6] = map[15][6] = map[17][6] = map[16][7] = map[16][5] = map[14][13] = map[13][12] = map[13][13] = 2; for (int i = 2; i < SIZ; i++) { for (int j = 2; j < SIZ; j++) { if (map[i][j] == 2) { locate(i, j * 2 - 1); cout << "■"; } } } SetColor(GRAY); for (int i = 5; i <= 15; i++) { map[i][i] = 1; locate(i, i * 2 - 1); cout << "■"; } SetColor(WHITE); } else if (x == 2) { SIZ = 30; SetColor(GRAY); for (int i = 4; i <= 26; i++) { if (i == 13 || i == 14 || i == 15) continue; map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1; } for (int i = 1; i <= SIZ; i++) { for (int j = 1; j <= SIZ; j++) { if (map[i][j] == 1) { locate(i, j * 2 - 1); cout << "■"; } } } SetColor(DARKGREEN); for (int i = 10; i <= 20; i++) { if (i == 13 || i == 17) continue; map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2; } create_tree(5, 5); create_tree(18, 18); for (int i = 1; i <= SIZ; i++) { for (int j = 1; j <= SIZ; j++) { if (map[i][j] == 2) { locate(i, j * 2 - 1); cout << "■"; } } } SetColor(WHITE); } } void cleanbody(int x, int y); void putbody(int x, int y, int z);

    void player_init() { p1.hp = p2.hp = 300; p1.gun = p2.gun = 1; p1.direct = 4; p2.direct = 2; p1.x = 2; p1.y = 2; p2.x = SIZ - 1; p2.y = SIZ - 1; putbody(p1.x, p1.y, 1); putbody(p2.x, p2.y, 2); }

    void mapinit() { for (int i = 1; i <= SIZ; i++) { map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1; } }

    void init() { printf("Use Which Map?\n"); int x; cin >> x; system("cls"); use_map(x); mapinit(); print_map(); player_init(); }

    void putbody(int x, int y, int z) { if (z == 1) SetColor(BLUE); else if (z == 2) SetColor(RED); locate(x, y * 2 - 1); cout << "■"; SetColor(WHITE); } void cleanbody(int x, int y) { locate(x, y * 2 - 1); cout << " "; } /* LIST direct: w 1 a 2 s 3 d 4 gun: usp 1 mimigun 2 awp 3 block: void 0 stone 1 tree 2 player 3 clip 4 */ bool judge(int x, int y) { if (map[x][y] == 1) return false; if (map[x][y] == 2) return false; if (map[x][y] == 3) return false; return true; }

    bool judge_gun(int x, int y, int a) { if (map[x][y] == 1) return 0; if (map[x][y] == 2) return 0; if (map[x][y] == 3) { if (p1.x == x && p1.y == y) { if (a == 1)p1.hp -= 50; else if (a == 2)p1.hp -= 100; else if (a == 3)p1.hp -= 300; } else { if (a == 1)p2.hp -= 50; else if (a == 2)p2.hp -= 100; else if (a == 3)p2.hp -= 300; } return 0; } return 1; }

    int cnt; struct Clip { int x, y; int derect; int force; int start; bool flag; } clip[1000000]; void create_clip(int y, int x, int a, int b,int g) { int X, Y; if (y == 1) { if (!judge_gun(a - 1, b,g)) return; X = a - 1; Y = b; } else if (y == 2) { if (!judge_gun(a, b - 1,g)) return; X = a; Y = b - 1; } else if (y == 3) { if (!judge_gun(a + 1, b,g)) return; X = a + 1; Y = b; } else if (y == 4) { if (!judge_gun(a, b + 1,g)) return; X = a; Y = b + 1; } cnt++; GetLocalTime(&sys); clip[cnt].start = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600; clip[cnt].x = X; clip[cnt].y = Y; if (x == 1) { clip[cnt].derect = p1.direct; } else if (x == 2) { clip[cnt].derect = p2.direct; } }

    void shoot(int x,int g) { if (x == 1) { create_clip(p1.direct, 1, p1.x, p1.y,g); } else if (x == 2) { create_clip(p2.direct, 2, p2.x, p2.y,g); } }

    void clean_clip(int x, int y) { locate(x, y * 2 - 1); cout << " "; locate(1, 1); }

    void print_clip(int x, int y, int i) { if (clip[i].flag) { clean_clip(x, y); return; } locate(x, y * 2 - 1); SetColor(YELLOW); cout << "''"; locate(1, 1); }

    void clipmove(int g) { GetLocalTime(&sys); int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600; for (int i = 1; i <= cnt; i++) { if (clip[i].flag) continue; if (abs(clip[i].start - t) > 50) { clip[i].start = t; int x = clip[i].x; int y = clip[i].y; if (clip[i].derect == 1) { if (!judge_gun(clip[i].x - 1, clip[i].y,g)) { clip[i].flag = 1; clean_clip(x, y); continue; } clean_clip(clip[i].x, clip[i].y); clip[i].x--; print_clip(clip[i].x, clip[i].y, i); } else if (clip[i].derect == 2) { if (!judge_gun(clip[i].x, clip[i].y - 1,g)) { clip[i].flag = 1; clean_clip(x, y); continue; } clean_clip(clip[i].x, clip[i].y); clip[i].y--; print_clip(clip[i].x, clip[i].y, i); } else if (clip[i].derect == 3) { if (!judge_gun(clip[i].x + 1, clip[i].y,g)) { clip[i].flag = 1; clean_clip(x, y); continue; } clean_clip(clip[i].x, clip[i].y); clip[i].x++; print_clip(clip[i].x, clip[i].y, i); } else if (clip[i].derect == 4) { if (!judge_gun(clip[i].x, clip[i].y + 1,g)) { clip[i].flag = 1; clean_clip(x, y); continue; } clean_clip(clip[i].x, clip[i].y); clip[i].y++; print_clip(clip[i].x, clip[i].y, i); } } } }

    int judge_hp() { int x = p1.hp; int y = p2.hp; if (x < 0 && y<0 && x > y) swap(x, y); if (x <= 0) { locate(1, 1); system("cls"); printf("GAME OVER!\nTHE WINNER IS P2!\n"); return 1; } else if (y <= 0) { locate(1, 1); system("cls"); printf("GAME OVER!\nTHE WINNER IS P1!\n"); return 1; } return 0; }

    void prog(int g) { int t; char ch; while (true) { if (kbhit()) { ch = getch(); if (ch == 'w' && judge(p1.x - 1, p1.y)) { p1.direct = 1; cleanbody(p1.x, p1.y); map[p1.x][p1.y] = 0; putbody(--p1.x, p1.y, 1); map[p1.x][p1.y] = 3; } else if (ch == '8' && judge(p2.x - 1, p2.y)) { p2.direct = 1; cleanbody(p2.x, p2.y); map[p2.x][p2.y] = 0; putbody(--p2.x, p2.y, 2); map[p2.x][p2.y] = 3; } else if (ch == 'a' && judge(p1.x, p1.y - 1)) { p1.direct = 2; cleanbody(p1.x, p1.y); map[p1.x][p1.y] = 0; putbody(p1.x, --p1.y, 1); map[p1.x][p1.y] = 3; } else if (ch == '4' && judge(p2.x, p2.y - 1)) { p2.direct = 2; cleanbody(p2.x, p2.y); map[p2.x][p2.y] = 0; putbody(p2.x, --p2.y, 2); map[p2.x][p2.y] = 3; } else if (ch == 's' && judge(p1.x + 1, p1.y)) { p1.direct = 3; cleanbody(p1.x, p1.y); map[p1.x][p1.y] = 0; putbody(++p1.x, p1.y, 1); map[p1.x][p1.y] = 3; } else if (ch == '5' && judge(p2.x + 1, p2.y)) { p2.direct = 3; cleanbody(p2.x, p2.y); map[p2.x][p2.y] = 0; putbody(++p2.x, p2.y, 2); map[p2.x][p2.y] = 3; } else if (ch == 'd' && judge(p1.x, p1.y + 1)) { p1.direct = 4; cleanbody(p1.x, p1.y); map[p1.x][p1.y] = 0; putbody(p1.x, ++p1.y, 1); map[p1.x][p1.y] = 3; } else if (ch == '6' && judge(p2.x, p2.y + 1)) { p2.direct = 4; cleanbody(p2.x, p2.y); map[p2.x][p2.y] = 0; putbody(p2.x, ++p2.y, 2); map[p2.x][p2.y] = 3; } else if (ch == '0') { shoot(2,g); } else if (ch == ' ') { shoot(1,g); } Sleep(20); } clipmove(g); t=judge_hp(); if (t == 1) { Sleep(2000); break; } } }

    int welcome() { system("cls"); printf("操作方法:\n玩家1 wasd控制移动,空格攻击\n玩家2 数字小键盘4568控制移动,0攻击\n"); printf("Which GUN do you want to choose?\n"); printf("1.usp------2.mimigun------3.awp\n"); int a; cin >> a; return a; }

    int main() { int i; for (;;) { int g; g = welcome(); GetLocalTime(&sys); init(); prog(g); printf("Continue?\n1.Yes------2.NO\n"); cin >> i; if (i == 2)exit(0); } return 0; }

    #include using namespace std; int b[20][20]; int n; int m; void qipan() { system("cls"); int k = 1; for (int k = 0;k < n;++k) { for (int j = 0;j < m;++j) { cout << " ---- "; } cout << endl; for (int i = 0;i < n;++i) { for (int j = 0;j < m;++j) { if (b[i][j] < 10 && b[i][j] >= 0) cout << "| " << 0 << b[i][j] << " |"; else if (b[i][j] == -1) cout << "| " << "█" << " |"; else if (b[i][j] == -2) cout << "|" << " ○ " << "|"; else cout << "| " << b[i][j] << " |";

    k++; }

    cout << endl; for (int j = 0;j < m;++j) { cout << " ---- "; } cout << endl; }

    }

    } void success() { long time; for (;;) { system("color a"); for (time = 0; time < 99999999; time++); system("color b"); for (time = 0; time < 99999999; time++); system("color c"); for (time = 0; time < 99999999; time++); system("color d"); for (time = 0; time < 99999999; time++); system("color e"); for (time = 0; time < 99999999; time++); system("color f"); for (time = 0; time < 99999999; time++); system("color 0"); for (time = 0; time < 99999999; time++); system("color 1"); for (time = 0; time < 99999999; time++); system("color 2"); for (time = 0; time < 99999999; time++); system("color 3"); for (time = 0; time < 99999999; time++); system("color 4"); for (time = 0; time < 99999999; time++); system("color 5"); for (time = 0; time < 99999999; time++); system("color 6"); for (time = 0; time < 99999999; time++); system("color 7"); for (time = 0; time < 99999999; time++); system("color 8"); for (time = 0; time < 99999999; time++); system("color 9"); } } int main() { cout << "请选择你们想要的棋盘大小(棋盘的面积请不要大于100)" << endl; cout << "棋盘的长:(推荐长度为10)" << endl; cin >> m; cout << "棋盘的宽:(推荐长度为10)" << endl; cin >> n; for (int i = 0;i < n;++i) { for (int j = 0;j < m;++j) { b[i][j] = i * m + j; } } qipan(); while (1) { int x; cout << "请玩家一输入:" << endl; cin >> x; if (x == 648) { cout << "玩家一使用系统外挂" << endl; cout << "游戏结束" << endl; cout << "玩家一获胜" << endl; success(); return 0; } for (int i = 0;i < n;++i) { for (int j = 0;j < m;++j) { if (b[i][j] == x) b[i][j] = -1; } } for (int i = 0;i < n;++i) { for (int j = 0;j < m - 4;++j) { if ((b[i][j] == -1 && b[i][j + 1] == -1 && b[i][j + 2] == -1 && b[i][j + 3] == -1 && b[i][j + 4] == -1) || (b[i][j] == -1 && b[i + 1][j] == -1 && b[i + 2][j] == -1 && b[i + 3][j] == -1 && b[i + 4][j] == -1) || (b[i][j] == -1 && b[i + 1][j + 1] == -1 && b[i + 2][j + 2] == -1 && b[i + 3][j + 3] == -1 && b[i + 4][j + 4] == -1)) { cout << "游戏结束" << endl; cout << "玩家一获胜" << endl; success(); return 0; } else if (i >= 4 && (b[i][j] == -1 && b[i - 1][j + 1] == -1 && b[i - 2][j + 2] == -1 && b[i - 3][j + 3] == -1 && b[i - 4][j + 4] == -1)) { cout << "游戏结束" << endl; cout << "玩家一获胜" << endl; success(); return 0; } } } qipan(); cout << "请玩家二输入:" << endl; cin >> x; if (x == 648) { cout << "玩家二使用系统外挂" << endl; cout << "游戏结束" << endl; cout << "玩家二获胜" << endl; success(); return 0; } for (int i = 0;i < n;++i) { for (int j = 0;j < m;++j) { if (b[i][j] == x) b[i][j] = -2; } } qipan(); for (int i = 0;i < n;++i) { for (int j = 0;j < m - 4;++j) { if ((b[i][j] == -2 && b[i][j + 1] == -2 && b[i][j + 2] == -2 && b[i][j + 3] == -2 && b[i][j + 4] == -2) || (b[i][j] == -2 && b[i + 1][j] == -2 && b[i + 2][j] == -2 && b[i + 3][j] == -2 && b[i + 4][j] == -2) || (b[i][j] == -2 && b[i + 1][j + 1] == -2 && b[i + 2][j + 2] == -2 && b[i + 3][j + 3] == -2 && b[i + 4][j + 4] == -2)) { cout << "游戏结束" << endl; cout << "玩家二获胜" << endl; success(); return 0; } else if (i >= 4 && (b[i][j] == -2 && b[i - 1][j + 1] == -2 && b[i - 2][j + 2] == -2 && b[i - 3][j + 3] == -2 && b[i - 4][j + 4] == -2)) { cout << "游戏结束" << endl; cout << "玩家二获胜" << endl; success(); return 0; } } }

    }

    }

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